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      The latest. What is happening with 0 A.D. Stay tuned...

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • Hi, guys... Apologies for my absence and late reply... I randomly saw this post on reddit and decided to check the forum for the topic. I'm not principally opposed to this idea. I actually like it. But of course I'm biased because I'm the one who created that chariot model in the first place.  War chariots were certainly used to an extent. As early as the Classic Kerma Period, prior to the Egyptian occupation, chariots appear in the iconography of Kushite rock art from Lower Nubia dated c. 1750 - 1500 BC., depicting battle scenes, such as the Kushite victory scene at Nag Kolorodna. As early as 950 BC, after the Egyptian withdrawal from Kush, we find the earliest archaeological evidence of chariotry in the form of a horse burial from Tombos. "Stress on her ribs and spine indicate she wore a chariot harness during her active life." Especially during the 25th Dynasty, chariotry was important. King Piye for example mentions mounting a chariot during his conquest of Egypt. In his Great Triumphal stele, it is written: "Off sailed His Majesty northward to the harbor of the Hare Nome. His Majesty’s coming forth from the cabin of (his) bark, and mounting on a chariot. The awesomeness of His Majesty reached the Asiatics, every heart trembling at him." "The remains of 24 horses in four graves were found at el-Kurru, with each group consisting of a team for a four-horse chariot. These horses were adorned with decorative and ornate trappings, such as silver plume holders, amulets, and multiple strands of beads. These horses were associated with the four Twenty-Fifth Dynasty Napatan kings: Piankhi (r. 743–712 BC), Shabaka (r. 712–698 BC), Shebitka (r.698–690 BC) and Tanwetamani (r.664–653 BC)." The actual chariots were unfortunately not, or barely preserved on account of the wood rotting away. But chariots are repeatedly depicted in reliefs of the 25th Dynasty, the Napatan period and the Meroitic period. The latest depiction of a chariot in Kushite art that I'm familiar with is a relief carved into the walls of temple M250, which is associated with battle scenes. It's located in Meroë, and dated to the 1st century BC, Meroitic period:     Unfortunately, most of my visual references are stored on my old laptop which broke down and I currently don't have access to it.  But fortunately, Isaac Samuel wrote a wonderful and well sourced article on the horsemen and charioteers from the kingdom of Kush: https://www.africanhistoryextra.com/p/the-knights-of-ancient-nubia-horsemen 
    • Very much so. It's the one major-major feature I think could be very distinguishing for the mod or even the base game.  To round it all out, I'd love an RPG-hero mode too (like the old game: Rise & Fall: Civilizations at War, but with differences of course). But that's a completely different subject.    If we were to add Battalions to the mod, we'd need to design it in such a way so that if subsequent base game changes make the feature obsolete, it can be easily removed or maintained.
    • Thank you for the hosting suggestions, guys. I went with @Grapjas's idea. Here's the Github page link for the preview release: https://github.com/JustusAvramenko/delenda_est/releases/tag/Release-28-preview   And here is the direct link to the download: https://github.com/JustusAvramenko/delenda_est/releases/download/Release-28-preview/0ad_delenda_est_r28.pyromod
    • Create a Markdown file called README.md in the root folder of your local repository. Write there anything you want. It can be an introduction of the mod, instructions to install it or anything else: Here you have a guide to use special character to give it some nice looking format: https://www.markdownguide.org/basic-syntax/  Then commit and push your changes to your remote repository If you use the command line git you can: git add README.md git commit -m "Add README" git push I was about to explain how to make a Release but @Grapjas just did it here:  
    • ModDB is a good place, I know you already have a page on there.
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