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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Latest updates

  • Newest Posts

    • @TheCJ  @BreakfastBurrito_007 Yeah, I’m not sure the library as it currently exists—a straight resource reduction—even makes sense. It might make sense to change it a bit.  Making it the same but behind other techs that you have to research just sounds like making changes to make changes. 
    • library in p2 would make the p3 tech in the cc cheaper, no? thats op   (We moved library p2 in historical patch and had to nerf it by adding three techs inside that you have to get first to get any reduction, because instantly building a library in p2 and getting a discount on every single forge tech, all p2 and p3 eco upgrades, the p3 upgrade and w2f is pretty op)
    • Does anyone know how I register the command in the interface? I mean, similar to the patrol, garrison and guard icons.
    • I have found the replay. I thought it was a late join or so. But I have the full replay. About at min 18 2 healers begin this gliding-healing. commands.txt
    • I agree, I just want to make sure that we don't go from it being something that's almost never built to being something that's always built and at a set time in an optimal build order. I think having situation dependent gameplay choices is essential, so if its too much of a gimme then it has less gameplay enrichment value.
    • It's not very useful in p3. By the time you build it you've already researched all the eco techs and basically all the military techs. If you delay doing techs then your eco is way too slow and you're also vulnerable to early pushes from your enemy. So, right now, the library is basically only useful for (1) getting a cheaper wtf, which is a clunky and annoying way to make a less commonly researched tech cheaper, (2) getting a cheaper glorious expansion cheaper, which is, again, a clunky and annoying way to make a tech that is almost never researched cheaper, and (3) make techs affordable on ultra low resource maps. I'm not sure how the library should be priced. Right now it usually doesn't make sense to build. There should be some tradeoff calculation where it sometimes makes sense and it sometimes doesn't Right now, that calculation is almost entirely absent. 
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