It would be nice to have a statement of a team member concerning the Iberian civ bonus walls.
zoot, on 12 February 2013 - 01:57 PM, said:
Tiny: 2 Players, Small: 4 Players, Medium: 6 Players, Normal+: 8 Players
Information about the defaults are not needed?
Done:
- Gulf of Bothnia: Set min. player cap to 2.
- Phoenician Levant: Set max. player caps to [4, 4, 8, 8, 8, 8, 8].
- Snowflake Searocks: Set min. player cap to 2.
- All the "Unknown" maps: Set max. player caps to [2, 4, 6, 8, 8, 8, 8].
ToDo:
- Guadalquivir River: On small maps with Iberians walls are placed for them but sometimes exceed the map border
To reproduce: Guadalquivir River, Small, 1 Player (Iberian), Seed 0
To fix: Move the start positions further away from the map border or avoid placing walls for Iberian players on small maps.
Replace line 145 with:
placeCivDefaultEntities(fx, fz, id, BUILDING_ANGlE, (mapSize/64 - 2 < 1) ? {"iberWall" : false} : undefined);
Waiting for a team-member to decide...- In General: Iberian civ bonus if towers should be reduced to 5 instead of 7 mainly because of the population increase. Number of towers and average distance to CC (radius) should be added as keyword arguments to misk.js placeCivDefaultEntities(). Default is 15 for towers, 20 for walls (That's OK).
This will be another patch because not that close linked...
- Phoenician Levant: On small maps with 6 players Iberian walls nearly touch each other.
To fix: Reduce max. player caps to [4, 4, 8, 8, 8, 8, 8] or don't place Iberian walls in small maps.
Replace line 180 with:
placeCivDefaultEntities(fx, fz, id, BUILDING_ANGlE, (mapSize/64 - 2 < 1) ? {"iberWall" : false} : undefined);
Waiting for a team-member to decide (though fixed by max. player caps for the time being)...- Pyrenean Sierra: Players start positions are placed to close to the water. Iberian walls extend beyond the shore sometimes.
To reproduce: Pyrenean Sierra, Small, 1 Player (Iberian), Seed 0
To Fix: There is enough space on the map! Please move the starting locations so the walls have enough space to be placed.
The RMS designer himself should look into this IMO...
- Rhine Marshlands: Sometimes the Iberian Walls extend into water here as well. It's not that bad but I think the the amount of space granted for players bases could be slightly increased. Alternately to use towers instead of walls could work better here.
The RMS designer himself should look into this IMO...
- All the "Unknown" maps: I refuse to check them! However, I will try to add a function that enables loading from RMS inside other RMS.
This will be another patch since not related...
Updated ticket: http://trac.wildfire...com/ticket/1834
Waiting for a decision on Iberian civ bonus wall problems on Small map sizes and/or review of the ticket before proceeding with the other issues...
Edited by FeXoR, 13 February 2013 - 10:26 AM.














