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	<title>0 A.D. News</title>
	<description>Latest News and updates from 0 A.D. development.</description>
	<link>http://www.wildfiregames.com/forum</link>
	<pubDate>Wed, 16 May 2012 13:05:14 +0000</pubDate>
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		<title>New Release: 0 A.D. Alpha 10 Jhelum</title>
		<link>http://www.wildfiregames.com/forum/index.php?showtopic=16051</link>
		<description><![CDATA[<p>Wildfire Games, an international group of volunteer game developers, proudly announces the release of <strong class='bbc'>"0 A.D. Alpha 10 Jhelum"</strong>, the tenth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features Hellenic factions such as Athens, Macedonia and Sparta; technologies, civilization phases, click-and-drag walls, healing and more!</p>

<h4 style="margin-top: 1em"><strong class='bbc'>Easy Download and Install</strong></h4>
<p>Download and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free of charge and always will be. You can redistribute it and modify it as long as you abide by the GPL. You can even use parts of the art and sound for your own projects as long as you abide by CC-BY-SA. No "freemium" model, no in-game advertising, no catch.</p>

<p class='bbc_center'><span rel='lightbox'><img src='http://wildfiregames.com/0ad/images/news_images/download_01.png' alt='Posted Image' class='bbc_img' /></span>
<a href='http://trac.wildfiregames.com/wiki/LatestReleaseWindows' class='bbc_url' title='External link' rel='nofollow external'><img src='http://wildfiregames.com/0ad/images/news_images/download_02.png' alt='Posted Image' class='bbc_img' /></a>
<a href='http://trac.wildfiregames.com/wiki/LatestReleaseLinux' class='bbc_url' title='External link' rel='nofollow external'><img src='http://wildfiregames.com/0ad/images/news_images/download_03.png' alt='Posted Image' class='bbc_img' /></a>
<a href='http://trac.wildfiregames.com/wiki/LatestReleaseMac' class='bbc_url' title='External link' rel='nofollow external'><img src='http://wildfiregames.com/0ad/images/news_images/download_04.png' alt='Posted Image' class='bbc_img' /></a></p>
<strong class='bbc'>Top new gameplay features in this release:</strong><ul class='bbc'><li><strong class='bbc'>New Hellenic Factions:</strong> Athenians, Macedonians and Spartans will now replace the generic Hellenic faction. Each features some unique characteristics along with shared Hellenic units and buildings:<ul class='bbc'><li>Receiving significant naval bonuses, the <strong class='bbc'>Athenians</strong> are the rulers of the waves. Special Buildings: Gymnaseion, Prytaneion ("Council Chamber") and Theatron.</li><li><strong class='bbc'>Macedonians</strong> have a wide selection of units and siege engines, for a combined arms approach. Special buildings (in planning): Lighthouse and library.</li><li>The <strong class='bbc'>Spartans</strong> can't build stone walls, but as their soldiers are top-notch, their men serve as their walls instead. Special Building: Syssiton ("Military Mess Hall").</li></ul>(Also, along the same lines, we have decided to include more factions in 0 A.D., beginning with the <strong class='bbc'>Mauryan Indians!</strong> Read on to find out how you can help.)</li><li><strong class='bbc'>Basic Technologies:</strong> Technologies, or techs, are economic or military bonuses that can be "researched" (bought) for resources at designated buildings. In 0 A.D., technologies come in mutually exclusive pairs: Within each pair, you can either research one tech or the other, but not both in the same game. As researching some technologies depends on having researched others, one should plan ahead carefully. (Importantly, for the meantime, all factions share an identical tech tree, but over the next few releases, different factions will get different tech trees, adding complexity and interest to the game.)</li><li><strong class='bbc'>Civilization Phases:</strong> Start in Village, upgrade to Town, then to City. Unlock new techs and expand your territory with each upgrade.</li><li><strong class='bbc'>Click-and-drag wall building functionality.</strong> (Support for gates is due in a future release.)</li><li><strong class='bbc'>Healing</strong> units from their battle wounds is now possible by a priest conducting a ceremony with special chants within range. Priests can be trained at the Temple.</li><li>The Iberians get a pre-built walled settlement as a bonus every game.</li></ul>
<p class='bbc_center'><object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/t5oxZKaSfk4?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/t5oxZKaSfk4?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object></p>
<strong class='bbc'>Graphics improvements:</strong><ul class='bbc'><li>New Models/Artwork:<ul class='bbc'><li>Roman Siege Walls, Prytaneion, Roman Merchant Ship;</li><li>Iberian Special Building, Temple and Fortress; Remodeled Iberian Civ Center</li><li>Remodeled Hellenic barracks and market</li><li>Updated/Remodeled all walls</li><li>New hand-drawn Greek unit portraits</li></ul></li><li>Prettier unit/building selection rings</li><li>Refactored rendering engine, supports the new specular effect.</li><li>New graphics options: Ability to disable particles and unit silhouettes in game, which gives small boost to game's FPS if needed (Thanks, <strong class='bbc'>rouge-spectre and mk12</strong>)</li></ul>
<div><p class='bbc_center'><a href='http://www.wildfiregames.com/0ad/images/news_images/alpha10-specularity.jpg' class='bbc_url' title=''><img src='http://www.wildfiregames.com/0ad/images/news_images/alpha10-specularity-small.jpg' alt='Posted Image' class='bbc_img' /></a><a href='http://www.wildfiregames.com/0ad/images/news_images/celticwalls_and_prettyselections.jpg' class='bbc_url' title=''><img src='http://www.wildfiregames.com/0ad/images/news_images/celticwalls_and_prettyselections-small.jpg' alt='Posted Image' class='bbc_img' /></a>
<a href='http://www.wildfiregames.com/0ad/images/news_images/roman_siege_walls_drag.jpg' class='bbc_url' title=''><img src='http://www.wildfiregames.com/0ad/images/news_images/roman_siege_walls_drag-small.jpg' alt='Posted Image' class='bbc_img' /></a><a href='http://www.wildfiregames.com/0ad/images/news_images/roman_siege_walls_place.jpg' class='bbc_url' title=''><img src='http://www.wildfiregames.com/0ad/images/news_images/roman_siege_walls_place-small.jpg' alt='Posted Image' class='bbc_img' /></a>
<p><span style='font-size: 10px;'><strong class='bbc'>From top left:</strong> 1. Specularity; 2. Celtic walls and revamped selection rings; 3,4. "Drag" (3) and "drop" (4) to build all types of walls, including Roman siege walls pictured. All works CC BY SA Wildfire Games.</span></p></p></div><ul class='bbc'><li>9+ New maps, including: Acropolis 5, Laconia 1, and Punjab 3 (scenario maps) and Deep Forest (a random map).</li><li>New music tracks: "In the Shadow of Olympus" (Hellenic) and a generic victory track.</li></ul>
<div><p class='bbc_center'><iframe width="300" height="410" style="position: relative; margin-right: auto; margin-left: auto; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=3237142056/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://play0ad.bandcamp.com/album/0-a-d-soundtrack">0 A.D. Soundtrack by Omri Lahav[/url]</iframe></p></div><ul class='bbc'><li>Usability Improvements:<ul class='bbc'><li>Training units with multiple buildings of the same type selected trains that unit in all selected buildings</li><li>Several UI changes in bartering and setting units' formation and stance</li><li>It is now easier to select multiple control groups (by Shift+N, where N is the control group number, or by shift-clicking the control group icons) (Thanks, <strong class='bbc'>mk12</strong>)</li><li>Shift-clicking a garrisoned unit now ungarrisons all units of that type</li></ul></li><li>Atlas & Random Map Script Improvements:<ul class='bbc'><li>Terrain eyedropper tool</li><li>Several bug fixes improving display and stability</li><li>New wall generation tool for random maps (Thanks, <strong class='bbc'>FeXoR</strong>)</li></ul></li><li>Bug fixes and minor features:<ul class='bbc'><li>Refactored AI API, setting the groundwork for developers to reduce lag and program faster, smarter computer opponents in the future.</li><li>Attack restrictions: Soldiers can't attack stone walls, women can't attack soldiers, animals can't attack buildings, and more. (Thanks, <strong class='bbc'>ZsoL</strong>)</li><li>New "Random" faction option for random maps (Thanks, <strong class='bbc'>deebee</strong>)</li><li>Increased support for Linux and Mac on several accounts (Thanks, <strong class='bbc'>ZsoL</strong>)</li><li>Control groups are now persisted between save/load (Thanks, <strong class='bbc'>mk12</strong>)</li><li>Fixed several gameplay & AI bugs (Thanks, <strong class='bbc'>mattlott</strong>, <strong class='bbc'>Dietger</strong>, <strong class='bbc'>MattDoerksen</strong>)</li><li>New data paths on Windows and OS X (Windows: "%appdata%\0ad" and "%localappdata%\0ad"; Mac: "~/Library/Application Support/0ad").</li></ul></li></ul>

<h4 style="margin-top: 1em"><strong class='bbc'>Please contribute! (<span style='color: red'>REPORTERS/BLOGGERS, PLEASE MENTION THIS!</span> We need your help to finish the game. Thanks.)</strong></h4>
<p>We are especially seeking contributors in <strong class='bbc'>sound contribution management</strong> and in <strong class='bbc'>documentation</strong>, and, as always, in programming, art, sound, taking YouTube videos and more. These roles on the 0 A.D. development team are great if you want to brush up on your skills and update your portfolio, if you're seeking a project for school with real-life applications, or if you care about the cause of free culture and software and are willing to work pro bono with a group of dedicated volunteers from all over the world.</p>

<p>Specifically, we invite contributors to guide us in <strong class='bbc'>ancient Indian history and architecture</strong> as we collaboratively design the Mauryan Indian faction in 0 A.D.</p>

<p>Interested? Please <a href='http://www.wildfiregames.com/forum/index.php?act=Reg&coppa_pass=1' class='bbc_url' title=''>register</a> on our forums and start participating! (If you are applying for a role on the team, we request you start a thread in the <a href='http://www.wildfiregames.com/forum/index.php?showforum=306' class='bbc_url' title=''>applications and contributions forum</a> following <a href='http://www.wildfiregames.com/forum/index.php?showtopic=11297' class='bbc_url' title=''>these instructions</a>. Thanks!)</p>

<h4 style="margin-top: 1em"><strong class='bbc'>Why "Jhelum"?</strong></h4>
<p>We name our releases according to development status ("Alpha" or "Beta"), successive release number (1, 2, 3, ...) and a word relating to the ancient world, in alphabetical order ("Argonaut" for A, "Bellerophon" for B, ...).</p>

<p>"Jhelum" is the Indian name for the Hydaspes River in the Punjab region, and the site of a major battle between Alexander the Great against King Porus of the Hindu Paurava kingdom in 326 BC, located in modern-day Pakistan. Alexander victored, but at a heavy cost, and the bravery, war skills and princely attitude of Porus so impressed Alexander, he allowed him to rule Hydaspes in Alexander's name.</p>

<p>In honor of the decision to include Mauryan Indians in 0 A.D., we decided to dub Alpha 10 "Jhelum". (Thanks for the name idea, <a href='http://www.wildfiregames.com/forum/index.php?showtopic=15815&#entry236387' class='bbc_url' title=''>zaphzaph</a>!) The setting for the battle of Jhelum is represented in the "Punjab 3" map included with Alpha 10. For the meantime, Persians replace the Mauryan Indians on this map, but this will be corrected as we include the Mauryans in 0 A.D. within the next few alphas.</p>

<p>For the next alpha, we welcome fan suggestions for words relating to the ancient world beginning with the letter <strong class='bbc'>K</strong>. Keep it original and within the 0 A.D. time-frame (appx. 500 BC - 1 BC)!</p>

<h4 style="margin-top: 1em"><strong class='bbc'>Long Time, No Siege</strong></h4>
<p>Wildfire Games will keep releasing new versions of 0 A.D. from time to time. Watch our news feed to get updates, or follow us by <a href='http://feedburner.google.com/fb/a/mailverify?uri=0AdNews&loc=en_US' class='bbc_url' title='External link' rel='nofollow external'>e-mail</a>, <a href='http://feeds.feedburner.com/0AdNews' class='bbc_url' title='External link' rel='nofollow external'>RSS</a>, <a href='http://www.facebook.com/play0ad' class='bbc_url' title='External link' rel='nofollow external'>Facebook</a> or <a href='http://www.twitter.com/play0ad' class='bbc_url' title='External link' rel='nofollow external'>Twitter</a>. And you're always welcome to join the 0 A.D. community on our <a href='http://www.wildfiregames.com/forum/index.php?act=idx' class='bbc_url' title=''>forums</a>.</p>

<div><a href='http://feedburner.google.com/fb/a/mailverify?uri=0AdNews&loc=en_US' class='bbc_url' title='External link' rel='nofollow external'><img src='http://www.wildfiregames.com/0ad/images/new_icons/email.png' alt='Posted Image' class='bbc_img' /></a><a href='http://feeds.feedburner.com/0AdNews' class='bbc_url' title='External link' rel='nofollow external'><img src='http://www.wildfiregames.com/0ad/images/new_icons/rss.png' alt='Posted Image' class='bbc_img' /></a><a href='http://www.facebook.com/play0ad' class='bbc_url' title='External link' rel='nofollow external'><img src='http://www.wildfiregames.com/0ad/images/new_icons/facebook.png' alt='Posted Image' class='bbc_img' /></a><a href='http://www.twitter.com/play0ad' class='bbc_url' title='External link' rel='nofollow external'><img src='http://www.wildfiregames.com/0ad/images/new_icons/twitter.png' alt='Posted Image' class='bbc_img' /></a><a href='http://www.moddb.com/games/0-ad' class='bbc_url' title='External link' rel='nofollow external'><img src='http://www.wildfiregames.com/0ad/images/new_icons/moddb.png' alt='Posted Image' class='bbc_img' /></a></div>

<p><strong class='bbc'>Contact info for press, bloggers, etc.:</strong> aviv@wildfireHYDASPESgames.com without the Greek name of this alpha version written in all caps.</p>]]></description>
		<pubDate>Wed, 16 May 2012 13:05:14 +0000</pubDate>
		<guid>http://www.wildfiregames.com/forum/index.php?showtopic=16051</guid>
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		<title>Want to help out? Two new positions open!</title>
		<link>http://www.wildfiregames.com/forum/index.php?showtopic=16050</link>
		<description><![CDATA[<span style='color: #4F371C'><span style='font-family: Verdana, Tahoma, Arial,'>While we wrap up things to be able to release Alpha 10 we want to highlight a few new open positions where you can help out. Read on to see if you have the relevant skills, if so follow the instructions below the job descriptions on how to apply.</span></span><br />
<br />
<strong class='bbc'>Sound Lead</strong><br />
<span style='color: #282828'><span style='font-family: helvetica, arial, sans-serif'>You should have</span></span><ul class='bbc'><li>A solid understanding of sound creation/editing so you can guide other contributors, and edit sound clips yourself. Preferably documented.<br /></li><li>Previous game development experience is a huge plus<br /></li><li>Any teamwork experience, especially in a leading position, is advantageous</li></ul>
<span style='color: #282828'><span style='font-family: helvetica, arial, sans-serif'>Other tasks may include</span></span><ul class='bbc'><li>Keeping documentation up-to-date<br /></li><li>Putting the sounds into the game via XML editing<br /></li><li>Interacting with the programmers to make sure that sound is implemented in a way that makes the most sense.</li></ul>
<span style='color: #282828'><span style='font-family: helvetica, arial, sans-serif'>You are most encouraged to make original sound contributions of your own to 0 A.D., and that is, of course, a huge plus.</span></span><br />
<br />
<br />
<strong class='bbc'>Documentation manager</strong><br />
<span style='color: #282828'><span style='font-family: helvetica, arial, sans-serif'>One or two volunteer contributors to oversee maintainance of user & developer documentation on the Trac system.</span></span><br />
<span style='color: #282828'><span style='font-family: helvetica, arial, sans-serif'>We're looking for someone with:</span></span><ul class='bbc'><li>Very good written English skills are needed<br /></li><li>Very good expression skills are also needed<br /></li><li>Technical knowledge is a plus<br /></li><li>Previous experience with documentation of open source or other software is also a big advantage</li></ul>
<span style='color: #282828'><span style='font-family: helvetica, arial, sans-serif'>Familiarity with the game is not a big issue and can be learned as you go along, though is of course an advantage if you have it. Please provide expository writing examples.</span></span><br />
<br />
<span style='color: #4F371C'><span style='font-family: Verdana, Tahoma, Arial,'>To apply go to the </span></span><a href='http://www.wildfiregames.com/forum/index.php?showtopic=11297' class='bbc_url' title=''>application thread in our forums</a><span style='color: #4F371C'><span style='font-family: Verdana, Tahoma, Arial,'> and follow the instructions there. Looking forward to working with you </span></span><span rel='lightbox'><img src='http://www.wildfiregames.com/sitemanagementforum/style_emoticons/default/good.gif' alt='Posted Image' class='bbc_img' /></span>]]></description>
		<pubDate>Tue, 15 May 2012 21:12:13 +0000</pubDate>
		<guid>http://www.wildfiregames.com/forum/index.php?showtopic=16050</guid>
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		<title>Forum Upgrade Complete</title>
		<link>http://www.wildfiregames.com/forum/index.php?showtopic=16039</link>
		<description><![CDATA[We've completed another forum upgrade, and we hope you like it!  This release didn't come without issues.  There are two known issues at this time:<ul class='bbcol decimal'><li>The Pledgie and Paypal badges are missing.  They will be added back in soon.<br /></li><li>Avatar images may have been changed.  If your avatar's been modified, feel free to change it back by going into your profile settings.</li></ul>
If you have any issues or feedback, drop by our <a href='http://www.wildfiregames.com/forum/index.php?showtopic=16038' class='bbc_url' title=''>upgrade feedback thread</a>.]]></description>
		<pubDate>Sat, 12 May 2012 22:56:44 +0000</pubDate>
		<guid>http://www.wildfiregames.com/forum/index.php?showtopic=16039</guid>
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		<title>Forum Upgrade Today</title>
		<link>http://www.wildfiregames.com/forum/index.php?showtopic=16037</link>
		<description><![CDATA[Later today, Wildfire Games will be performing an upgrade to it's forum software.  The upgrade will start around 7pm GMT.  During this time, the forum will be unavailable.  The <a href='http://trac.wildfiregames.com/wiki/WikiStart' class='bbc_url' title='External link' rel='nofollow external'>wiki</a>, <a href='http://trac.wildfiregames.com/report/1' class='bbc_url' title='External link' rel='nofollow external'>Trac</a>, and all of our other applications will still be running normally.  We expect for the upgrade to take only a few hours.  If you spot any issues after the upgrade, feel free to stop on by and <a href='http://trac.wildfiregames.com/newticket' class='bbc_url' title='External link' rel='nofollow external'>file a ticket</a>.<br />
<br />
Thanks, everyone, for being patient!]]></description>
		<pubDate>Sat, 12 May 2012 17:44:32 +0000</pubDate>
		<guid>http://www.wildfiregames.com/forum/index.php?showtopic=16037</guid>
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		<title>New Release: 0 A.D. Alpha 9 Ides of March</title>
		<link>http://www.wildfiregames.com/forum/index.php?showtopic=15786</link>
		<description><![CDATA[Wildfire Games, an international group of volunteer game developers, proudly announces the release of <strong class='bbc'>"0 A.D. Alpha 9 Ides of March"</strong>, the ninth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha debuts the Roman faction, new combat and trade systems and more.<br />
<br />
<strong class='bbc'>Easy Download and Install</strong><br />
Download and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free of charge and always will be. You can redistribute it and modify it as long as you abide by the GPL. You can even use parts of the art and sound for your own projects as long as you abide by CC-BY-SA. No "freemium" model, no in-game advertising, no catch.<br />
<br />
<p class='bbc_center'><span rel='lightbox'><img src='http://wildfiregames.com/0ad/images/news_images/download_01.png' alt='Posted Image' class='bbc_img' /></span><br />
<a href='http://trac.wildfiregames.com/wiki/LatestReleaseWindows' class='bbc_url' title='External link' rel='nofollow external'><img src='http://wildfiregames.com/0ad/images/news_images/download_02.png' alt='Posted Image' class='bbc_img' /></a><br />
<a href='http://trac.wildfiregames.com/wiki/LatestReleaseLinux' class='bbc_url' title='External link' rel='nofollow external'><img src='http://wildfiregames.com/0ad/images/news_images/download_03.png' alt='Posted Image' class='bbc_img' /></a><br />
<a href='http://trac.wildfiregames.com/wiki/LatestReleaseMac' class='bbc_url' title='External link' rel='nofollow external'><img src='http://wildfiregames.com/0ad/images/news_images/download_04.png' alt='Posted Image' class='bbc_img' /></a></p><br />
<br />
<strong class='bbc'>Top new features in this release:</strong><ul class='bbc'><br /><li> The <strong class='bbc'>Roman Republic</strong> faction, playable on custom scenarios and random map scripts--in single player and multiplayer, complete with a new art set, including new buildings, units, and ships.<br /></li><li> A <strong class='bbc'>new combat system</strong> that adds bonuses and weaknesses to each unit, like rock-paper-scissors (e.g. spearmen defeat melee cavalry, but are countered by skirmishers and cavalry archers).<br /></li><li> A brand new <strong class='bbc'>trading system</strong>, over land with traders trained from markets, and over sea with merchant ships built at the dock. Establish a trade route between two markets or docks, and your traders will gain resources for every trip made. You can choose which resource will be gained by a trader. <br /></li><li> Over a dozen new <strong class='bbc'>random map scripts</strong> by Spahbod, wraitii, and mmayfield45.<br /></li><li> <strong class='bbc'>New animations:</strong> Rowing oars for ships, rams, some catapults, traders, some animals.<br /></li><li> <strong class='bbc'>AI improvements:</strong> 0 A.D.'s default AI, qBot, has had a performance increase and had a serious bug fixed with the attack code.</li></ul><br />
<p class='bbc_center'><a href='http://www.wildfiregames.com/0ad/images/news_images/roman_buildings.jpg' class='bbc_url' title=''><img src='http://www.wildfiregames.com/0ad/images/news_images/roman_buildings_small.jpg' alt='Posted Image' class='bbc_img' /></a><br />
<a href='http://www.wildfiregames.com/0ad/images/news_images/screenshot0156.jpg' class='bbc_url' title=''><img src='http://www.wildfiregames.com/0ad/images/news_images/screenshot0156_small.jpg' alt='Posted Image' class='bbc_img' /></a><a href='http://www.wildfiregames.com/0ad/images/news_images/border-skirmish-alpha9.jpg' class='bbc_url' title=''><img src='http://www.wildfiregames.com/0ad/images/news_images/border-skirmish-alpha9_small.jpg' alt='Posted Image' class='bbc_img' /></a><br />
<span style='font-size: 8px;'>All works CC BY SA Wildfire Games.</span></p><br />
<br />
<ul class='bbc'><li> <strong class='bbc'>Music and Sound:</strong> Four new tracks and one re-made track, all composed and directed by Omri Lahav, featuring Marta Mc'cave on the flute and Shir-Ran Yinon on the viola. Two of the tracks celebrate the Roman faction with a very Italian mandolin. <ul class='bbc'><br /><li> <strong class='bbc'>An Old Warhorse Goes to Pasture</strong> - An Iberian early peace track<br /></li><li> <strong class='bbc'>Juno Protect You</strong> - A Roman early peace track<br /></li><li> <strong class='bbc'>Elysian Fields</strong> - A Roman peace track<br /></li><li> <strong class='bbc'>Highland Mist</strong> - A Celtic early peace track<br /></li><li> <strong class='bbc'>The Road Ahead</strong> - A remade, neutral (not faction-specific) peace track<br /></li></ul></li></ul><br />
<br />
<p class='bbc_center'><iframe width="300" height="410" style="position: relative; margin-right: auto; margin-left: auto; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=3237142056/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://play0ad.bandcamp.com/album/0-a-d-soundtrack">0 A.D. Soundtrack by Omri Lahav</a></iframe></p><br />
<br />
<ul class='bbc'><li> <strong class='bbc'>Bug fixes and minor features:</strong> <ul class='bbc'><br /><li> Outposts available for all factions. These are cheap and can be built quickly anywhere on the map except on enemy territory, but are weak and easily destroyed.<br /></li><li> Minimap colors have been adjusted to see player units more clearly<br /></li><li> Hunters now automatically continue hunting after they finish gathering from one animal<br /></li><li> Military-only bandboxing (Thanks, gerbilOFdoom)<br /></li><li> Improved Atlas selection behavior<br /></li><li> Garrisoning now has a range check (no more teleporting)<br /></li><li> Allies are now placed near each other in random maps<br /></li><li> Fixed OS X fullscreen mode (Thanks, Echelon9)<br /></li><li> Improved FreeBSD support<br /></li><li> Improved COLLADA importer<br /></li><li> Replaced most old 3D models with COLLADA versions<br /></li><li> Experimental Android/GLES/GLSL support. To be sure, 0 A.D. is not designed to run on smartphones.<br /></li></ul></li></ul><br />
<br />
<p class='bbc_center'><iframe width="560" height="315" src="http://www.youtube.com/embed/qtbhTPhcJ4w?rel=0" frameborder="0" allowfullscreen></iframe></p><br />
<br />
<strong class='bbc'>Please contribute! (<span style='color: #FF0000'>REPORTERS/BLOGGERS, PLEASE MENTION THIS!</span> We need your help to finish the game. Thanks.)</strong><br />
We are seeking contributors in programming, art, sound, web design, taking YouTube videos and more. These roles on the 0 A.D. development team are great if you want to brush up on your skills and update your portfolio, if you're seeking a project for school with real-life applications, or if you care about the cause of free culture and software and are willing to work pro bono with a group of dedicated volunteers from all over the world.<br />
<br />
Interested? Please <a href='http://www.wildfiregames.com/forum/index.php?act=Reg&coppa_pass=1' class='bbc_url' title=''>register</a> on our forums and start a new topic introducing yourself in the <a href='http://www.wildfiregames.com/forum/index.php?showforum=306' class='bbc_url' title=''>applications and contributions forum</a> following <a href='http://www.wildfiregames.com/forum/index.php?showtopic=11297' class='bbc_url' title=''>these instructions</a>.<br />
<br />
<strong class='bbc'>Who were the Romans?</strong><br />
The Romans controlled the largest empire of the ancient world. Rising from a group of villages to controlling an empire stretching from southern Scotland to the Sahara Desert, Rome remained one of the strongest nations on earth for almost 800 years, controlling over 60 million inhabitants, one quarter of the Earth's population at that time. <br />
<br />
Rome's regime changed over time from a republican system to an autocratic empire. While the politicians seemed to be in control, the real power lay with the army. Indeed, war was the heart and soul of the Roman political system, affecting everything that the government did. In fact, Romans reveled in combat and war so much so that one of their favorite forms of entertainment was gladiatorial combat. This resulted in a population that was eager to fight and support their military efforts. <br />
<br />
Rome produced not only effective generals but formidable engineers. Today we owe many technological advances to the Romans, who were the supreme builders of the ancient world. Roads, massive buildings, and large mining and water movement projects were common. These inventions and more served to spread the Roman legacy that endures to this day, from language to medicine, from literature to government, and from legal codes to art, architecture and beyond.<br />
<br />
The timeframe of 0 A.D., 500 B.C. - 1 B.C., coincides with Rome's rise to power from a small city-state to one of the greatest empires on earth. In following centuries, however, this massive empire soon became too large to control, and foreign peoples began swarming into the Empire. For centuries, Rome fought an ever-increasing flood of migrant "barbarians", until the western half of the empire fell in 476 A.D. The eastern half, however, lived on and evolved into a very different empire, called Byzantium. The Byzantines' religion was Christian, their language was Greek and their capital was in Constantinople, which is modern-day Istanbul. Rome's eastern successor, Byzantium, continued to be a powerhouse well into the middle ages.<br />
<br />
In 0 A.D. the Romans will have many bonuses that match their historic strengths. These include:<br />
<ul class='bbc'><br /><li> Powerful infantry, <br /></li><li> Incredible siege equipment,<br /></li><li> Superior defensive construction and mining,<br /></li><li> And an excellent navy.</li></ul><br />
While the Romans may not specialize extremely well in specific areas, they are one of the most well-rounded civilizations in 0 A.D.<br />
<br />
(Source: <a href='http://wildfiregames.com/0ad/page.php?p=1384' class='bbc_url' title='External link' rel='nofollow external'>0 A.D.: Romans</a>)<br />
<br />
<strong class='bbc'>Why "Ides of March"?</strong><br />
We name our releases according to development status ("Alpha" or "Beta"), successive release number (1, 2, 3, ...) and a word relating to the ancient world, in alphabetical order ("Argonaut" for A, "Bellerophon" for B, ...). In honor of the release of the Roman faction, we decided to dub Alpha 9 "Ides of March". <br />
<br />
The <strong class='bbc'>ides</strong> was a day in the Roman calendar that marked the approximate middle of the month, deriving from the Latin word "Idus" which means "half division". The ides was the 13th day of most months, but the 15th day of March, May, July, and October. The Ides of March was a festive day dedicated to the god Mars, and a military parade was usually held. In modern times, the term Ides of March is best known as the date on which Julius Caesar was killed in 44 B.C. (Sources: English Wikipedia articles <a href='http://en.wikipedia.org/wiki/Ides_%28calendar%29#Months' class='bbc_url' title='External link' rel='nofollow external'>Roman calendar</a> and <a href='http://en.wikipedia.org/wiki/Ides_of_March' class='bbc_url' title='External link' rel='nofollow external'>Ides of March</a>)<br />
<br />
For the next alpha, we welcome fan suggestions for words relating to the ancient world beginning with the letter <strong class='bbc'>J</strong>. Keep it original and within the 0 A.D. time-frame (appx. 500 BC - 1 BC)!<br />
<br />
<strong class='bbc'>Long Time, No Siege</strong><br />
Wildfire Games will keep releasing new versions of 0 A.D. from time to time. Watch our news feed to get updates, or follow us by <a href='http://feedburner.google.com/fb/a/mailverify?uri=0AdNews&loc=en_US' class='bbc_url' title='External link' rel='nofollow external'>e-mail</a>, <a href='http://feeds.feedburner.com/0AdNews' class='bbc_url' title='External link' rel='nofollow external'>RSS</a>, <a href='http://www.facebook.com/play0ad' class='bbc_url' title='External link' rel='nofollow external'>Facebook</a> or <a href='http://www.twitter.com/play0ad' class='bbc_url' title='External link' rel='nofollow external'>Twitter</a>. And you're always welcome to join the 0 A.D. community on our <a href='http://www.wildfiregames.com/forum/index.php?act=idx' class='bbc_url' title=''>forums</a>.<br />
<br />
<a href='http://feedburner.google.com/fb/a/mailverify?uri=0AdNews&loc=en_US' class='bbc_url' title='External link' rel='nofollow external'><img src='http://www.wildfiregames.com/0ad/images/new_icons/email.png' alt='Posted Image' class='bbc_img' /></a> <a href='http://feeds.feedburner.com/0AdNews' class='bbc_url' title='External link' rel='nofollow external'><img src='http://www.wildfiregames.com/0ad/images/new_icons/rss.png' alt='Posted Image' class='bbc_img' /></a> <a href='http://www.facebook.com/play0ad' class='bbc_url' title='External link' rel='nofollow external'><img src='http://www.wildfiregames.com/0ad/images/new_icons/facebook.png' alt='Posted Image' class='bbc_img' /></a> <a href='http://www.twitter.com/play0ad' class='bbc_url' title='External link' rel='nofollow external'><img src='http://www.wildfiregames.com/0ad/images/new_icons/twitter.png' alt='Posted Image' class='bbc_img' /></a> <a href='http://www.moddb.com/games/0-ad' class='bbc_url' title='External link' rel='nofollow external'><img src='http://www.wildfiregames.com/0ad/images/new_icons/moddb.png' alt='Posted Image' class='bbc_img' /></a><br />
<br />
<strong class='bbc'>Contact info for press, bloggers, etc.:</strong> aviv@wildfireROMULUSgames.com without the name of Rome's legendary founder written in all caps.]]></description>
		<pubDate>Thu, 15 Mar 2012 18:05:17 +0000</pubDate>
		<guid>http://www.wildfiregames.com/forum/index.php?showtopic=15786</guid>
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		<title>Member and OS Contributor of the Month November 2011</title>
		<link>http://www.wildfiregames.com/forum/index.php?showtopic=15550</link>
		<description><![CDATA[It's time for the third part in the series where we take a closer look at some of the people working on creating 0 A.D. This time the honor goes to two people who have distinguished themselves by doing great work, in part in November, but as with the first month it's just as much their overall contribution that we want to highlight. The Member of the Month is Omri Lahav (<a href='http://www.wildfiregames.com/forum/index.php?showuser=12189' class='bbc_url' title=''>OmriLahav</a> at the forums), who has been and continues to be, composing the stellar music that will make the game so much more enjoyable. OS Contributor of the Month is Rico Tzschichholz (ricotz in the IRC channels), who is maintaining the 0 A.D. PPAs for Ubuntu, both the release and the development one. It's thanks to his work that Ubuntu users are able to enjoy not only an easy way to install the release version of the game, but also have an easy way to follow the development via the development versions he makes available regularly.<br />
<br />
<p class='bbc_center'><span rel='lightbox'><img src='http://wildfiregames.com/0ad/images/news_images/final_membernov2011.png' alt='Posted Image' class='bbc_img' /></span></p>
<br />
<strong class='bbc'>Omri</strong><br />
<br />
<strong class='bbc'>Tell us the basics about yourself</strong><br />
<br />
Well, I'm 26, I live in Israel and work as a composer.<br />
Mostly for theater, but recently I've been getting into film and video game music, which has always been my true passion.<br />
I play in several bands and generally spend most of my day making music, one way or another!<br />
<br />
<br />
<strong class='bbc'>What do you find motivating about contributing to 0 A.D.?</strong><br />
<br />
Quite a few things, but above all I have to say, the players' responses and comments on the score.<br />
It's extremely satisfying to know that the players (and team members!) are enjoying the music, and as a gamer myself, it's a unique experience to play a game with my own music.<br />
Other then being plain fun - it allows me to put down the mantle of "composer" and evaluate my own work as a listener.<br />
<br />
<br />
<strong class='bbc'>When did you join the team?</strong><br />
<br />
Not so long ago actually - I think it was around March 2011.<br />
<br />
<br />
<strong class='bbc'>What made you interested in joining the team?</strong><br />
<br />
Obviously the game itself, it looks and feels much better then many other independent games I've seen, and I am an RTS fan, so I was instantly sold when I saw it!<br />
Also, in the brief discussions before I came on board, I came to see that the team is made up of great, like-minded people, so much so that I found myself reading and posting on the forums for hours on end.<br />
<br />
<br />
<strong class='bbc'>What has contributing to 0 A.D. meant for you?</strong><br />
Musically, it has driven me to explore certain types of music I've never experienced before.<br />
Indeed, there have been challenges (and I suspect there are more of those yet), but overall it's been a complete delight.<br />
The team was very good at creating a supportive and open-minded working environment, in which it was possible for me to experiment and receive valuable, constructive criticism.<br />
It's been a great learning experience for me as a composer, plus the "fun factor" of working on a game... what more could I ask for? <br />
<br />
<br />
<strong class='bbc'>What do you find best about being a part of the team?</strong><br />
<br />
Well, just that - being a part of the team.<br />
Being a composer is one of the most isolated jobs on the planet, it's a very nice change to have teammates who are involved and interested, and offer usable feedback.<br />
<br />
On a side note (if I may), I'd like to thank the musicians who participated in the recordings, they truly bring the music to life, and elevate it to heights that would otherwise be unimaginable.<br />
Marta Mc'Cave, Yotam Ronen, Bar Guzi and Dror Parker.<br />
<br />
<br />
<p class='bbc_center'><span rel='lightbox'><img src='http://wildfiregames.com/0ad/images/news_images/final_OS_contrib_nov2011.png' alt='Posted Image' class='bbc_img' /></span></p>
<br />
<strong class='bbc'>Rico</strong><br />
<br />
<strong class='bbc'>What do you find motivating about contributing to 0 A.D.?</strong><br />
<br />
As I am very familiar with generating packages for Debian/Ubuntu maintaining the PPA for several Ubuntu versions gave me the chance to give people an easy way to test and play with 0 A.D. which is the spirit of open source. So while adding the PPA to their system and install it is quite easy!<br />
<br />
<strong class='bbc'>What has contributing to 0 A.D. meant for you?</strong><br />
<br />
This is quite fun to see such a project evolving over several year. It is nice to see new ideas and additions to the game. I am also quite aware of the technologies behind the scene it is really interesting.<br />
So it is nice helping you guys distributing this great software!]]></description>
		<pubDate>Fri, 13 Jan 2012 17:03:18 +0000</pubDate>
		<guid>http://www.wildfiregames.com/forum/index.php?showtopic=15550</guid>
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