Ykkrosh, on Sep 14 2010, 07:33 PM, said:
Suggestions for 0 A.D.
#1121
Posted 14 September 2010 - 05:43 PM
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
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#1122
Posted 14 September 2010 - 07:19 PM
feneur, on Sep 12 2010, 10:50 AM, said:
#1123
Posted 22 September 2010 - 05:11 PM
#1124
Posted 22 September 2010 - 05:45 PM
Quote
bartos, on Sep 22 2010, 07:11 PM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#1125
Posted 22 September 2010 - 06:15 PM
Wildfire Games Programmer
Contact me: philip@wildfiregames.com
#1126
Posted 23 September 2010 - 03:33 PM
#1127
Posted 23 September 2010 - 03:49 PM
Thanks for your interesting in translating. It is something we will need in the future. However, right now we don't have translation support yet. Any translation work done now would be wasted, because you would have to work through many files. Whenever the game changed (which happens often), you would have to track down what had changed and translate those relevant parts again. It would be an insurmountable amount of maintenance. When we get a proper translation system in place, then the task of translating will be much more reasonable. At that point, we will welcome volunteers to help get the game translated into many languages.
0 A.D. Gameplay and UI Developer
#1128
Posted 25 September 2010 - 04:21 AM
Edited by Aldandil, 25 September 2010 - 04:22 AM.
#1129
Posted 25 September 2010 - 03:29 PM
Aviv Sharon [ aka Jeru ]
Wildfire Games 0 A.D. PR & Social Media Contributor
Contact me:
E-mail & Google Talk: aviv dot sharon at gmail dot com
MSN: lc_jerusalem at hotmail dot com
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#1130
Posted 03 October 2010 - 11:03 PM
I have a sketch for it!.
#1131
Posted 03 October 2010 - 11:13 PM
famer, on Oct 4 2010, 01:03 AM, said:
I have a sketch for it!.
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#1132
Posted 25 October 2010 - 04:37 AM
1. select idle villagers button
2. unit outline so you can see them through trees, buildings, etc
3. search hosted games on your network and list them
4. button which shows your ip address
Edited by KaosKeith, 25 October 2010 - 04:38 AM.
#1133
Posted 25 October 2010 - 05:16 AM
KaosKeith, on Oct 25 2010, 04:37 AM, said:
1. select idle villagers button
2. unit outline so you can see them through trees, buildings, etc
3. search hosted games on your network and list them
4. button which shows your ip address
All definitely planned.
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!
#1134
Posted 26 October 2010 - 09:32 PM
will we be able to put soldiers on walls? makes the game realistic and gives players more options on deffending ... while it gives more options to the attacker ... ladders ... siege towers , .... so on
also
how about naval battles .... will the ships include soldiers ? i think they should ... since ships cant sail by themselves.... makes naval battles more interesting ... and just like fishing boat should need fishers to fish and a trading boat traders..
also i think you should add stables ... like .. u would first have to breed a horse to make a horseman soldier...
i've been watching this game closely and i must say the dev team did a great job....the game already looks better than AOE 2 for me ...
keep up the good work!!!
#1135
Posted 26 October 2010 - 10:37 PM
Alezzy, on Oct 26 2010, 11:32 PM, said:
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keep up the good work!!!
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#1136
Posted 04 November 2010 - 09:36 PM
#1137
Posted 10 November 2010 - 07:01 AM
another idea that occurs to me is a sudden possibility for bridges and tunnels (though bridges may not work so well): instead of actually creating the tunnel itself, there's a special neutral entrance building that can be used by all players that teleports units that approach it to the other opening, unless you plan for events to take place in the tunnel (i think it would also be a good idea to make some "indoor" areas, but thats beside the point)
thoughts, anyone?
#1138
Posted 10 November 2010 - 08:09 AM
Double-clicking on an Elite Hoplite lets me control all Elite Hoplites on the screen. Double-clicking on an Advanced Hoplite lets me control all Advanced Hoplites on the screen. But what if I want "all Hoplites"?

Platon - it's like Communism without the noble goal.
#1139
Posted 10 November 2010 - 02:46 PM
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!
#1140
Posted 10 November 2010 - 02:56 PM
0 A.D. Gameplay and UI Developer
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