unfortunatly I'm no good at good at art or graphics
what tools will i need to mod the data for 0 A.D.?
#1
Posted 24 February 2012 - 04:48 PM
unfortunatly I'm no good at good at art or graphics
#2
Posted 24 February 2012 - 05:02 PM
Veridagorin, on 24 February 2012 - 04:48 PM, said:
unfortunatly I'm no good at good at art or graphics
This depends on what you want to change with our mod.
If you want to create entirely new units you will need 3D modeling tools and skills. Blender is the best suited open source program for this, several team members use it.
It is possible to make limited changes by reskinning the models, this means you just change the texture while keeping the shape exactly the same. This won't give as good results or be as flexible as the 3D modeling approach though. This can be done using any bitmap editor (e.g. Photoshop, GIMP).
Bother of these require good art skills to make good looking results though.
The other part of creating units is defining the data files. This can be done fairly simply by modifying the units xml documents with any text editor you like. Also there is an actor editor which helps a bit with defining some data files, but I don't know much about this.
With practice you will improve your art skills, also if you can find good references then you can basically trace over them which makes modeling significantly easier, be careful with copyright though, copying directly from an image without permission will break copyright laws.
Jonathan Waller [ aka quantumstate ]
Wildfire Games AI Scripter
Contact me: jonathanmarkwaller at gmail dot com
Support Wildfire Games!
#3
Posted 24 February 2012 - 05:53 PM
#4
Posted 24 February 2012 - 06:03 PM
Veridagorin, on 24 February 2012 - 05:53 PM, said:
I don't know what OS you are using but I will guess windows. Notepad++ is pretty decent.
Jonathan Waller [ aka quantumstate ]
Wildfire Games AI Scripter
Contact me: jonathanmarkwaller at gmail dot com
Support Wildfire Games!
#5
Posted 24 February 2012 - 09:03 PM
#6
Posted 25 February 2012 - 12:46 AM
It sounds like if you don't want to change art, you'll have to stick with entity templates and civilizations. Interesting mods could be made just with those changes, but of course art is essential
Wildfire Games Programmer
Contact me: ben@wildfiregames.com
#7
Posted 29 February 2012 - 03:41 AM
#8
Posted 15 August 2012 - 12:35 PM
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