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The Egyptians


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#21 Aldandil

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Posted 06 October 2011 - 10:59 PM

View PostMythos_Ruler, on 06 October 2011 - 10:30 PM, said:

Instead of a generic "palace" they have 3 special buildings, 1 for each city phase. Building each of these increases territory radius effects for all buildings by 5% for the first one, 10% for the next, and 15% for the last one. First one is in the visage of a monumental pharaoh statue, the second one looks like a large Sphinx, the third looks like an ornate palatial structure. Each one is progressively more expensive.
I like that. I'd say that the Town version should be a smaller, less ornate palace instead of a sphinx. But the biggest palace (Per-ʿA`a) for City Phase can have a couple man-headed sphinxes on either side of its gate.

Name options for monumental statue of the king: šsp (Shesep), sšmw (Seshmuw, Seshemuw), Xntj (Khenety, Khenty)
Name options for Town Phase small palace: jst (Yeset, Yiset), ʿḥ (ʿAḥ), ḥwt ʿ3t (Ḥuwet-ʿA`at, Ḥewet-ʿA`at, Ḥuwet-ʿA`t, Ḥuwt-ʿA`at), stp s3 (Setep-Sa`)
Word for sphinx: šspw (Shespuw, Shesepuw)
Word for obelisk: txn (Tekhen)


By the way, I found a few military words:
mwnf (Mewenef, Muwnef, Muwenef) means "garrison, (palace) guard, protector (of poor)"
ḥrj pDt (Ḥery-Pedjet) means troop commander
jmj-r mSa (Yemyer Meshaʿ), Yimyer Meshaʿ means general


Edit: Regarding mercenaries, whatever timeframe is used foreign mercs could help potentially with making Egypt balanced in areas they are super-duper weak in.

Edited by Aldandil, 14 November 2011 - 10:23 PM.


#22 SMST

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Posted 07 October 2011 - 10:18 PM

There has to be a place for buildable Pyramids in an Egyptian faction. Maybe we can think of some bonus regarding the afterlife cult of Ancient Egypt? (I can't at the moment.)

As far as heroes go, I would suggest Hatschepsut (the more female heroes one can get, the better), Thutmose III. (the most expansive Pharaoh) and Ramesses II. (the most iconic Pharaoh)

I also think that one of the Champion Units should be a "Sherden" Warband, the bodyguard of the Pharaoh, recruited from the various Libyan tribes or the "Sea People".


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#23 Aldandil

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Posted 08 October 2011 - 12:09 AM

The problem with pyramids is that they were only built in the Old Kingdom, and even the small ones were HUGE. The requirements to build one would have to be "all the stone on the map." :P


EDIT: found the thread with pyramid and obelisk eye candy models :D
http://www.wildfireg...opic=13298&st=0

Edited by Aldandil, 09 October 2011 - 04:03 AM.


#24 SMST

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Posted 08 October 2011 - 08:57 AM

View PostAldandil, on 08 October 2011 - 12:09 AM, said:

The problem with pyramids is that they were only built in the Old Kingdom, and even the small ones were HUGE. The requirements to build one would have to be "all the stone on the map." :P

I vaguely remember reading about Pyramids with a core of mudbricks being built during the New Kingdom. That may be wrong, though. And if the bonus they would give is worth it, they could very well be the most expensive (2500 stone or something) and most long-to-build structure in the game.


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#25 Aldandil

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Posted 13 October 2011 - 02:13 PM

I was looking at screenshots and I realized what the Egyptians should have for their civ symbol (the one that appears at the top of the main screen when you play that faction). They should have the Sema`-Ta`uwy (Sema-Tawy).

There are a few versions of it:

http://www.crystalinks.com/semasm2.gif
http://valnor.devian...900559#/d3ewqtx
http://www.egyptolog...C06918-copy.jpg
http://www.edupics.com/hapy-t9843.jpg
http://www.touregypt...ypt/horus13.jpg
http://farm4.static...._00a8f53a2a.jpg
http://www.lessing-p...02/08010263.jpg

Edited by Aldandil, 14 October 2011 - 12:09 AM.


#26 SMST

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Posted 14 October 2011 - 11:28 AM

I would have went with a more common Egyptian symbol like the Ankh, the Scarabaeus or the Horus-Eye, but this ist interesting. What does it stand for?


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#27 Mythos_Ruler

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Posted 14 October 2011 - 12:26 PM

A Horus Eye would be my preference, but it's not my mod. ;)
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#28 Zeta1127

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Posted 15 October 2011 - 12:33 AM

View PostMythos_Ruler, on 14 October 2011 - 12:26 PM, said:

A Horus Eye would be my preference, but it's not my mod. ;)
I am thinking the same thing, but it's not my mod either.
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#29 Aldandil

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Posted 15 October 2011 - 02:53 AM

The Sema`-Ta`wy is the symbol of the Two Lands of Egypt, (Upper Egypt and Lower Egypt), united as one nation, and also indicates that the pharaoh rules over the whole nation. There's a version which is heraldically supported by the Horus and Set. Horus was always an important god of kingship, and Set was the patron of several pharaohs in the New Kingdom.

Edited by Aldandil, 15 October 2011 - 02:54 AM.


#30 Mythos_Ruler

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Posted 16 October 2011 - 12:13 PM

A bunch of great references here. I'm not kidding--they're awesome.

Preview:
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#31 Enrique

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Posted 01 August 2012 - 12:22 PM

This thread seems dead since some time... but it's the best thread to post this.

Anyone interested in making/sharing some egyptian paintings/murals/symbols/artwork in general, under CC BY-SA 3.0?

I made some time ago three egyptian buildings for fun, but some textures used are not compatible with that license to add them to 0AD. If someone is interested I can tweak the existing textures with the CC BY-SA community-created artwork so this buildings can be used in a mod or custom scenario.

Here's a screenshot of the buildings (+some assets already in the game)

Attached Image: egypt show.jpg

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#32 Zeta1127

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Posted 01 August 2012 - 06:25 PM

Looks like a great starting point for an Egyptian building set.
"I'm just a simple man trying to make my way in the universe." - Jango Fett
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion a.k.a. Zachary Skaggs

#33 dvangennip

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Posted 01 August 2012 - 07:02 PM

Looks good!

I have recently been thinking of doing a mod of the Kingdom of Kush. The Kushites lived further south of the Nile and were around during the timeframe of this game (±1500 BCE until ±350 AD). Their buildings, culture and customs have much in common with the Egyptians, as (for example) the 25th dynasty of Egyptians were Kushite rulers (things went back and forth for some time around 800-600 BCE). I figured that would be nice civilisation as it had contact with some of the in-game civs, plus it would a nice way to sneak in Egyptian style structures while staying historically accurate ;) I had not yet seen this mod (which appears quiet), so I could take a thing or two from the things here :)

I will post a new discussion in a few days, when I have taken the time to sift through reference images and a rough design document.

#34 idanwin

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Posted 19 August 2012 - 08:36 PM

Do any people have some concept art for an egyptian barracks?
Enrique, what are the buildings you made for the egyptians?
I've made two simple house models (the props don't seem to work though, see here) and I'm currently trying out a concept I had for an egyptian market.

#35 idanwin

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Posted 20 August 2012 - 04:34 AM

So this is what the market looks like at the moment (until someone can explain to me how to add props!)

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  • Attached Image: screenshot1.png

Edited by idanwin, 20 August 2012 - 09:57 AM.


#36 idanwin

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Posted 20 August 2012 - 11:35 PM

I finally figured out how props work :-)
As promised:

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  • Attached Image: houses.jpg


#37 theShadow

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Posted 21 August 2012 - 07:46 PM

If egyptians are added (or something similar) they would be my favorite faction :P

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Why has a developer ever needed any reason other than "it looks bloody awesome"?

I do 3D modeling and map creation for an open source fps called xonotic

#38 idanwin

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Posted 22 August 2012 - 09:39 AM

Me too ^^ that's why I want to help to add them so badly.

#39 Spahbod

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Posted 22 August 2012 - 12:00 PM

It would be very good if we can add Ptolemies after the Mauryans.

idanwin: the texture for Egyptian house us too bland. maybe you can add some noise to it?
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#40 historic_bruno

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Posted 22 August 2012 - 09:46 PM

View PostSpahbod, on 22 August 2012 - 12:00 PM, said:

idanwin: the texture for Egyptian house us too bland. maybe you can add some noise to it?
I agree with this.

The brief research I've done mentions that mud bricks would have been used as the primary construction material, but the modeled texture and perhaps architecture don't look like brick. The wealthy would have had quarried stone homes but the modeled houses are not opulent or large enough for that. They should be more squarish in shape. Windows would have been more like narrow slits higher up in the wall, the purpose of the walls being mostly to keep the sun out. Another thing is that the roof was apparently very important as a living space and for sleeping on at night, so I doubt it would have looked so bare. In fact I would be surprised if it was entirely open and uncovered for that reason. Another thing is that wood was a precious resource and so having a wooden ladder and fence would be a waste, I think a brick wall (if necessary) and steps or a ramp would be more appropriate.

The Egyptians were a great civilization, I almost think the houses could be slightly fancier, without overdoing it.

Hopefully this qualifies as constructive criticism, but I'm no artist ;)
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