Jump to content
  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,3k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,4k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,4k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      49,8k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      27,5k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,5k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      31k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      43,6k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 599
      posts
  • Topics

  • Posts

    • WIP. Thoughts on the concept in general? Other than the deletion of unseen faces, any artistic or technical advise? What do you think of this kind of burial chamber? Is it ahistorical? Two stones together (or three at both ends) make up a prop, that adapts to the terrain. Unfortunately the whole concept only works with a lot of props, and this is even without any plants or bushes: What would be an appropiate number of props? Any idea which props are worth to be added? Cadaver of a horse or human corpse, weapons, wagons etc?  File's attached. Please test on different biomes and different terrains. stone_ship.zip
    • Yep, per RGPD guidelines you have to accept the terms.
    • I think the transmission of metrics is disabled by default on installation.
    • and taking advantage of the fact that u are discussing unit behavior, I believe most of us prefer our armies to capture buildings rather than attack them, as they used to in the prev alpha. That way, it was easier to understand whether there were enemy units within our units’ attack range. Now, in scenarios with many units where we have to do many actions quickly, it can sometimes be confusing to know whether our units are attacking enemy troops or committing suicide by attacking buildings instead of the enemy army. I would also like to point out that, personally, i dont like that melee units always prioritize attacking siege units. It forces us to micro more than necessary.
    • I think it would be more convenient to have a preset number of units rather than having the currently selected group split into fractions. We already have a hotkey dedicated to ordering a single unit within the selected group, but it would be useful to choose the number of units we want to command from that same group, so we wouldnt have to isssue instructions to them one by one. Within the hotkey settings, an option could be added to select the number of units to command at once. For example, if I have a group of women selected, lets say 27 and I want to build 3 farms, pressing a certain hotkey would send 5 of them to build one farm. pressing it again would send another 5, and repeating it once more would send the last 5. This way, id only need to give 3 orders instead of 15. If this feature is implemented, i suggest allowing us to choose up to five preset unit amounts to command at once. In my case, they would most likely be: 1, 5, 10, 20, 30.
×
×
  • Create New...