I think the the general functions should warn if an entity is placed to close to the map border so that map/rmg designers are made aware of.
In my circular rmgs I define a 'playable map radius' variable and set it to 'g_map.getMapSize()/2 - 5' and always check against it if placing entities.Walkable map area my be a bit bigger but I didn't notice units could walk behind a tree placed at this radius. Have to check though.
Edited by FeXoR, 03 March 2012 - 12:01 PM.

















