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Hoplite animations


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#1 zoot

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Posted 05 July 2012 - 01:55 PM

I just found this on 0 A.D.'s Facebook wall: motion captured Hoplite animations :shocking:



(Didn't remember seeing it posted elsewhere on the forum, sorry if duplicate.)

#2 quantumstate

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Posted 05 July 2012 - 02:27 PM

It was posted to the internal staff forums. Thanks for putting it up here.

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#3 Thorfinn the Shallow Minded

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Posted 06 July 2012 - 05:21 PM

In my Opinion, it is great to be seeing some new hoplite animations, but I find the attack animation too overdone. I am alright with the hoplite bringing out the shield to a 90 degree angle, but no more. Why would they let themselves become that exposed to blows or risk hitting an ally?
To win, we must endeavour to be the stronger of the two at the point of impact. Our only hope of this lies in making our own choice of operations, not in waiting passively for whatever the enemy chooses for us."—Schlieffen

#4 Mythos_Ruler

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Posted 06 July 2012 - 06:37 PM

View PostLion.Kanzen, on 06 July 2012 - 04:00 PM, said:

that is the new animation?
No it isn't. It's a test animation done by Emjer using motion capture hardware and software.
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#5 Potter

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Posted 07 July 2012 - 01:29 AM

View PostMythos_Ruler, on 06 July 2012 - 06:37 PM, said:

No it isn't. It's a test animation done by Emjer using motion capture hardware and software.

real interesting! So, in that case, does that mean that doing animations in future will be more easier :bye:

#6 dvangennip

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Posted 07 July 2012 - 12:48 PM

View PostLion.Kanzen, on 07 July 2012 - 05:16 AM, said:

we have(you have XD) that in the team?
I checked the Vimeo page of the video and it says it was captured at the University of Utrecht. Having used such a capturing system myself in a lab, I know this stuff is very expensive and usually not available beyond universities or bigger companies. Modern tech such as Microsoft's Kinect could make it become available to everyone at a fairly low price. The quality would be more than enough for a game like this. That would help speeding up animation work on war dogs, tigers, and such :P

#7 Enrique

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Posted 03 August 2012 - 08:41 PM

I would like to make a suggestion regarding shield-wearing troops.

It bothers me that when I send them to attack, they walk with the shield on the side, like walking happy around the park, until they engage the enemy and the attack animations starts (which are nice animations IMO)

Is it possible to make a "engaging battle" walking animation where they have their shields on a more aggressive position when they approach to the enemy (or engaging battle)? (like idle stance, with their shields covering the body, but walking forward)
I think this will add realism to the battles and make the movement of troops more cohesive with the environment.
Don't know how difficult this is for programmers though.
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#8 zoot

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Posted 03 August 2012 - 08:45 PM

View PostEnrique, on 03 August 2012 - 08:41 PM, said:

I would like to make a suggestion regarding shield-wearing troops.

It bothers me that when I send them to attack, they walk with the shield on the side, like walking happy around the park, until they engage the enemy and the attack animations starts (which are nice animations IMO)

Is it possible to make a "engaging battle" walking animation where they have their shields on a more aggressive position when they approach to the enemy (or engaging battle)? (like idle stance, with their shields covering the body, but walking forward)
I think this will add realism to the battles and make the movement of troops more cohesive with the environment.
Don't know how difficult this is for programmers though.
Should be easy to do as far as programming is concerned.




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