(Didn't remember seeing it posted elsewhere on the forum, sorry if duplicate.)
Hoplite animations
Started by
zoot
, Jul 05 2012 01:55 PM
7 replies to this topic
#1
Posted 05 July 2012 - 01:55 PM
I just found this on 0 A.D.'s Facebook wall: motion captured Hoplite animations 
(Didn't remember seeing it posted elsewhere on the forum, sorry if duplicate.)
(Didn't remember seeing it posted elsewhere on the forum, sorry if duplicate.)
#2
Posted 05 July 2012 - 02:27 PM
It was posted to the internal staff forums. Thanks for putting it up here.
Jonathan Waller [ aka quantumstate ]
Wildfire Games AI Scripter
Contact me: jonathanmarkwaller at gmail dot com
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#3
Posted 06 July 2012 - 05:21 PM
In my Opinion, it is great to be seeing some new hoplite animations, but I find the attack animation too overdone. I am alright with the hoplite bringing out the shield to a 90 degree angle, but no more. Why would they let themselves become that exposed to blows or risk hitting an ally?
To win, we must endeavour to be the stronger of the two at the point of impact. Our only hope of this lies in making our own choice of operations, not in waiting passively for whatever the enemy chooses for us."—Schlieffen
#4
Posted 06 July 2012 - 06:37 PM
Lion.Kanzen, on 06 July 2012 - 04:00 PM, said:
that is the new animation?
Michael D. Hafer [aka Mythos_Ruler]
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!
#6
Posted 07 July 2012 - 12:48 PM
Lion.Kanzen, on 07 July 2012 - 05:16 AM, said:
we have(you have XD) that in the team?
#7
Posted 03 August 2012 - 08:41 PM
I would like to make a suggestion regarding shield-wearing troops.
It bothers me that when I send them to attack, they walk with the shield on the side, like walking happy around the park, until they engage the enemy and the attack animations starts (which are nice animations IMO)
Is it possible to make a "engaging battle" walking animation where they have their shields on a more aggressive position when they approach to the enemy (or engaging battle)? (like idle stance, with their shields covering the body, but walking forward)
I think this will add realism to the battles and make the movement of troops more cohesive with the environment.
Don't know how difficult this is for programmers though.
It bothers me that when I send them to attack, they walk with the shield on the side, like walking happy around the park, until they engage the enemy and the attack animations starts (which are nice animations IMO)
Is it possible to make a "engaging battle" walking animation where they have their shields on a more aggressive position when they approach to the enemy (or engaging battle)? (like idle stance, with their shields covering the body, but walking forward)
I think this will add realism to the battles and make the movement of troops more cohesive with the environment.
Don't know how difficult this is for programmers though.
#8
Posted 03 August 2012 - 08:45 PM
Enrique, on 03 August 2012 - 08:41 PM, said:
I would like to make a suggestion regarding shield-wearing troops.
It bothers me that when I send them to attack, they walk with the shield on the side, like walking happy around the park, until they engage the enemy and the attack animations starts (which are nice animations IMO)
Is it possible to make a "engaging battle" walking animation where they have their shields on a more aggressive position when they approach to the enemy (or engaging battle)? (like idle stance, with their shields covering the body, but walking forward)
I think this will add realism to the battles and make the movement of troops more cohesive with the environment.
Don't know how difficult this is for programmers though.
It bothers me that when I send them to attack, they walk with the shield on the side, like walking happy around the park, until they engage the enemy and the attack animations starts (which are nice animations IMO)
Is it possible to make a "engaging battle" walking animation where they have their shields on a more aggressive position when they approach to the enemy (or engaging battle)? (like idle stance, with their shields covering the body, but walking forward)
I think this will add realism to the battles and make the movement of troops more cohesive with the environment.
Don't know how difficult this is for programmers though.
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