Post-processing effects test (SSAO/HDR/Bloom)
#721
Posted 15 July 2012 - 01:45 PM
Wildfire Games Programmer, AI developer, auxiliary map designer, dealing with anything water.
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#722
Posted 15 July 2012 - 02:55 PM
myconid, on 15 July 2012 - 01:42 PM, said:
I can test in the following days. It's on git at https://github.com/m...id/0ad/branches ? Which branch?
#723
Posted 15 July 2012 - 03:03 PM
wraitii, on 15 July 2012 - 01:45 PM, said:
fabio, on 15 July 2012 - 02:55 PM, said:
#724
Posted 15 July 2012 - 03:36 PM
historic_bruno, on 09 July 2012 - 11:34 PM, said:
This grass effect. If it's too slow for terrain, what about applying it to a farm field decal and use the feature for nice-looking 3-D farms that conform to the terrain grid?
Wildfire Games Project Leader
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#725
Posted 15 July 2012 - 04:16 PM
Mythos_Ruler, on 15 July 2012 - 03:36 PM, said:
#726
Posted 15 July 2012 - 04:18 PM
Mythos_Ruler, on 15 July 2012 - 03:36 PM, said:
#727
Posted 15 July 2012 - 04:23 PM
zoot, on 15 July 2012 - 04:18 PM, said:
#729
Posted 15 July 2012 - 04:31 PM
#730
Posted 15 July 2012 - 04:35 PM
zoot, on 15 July 2012 - 04:31 PM, said:
(when I'm talking about decals, I'm talking about terrain decals like the patch of dirt drawn under buildings)
Edited by myconid, 15 July 2012 - 04:36 PM.
#733
Posted 15 July 2012 - 04:48 PM
myconid, on 15 July 2012 - 04:16 PM, said:
Wildfire Games Project Leader
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#734
Posted 16 July 2012 - 02:28 AM
Wildfire Games 3d Artist
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#735
Posted 16 July 2012 - 04:40 AM
Wildfire Games Project Leader
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#736
Posted 16 July 2012 - 05:10 AM
myconid, on 10 July 2012 - 05:19 PM, said:
Could you try it again with this?
Wildfire Games CFO, retired artist
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#737
Posted 16 July 2012 - 08:23 AM

#738
Posted 16 July 2012 - 11:43 AM
Wijitmaker, on 16 July 2012 - 05:10 AM, said:
In regards to parallax: when you are creating heightmaps remember that the parallax effect actually goes inwards (i.e. the real surface of the polygon is at height=white). If your entire polygon is much lower than that, it gets pushed inwards and the effect doesn't know what to draw to fill in the gaps at the edges. That's why you got tiling gaps on the roof of the roman civil centre. The solution? Make the brick heightmap brighter, until the tops of the stones=white.
Edited by myconid, 16 July 2012 - 12:29 PM.
#739
Posted 16 July 2012 - 11:47 AM
fabio, on 16 July 2012 - 08:23 AM, said:
(thanks btw)
Edited by myconid, 16 July 2012 - 11:47 AM.
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