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Edited by mmayfield45, 22 January 2012 - 11:18 AM.
Posted 09 January 2012 - 10:56 PM
Posted 10 January 2012 - 12:59 AM
Posted 10 January 2012 - 04:01 AM
Posted 10 January 2012 - 04:50 AM
Posted 10 January 2012 - 07:21 PM
Edited by Almin, 10 January 2012 - 07:25 PM.
Posted 10 January 2012 - 10:37 PM
tribalbeat, on 09 January 2012 - 10:56 PM, said:
hhyloc, on 10 January 2012 - 04:01 AM, said:
Spahbod, on 10 January 2012 - 04:50 AM, said:
Almin, on 10 January 2012 - 07:21 PM, said:
Posted 11 January 2012 - 07:53 AM
Quote
Quote
Edited by Spahbod, 11 January 2012 - 07:57 AM.
Posted 14 January 2012 - 12:19 PM
Posted 15 January 2012 - 10:41 PM
Posted 16 January 2012 - 09:33 AM
iap, on 15 January 2012 - 10:41 PM, said:
Jonathan Waller [ aka quantumstate ]
Wildfire Games AI Scripter
Contact me: jonathanmarkwaller at gmail dot com
Support Wildfire Games!
Posted 16 January 2012 - 11:00 AM
Edited by iap, 16 January 2012 - 11:02 AM.
Posted 16 January 2012 - 12:05 PM
iap, on 15 January 2012 - 10:41 PM, said:
quantumstate, on 16 January 2012 - 09:33 AM, said:
Posted 16 January 2012 - 12:21 PM
mmayfield45, on 16 January 2012 - 12:05 PM, said:
Posted 16 January 2012 - 12:36 PM
iap, on 16 January 2012 - 11:00 AM, said:
mmayfield45, on 16 January 2012 - 12:05 PM, said:
Quote
Jonathan Waller [ aka quantumstate ]
Wildfire Games AI Scripter
Contact me: jonathanmarkwaller at gmail dot com
Support Wildfire Games!
Posted 16 January 2012 - 03:12 PM
pending.move(this.path[0][0], this.path[0][1]);I guess a quick fix will be to check if the path exist just before calling this method, then investigating why in the first place it tries to go to an undefined path.
pathsToEnemy = [this.targetPos];Should be this:
this.paths = [this.targetPos];
Posted 16 January 2012 - 07:30 PM
ribez, on 16 January 2012 - 12:21 PM, said:
quantumstate, on 16 January 2012 - 12:36 PM, said:
Posted 16 January 2012 - 07:40 PM
Posted 16 January 2012 - 08:05 PM
iap, on 16 January 2012 - 03:12 PM, said:
pending.move(this.path[0][0], this.path[0][1]);I guess a quick fix will be to check if the path exist just before calling this method, then investigating why in the first place it tries to go to an undefined path.
pathsToEnemy = [this.targetPos];Should be this:
this.paths = [this.targetPos];
Jonathan Waller [ aka quantumstate ]
Wildfire Games AI Scripter
Contact me: jonathanmarkwaller at gmail dot com
Support Wildfire Games!
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