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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 599
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  • Topics

  • Posts

    • 2GB per job is usually a good value, not enough for some packages, Webkit being notorious for needing about 4GB per job. Anyway dmesg will tell you if oom happened.
    • Then one would disable the UI for such a screenshot and the build info wouldn't show anyway 
    • Another take at this, considering all kind of notifications I can remember, and all that has been said:   My changes (just by clumsily editing images): 1) Tech icons at the same level as group icons. 2) Website moved under logo, and moved version information to the lower right instead (that background should be transparent). 3) Chat moved up and left, not to clash with the group icons*. 4) System messages aligned with chat, moved down to where the panel would appear, and filled upwards. A bit of a weird position since it's not part of the actual game, ideally shouldn't display anything (besides saved game notifications, I guess). 5) Top centre notifications moved to the upper right, mirroring the chat. 6) Notifications like FPS mirroring the system messages. 7) Observer options moved to the left upper bar. This works hand in hand nicely with the following point. 8) Hero icon moved to the centre top and a bit left position. When following a player, enemy Heroes could appear on the centre top and a bit right position. 9) Victory condition icons on the right upper bar (the white numbers could change colours if wanted): -Ceasefire: with time remaining (I'm not sure if any additional info can be added in yellow). -Wonders: with shortest time to someone's victory, and number built in yellow**. -Relics: with number captured, and total in yellow. -Regicide: with number remaining, and total in yellow (not that useful but whatever). -Clock: with match time remaining (if a mode requires so), and time elapsed in yellow***.   Notes: *If group icons become more tree-like to accommodate battalions (as I proposed), the chat would still have at least 6 or 7 lines before clashing with them. **Notifications could additionally appear in the upper right for every minute remaining of the last five minutes of anyone to victory, and become a permanent countdown when a minute remains (or whatever times are considered appropriate). There's space for that, and notifications should be ordered according to time remaining. ***A "-" (dash) could be used if a mode is not active (besides, I think someone mentioned it's not possible to remove icons, but if it is, icons for deactivated modes could be removed, and in that case the clock would be optional to have, depending if one wants to still see time elapsed).
    • It needs to be in the zip but that's it.
    • Sure, but bad rules have led to bad consequences. That's why palisades and walls are useless: people just cram buildings, and then say that's how tactics are, as if it were the only way to do things (and as if the present way is not resulting in nonsense). As I've said, you could make ranged infantry fly, and have coherent tactics and balanced gameplay, but that's not what's stated as the vision for this game, and the people that stagnate the game because otherwise would get frustrated that their memorised build orders won't work anymore should know better.   I've only really played with the Spartans and the Athenians, because my intention is to review each civ and point out interesting historical stuff that could be added, and inaccurate stuff that should be changed (and I like to properly source every sentence, so it takes time going through many books). I've only done this with the Spartans for now, where I've mentioned that a stone theatre was a very late addition (Roman according to some, although it has Greek aesthetics), and it's not something "characteristic" of this civ anyway, maybe except for an early one for military festivals, as mentioned. The Athenian is certainly Roman.
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