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      The latest. What is happening with 0 A.D. Stay tuned...

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      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Latest updates

  • Newest Posts

    • Carthage 5: New Friends After departing Crete, you continue to sail West, in search of a new land to settle. A storm is ahead and you take the small fleet north on the coast of the main continent, in lands you know little about. upon making landfall, you are greeted with dignity by an Italian tribe who are happy to resupply you -- but they need help themselves. Their land has been under pressure from Celtic tribes and they ask for your assistance in defeating them. You have a feeling your relations with the Italics will last for a long time and as you need allies, you agree. Your objective is to assist the Italics with destroying the Celtic settlements in the region. There are three of them, two to the south-east and one directly to the east on the shoreline. Beware of sea raiders. AI Settings: Celts (enemies) and Italians (friends) should be Petra AI with a difficulty of your choice. All others should be Sandbox.      
    • I am not the creator, all credit goes to him. https://macosicons.com/#/u/aberth
    • Would you please be so kind and open a ticket (and maybe submit the patch)? I don't feel able to write a ticket description for you as I don't understand which path exactly you mean (paragraph quoted below).  
    • There is now a ticket for that: #6918.
    • I think some infoscreens while loading are outdated. For example the iberian fireship is only effective against ship, not against harbours, as ist was. But strongest Infantrie unit is true with the agape technology, which can be explored in the military cantine. Then they go to 250 health, with a penality in training time. Silver Shild only yield 220 health. The spartanian hoplite with +10 health bonus is also pretty strong for citizen melee units. With rank they upgrade from 111 over 138 to 172. They also get stronger from 3,0/ 2,5 hack/pierce damage to 4,3/3,6. Their resistance increase from 5/5/15 to 7/7/15 (hack/pierce/crush). No forge upgrade. So they get really cavaly killers. With the hoplite tradition they are much more likely to reach a rank in gameplay compared to other melee. Albeit the potolomies pikeman, when ever they get rank promoted with 157 health and the Ptolomy IV Champion bonus +40% health, they end up with 219 health having pretty good resistance, they become tough to fight in the champion aura. What I do miss on the spartaniens is chamion cavalery, or a replacement. The Siritaki can gather, but like all promoted units their effectiveness goes down. Wood chopping rate of 0,37 for example is little more than half of woman wood chopping. So best they are used for building/repair. When I started with 0.ad Version 0.24 spartans had two special buildings. The stoa and the royal stoa. When you look into the scenario "Laconia" you can still see them because player 1 is starting with each one of them. Albeit.... they are both called "stoa", and not much of use now (okey you can garnison any unit in the royal stoa, this is good when under attack, and they are pretty). They were able to train Thracian Black Cloaks ( see Macedon), as soon as you get into phase two. I really liked that feature of the spartanians. The black Cloaks saved my ass serveral times when I was fighting computer AI on alpha 0.24. Generally it seems to me units were more different those days. From my remembering their walking speed was like the naked fanatics of the gauls. Nowadays they are like all other chamion melee, except for fanatics.
    • It would be great if one could search for each translated term of a map. In example I play the italian language version of 0 A.D. and search for 'mainland', 'Terraferma' is shown instead of nothing. Same for the german language version where a search for 'Terraferma' or 'mainland' would result in a finding of 'Festland'. Maybe worth a ticket?
    • Is he called Petra or do you mean someone in a multiplayer match? I'd have send them by right click + move a line for a much wider scope.
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