| Villi
:: April 1 2007 |
| Looking good. |
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| TheCobra1
:: April 1 2007 |
| Not bad, guys. Hoplites are cool. ;) |
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| FirePowa8
:: April 2 2007 |
| Very nice! I'm also liking the mining hoplite a lot. Great linothorax skins, Michael. :D |
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| Mythos_Ruler
:: April 2 2007 |
| You can't tell very well in the screenshots, but the Advanced and Elite Hoplites have random helmets. On the Elite you can see crested Chalcidean, Attic, and Corinthian varieties. :) |
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| FirePowa8
:: April 2 2007 |
| Can we get any Illyrian helmets? They're always overlooked, but the Illyrian is one of my favourite designs. :) |
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| Mythos_Ruler
:: April 2 2007 |
| Oh, sorry, yeah, Illyrians are in there too. |
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| Petar Tasev
:: April 2 2007 |
| Wow! Everything looks very good! I like multi-tasking warriors! |
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| HG-Alex
:: April 2 2007 |
| Sounds awesome. Good work, yet again! |
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| illyrian
:: April 5 2007 |
| they are amazing. I love what you guys have done so far. |
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| agrianian
:: April 10 2007 |
Well, I ve stumbled on to this site looking for something else -- but this looks great.
A longtime tabletop wargamer, I've been longing for a computer game with some elements of realism. I'm impressed.
If I may make any suggestion ... please try your hardest to get the skirmishers right!
I haven't seen a game that has done it yet.
They need to be able to delay the enemy without too much micromanagement (falling back on their own while shooting), operate effectively in rough ground, take down the elephants, and support the shock troops rather than get in the way.
Good luck. I'll check back every once in a while.
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| Mythos_Ruler
:: April 11 2007 |
| Skirmishers (infantry javelinists) will indeed retreat when the enemy comes too near. :) |
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| FirePowa8
:: April 11 2007 |
| The 'skirmish' option in R:TW was quite good, in that respect. That's probably the only time I've ever seen skirmishing units work even close to their historic counterparts. :) Unfortunately, that game made its mistakes, too. |
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| Mythos_Ruler
:: April 11 2007 |
Skirmishers in 'Age of Kings' acted properly as well. In fact, in 0 A.D. - all ranged units (javelinists, archers, etc.) will have a "minimum range" to where if an enemy unit comes to within that range then the archer/skirmisher will retreat. |
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| agrianian
:: April 11 2007 |
Sounds good. Some thought is being put into it.
The troubles I found with playing AofK were the skirmishers scattering beyond recall, and not really delaying the enemy (unless the enemy took the time to kill them all). I also found that in a deffensive stance, they would't go far from their starting point -- ensuring their rapid demise.
There really was little terrain involvement either, so I found light troops were less useful than their historical counterparts.
---------------------------------------------
On another note: (I ask because I am excited)
The horse archers can shoot "while" retreating I assume? A Parthian shot?
Will you be dealing with rough terrain at all? Perhaps breaking up formations, offering concealment for light troops?
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| FirePowa8
:: April 13 2007 |
| Just laying yet another question on you - if a skirmisher does happen to be caught, will he use a melee weapon to fight, or keep throwing projectiles? |
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| Mythos_Ruler
:: April 13 2007 |
| Standard soldiers have only one weapon type - that's how they are classified. But really, in antiquity, when have we heard of peltasts in a real battle do anything but run when faced with a determined (and fast) foe? :) Peltasts will run in the game - think AOK. SUs (Super Units) on the other hand will be able to utilized 2 or more weapons in different ways. For instance, Ekdromoi will use a spear in formation, like a hoplite, but when out of formation they'll throw a spear like an uber skirmisher at range, and use a Kopis/Falcata up close for melee against specific targets. At least, that's how I have them spec'ed in the Hellenes civilization profile. ;) But again, to answer your question, simple skirmishers will only use a javelin. |
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| Guardian
:: April 16 2007 |
| beauty! |
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| The Muffin Man
:: April 20 2007 |
| Hey I know I haven't posted much before but I've been looking at this site for a few months now and I just want to say you guys are doing great work. I'm confident this game will put AoEIII to shame when you guys are done. I love the random helmets, the citizen functionality, and everything else you've done with it. Great work. |
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| Impeached
:: May 24 2007 |
Looks great!
Question: How exactly will the formation bonuses work? |
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| Hurin
:: May 30 2007 |
| Most likely attack/armor bonuses |
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| Mythos_Ruler
:: May 31 2007 |
| Certain formations get attack bonuses; others get armour bonuses; and still others get speed bonuses. Conversely, some of these traits are debonused as well. For instance, the Phalanx gets attack and armour bonuses, but is also debonused in movement speed. |
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| Spartan1990
:: August 23 2007 |
| sweet hope this game is up and running soon, cant wait to command a spartan army! |
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| Trutch
:: August 31 2007 |
| Hello!! i am a Greek Hoplite and i cant wait for this game!!!! |
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| SpartanWarrior1313
:: October 1 2007 |
hi everyone
has this game already come out?
if so where can i pick up a copy?
and if not, are there any game demos i could try? |
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| Raziel
:: March 17 2008 |
| hoplite are 1 of my favourite warriors. i like there formation and coulour |
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| patatkraam
:: October 2 2008 |
SpartanWarrior1313,
The game didnt get out yet, doesnt have an official release date (but i hope soon :p)
And i think there would be demo's but not sure.
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| Jason
:: August 26 2009 |
| wait, why would hoplites be the strongest spear infantry? Aren't they just weekend warriors with little professional training? |
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| Jason
:: August 26 2009 |
| they still look awesome, btw. |
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| Mythos_Ruler
:: August 26 2009 |
| Yeah, but they have excellent arms and armor and at least have more training than ur average levy spearman. |
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