German Diago Gomez, on 19 June 2012 - 06:22 AM, said:
About the game roadmap
#41
Posted 19 June 2012 - 07:12 AM
#42
Posted 20 June 2012 - 08:13 AM
While it is important to prepare the occasional stable snapshot for those "conventional types" interested in polish (who I imagine are little into 0ad at the moment) when the time is ripe, I would be perfectly happy of development of pyrogenisis carried on indefinitely, with the goal of basically making the engine the superset of every other RTS engine ever
#43
Posted 20 June 2012 - 02:58 PM
Sonarpulse, on 20 June 2012 - 08:13 AM, said:
While it is important to prepare the occasional stable snapshot for those "conventional types" interested in polish (who I imagine are little into 0ad at the moment) when the time is ripe, I would be perfectly happy of development of pyrogenisis carried on indefinitely, with the goal of basically making the engine the superset of every other RTS engine ever
Couldn't agree more. The most rewarding thing is to see the development of something, help it out and see the updates going on and on and on.
A final game is important. But as the word say, it should be final. And when the time comes for a final game, it shall be realesed with polished engine and art. There's no rush here.
Wildfire Games 3d Artist
Contact me: daniel[at]wildfiregames.com
Vote for 0 A.D. in the 2012 Indie of the Year awards!


Visit Revora Creative Network! : )
#44
Posted 20 June 2012 - 05:00 PM
Sonarpulse, on 20 June 2012 - 08:13 AM, said:
The "continuous evolution" perspective doesn't go against what I'm proposing. It's just about setting sensible milestones, in a way that looks like a complete and coherent game. You can always add more features later. My point is to make a playable game.
Of course there are little interested at the moment. Because it's done the other way around: when you have a "full product" people will come for it. When you have a "working title" many people won't bother to play it seriously and people who come are primarily interested in adding content.
I think we should then mark two goals to keep everyone happy: continuous evolution with well defined milestones.
Edited by German Diago Gomez, 20 June 2012 - 05:35 PM.
#45
Posted 20 June 2012 - 07:56 PM
Kieran P [ aka k776 ]
Wildfire Games Open Source Development Manager
Contact me: kieran@wildfiregames.com
#47
Posted 21 June 2012 - 05:37 AM
k776, on 20 June 2012 - 07:56 PM, said:
Please, provide me the links so that I can take a look. I didn't find anything immediately visible :-)
You say we need developers (I could be one myself). Also animators (in the post below you). I will try to find the appropiate places to look for them. But I cannot guarantee anything. Let's move!
Please, tell me what exact tasks are to be done by these people or point me accurately where to find these tasks (not all of them, the concrete ones you really need help for).
Also, if you can provide me the links on how they could begin inspecting how to do things, it would be great, to lower barrier to entry and encourage people to do it. Let's make it easy for them.
Edited by German Diago Gomez, 21 June 2012 - 05:41 AM.
#48
Posted 21 June 2012 - 08:18 AM
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion a.k.a. Zachary Skaggs
#49
Posted 21 June 2012 - 12:22 PM
Zeta1127, on 21 June 2012 - 08:18 AM, said:
One advice. Remember one thing when you start with C++. Repeat with me: Java/C# are not the same as C++ although their syntax looks similar. Hehe, really. Be careful:
- Java/C# --- Garbage-collected, object-oriented. Primarily reference semantics. Managed.
- C++ --- More oriented towards value semantics. Not garbage collected. Native.
Many people miss the point and when they use C++ they start to do indiscriminate new Something() everywhere. You will have to code with other styles.
#50
Posted 21 June 2012 - 06:15 PM
For me, the best way to learn a new language is just to dive right in, and C#, Java, and JavaScript are clearly similar enough for you to do that.
#51
Posted 22 June 2012 - 12:19 AM
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion a.k.a. Zachary Skaggs
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users















