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Mod Announcement - For Honour and Glory


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#61 Abadu

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Posted 05 November 2006 - 02:56 AM

Lets try the new organization method:

BYZANTINES

Age I
-Skutatoi/Kontaroi spearman
-Psiloi Javelineer
-Toxotae archers
-Menevlatoi "cavalry killers"
-Varagian Guard
-Cataphract hravy cavalry
-Klibanophoroi ultra heavy cavalry
-Kavallaroi light cavalry
-Acritoi
Age II
-Skutatoi/Kontaroi spearman
-Psiloi Javelineer
-Toxotae archers
-Menevlatoi "cavalry killers"
-Varagian Guard
-Mourtatoi
-Stratiotae
-Kavallaroi light cavalry
-Acritoi
-Athanatoi
Age III
-Skutatoi/Kontaroi spearman
-Psiloi Javelineer
-Toxotae archers
-Gausmoli crossbowman
-Varagian Guard
-Mourtatoi
-Stratiotae
-Kavallaroi light cavalry
-Acritoi
Age IV
-Skutatoi/Kontaroi spearman
-Psiloi Javelineer
-Toxotae archers
-Gausmoli crossbowman
-Mourtatoi
-Stratiotae heavy pronoia
-Trapezitoi/Oikonomia light pronoia
-Acritoi

Edited by Abadu, 08 January 2009 - 11:00 PM.


#62 Belisarivs

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Posted 05 November 2006 - 12:43 PM

I planned it to be rather modular.
I mean, when someone decides that some nation would be cool to add, that he would be free to create it and it would be added to the mod.
That is why I didn't make final decissions about it.
I hope, that someone will join us. But unfortunatelly, in two years (including this) I'll end my studies at the university (if things will go right) and thus will have to find job and start thinking about my own family and so. I just don't know if I'll be here to finish this mod as there would be other things which would draw my attention.
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#63 Abadu

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Posted 05 November 2006 - 03:47 PM

Those are bad news :shrug: ,but lets have hope,we dont know when 0 AD will be finished,i dont think thta it will take,lets say,2,3 or 4 years,i think that it will come early,So the people would join.Other problem is thta there are more people thta enter in general discursion forun them here,so we could open a topic there to call more people.Unfortunally,before i knew about the blender guide,i used blender and screwed the files(and for some reason,when you try to re instal,it comes how it was before unninstal B) )
But are my civs more organized now?
And say what you thnik about the civs list

#64 Belisarivs

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Posted 05 November 2006 - 06:57 PM

You perform exellent search. It is better. Because images (when displayed) are little bit confusing. Not making it useless, but siply few lines of text is easier to pass by.
What is wrong with your Blender? You set it wrong so it doesn't behave as it should? Did you mess GUI or something else?
If it is with GUI, perhaps you could do screenshot, upload it to imageshack.us and post link.

In Windows I can't help much. I mean, I can derive some ideas or so, but those random failures are one of reasons I moved to Linux. erhaps you could try something like Total Uninstaller. It reads registry and so before installation of program, then it reads it after installation and saves which keys were changed. Then you could simply remove those changed keys.
Vit Pelcak [aka Belisarivs]

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#65 Abadu

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Posted 05 November 2006 - 07:11 PM

The problem is thta i changed the configurations a LOT,and now i dont know how to make it back to how it was when i instal for the FIRST time
Any sugestions to i research?
And i had a idea,we could try to call the HG modders and see if they can learn modeling
And good lucjy with your studies :shrug:

Edited by Abadu, 05 November 2006 - 08:45 PM.


#66 Belisarivs

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Posted 06 November 2006 - 11:30 AM

View PostAbadu, on Nov 5 2006, 08:11 PM, said:

The problem is thta i changed the configurations a LOT,and now i dont know how to make it back to how it was when i instal for the FIRST time
Any sugestions to i research?
Well, I'd try to play with that Total Uninstaller. Data about configuration are perhaps stored in registry, so perhaps there would lie the problem.

View PostAbadu, on Nov 5 2006, 08:11 PM, said:

And i had a idea,we could try to call the HG modders and see if they can learn modeling
Good idea. I already tried to convince Kor Bosch, but he refused.

View PostAbadu, on Nov 5 2006, 08:11 PM, said:

And good lucjy with your studies :shrug:
Thanks.
Vit Pelcak [aka Belisarivs]

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#67 Abadu

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Posted 07 November 2006 - 05:07 PM

In few days,i will be in my grandpa's house,so there i can instal the bleder and run it reading the guide
Latter i will try to call the HG menbers,because now(at last in AOE III foruns),all the modders are finishing their projects(im one of them,but im the researcher there,so i have more free time)
And i had this idea for the militia:Your peasants have opition to turn in 2 diferent militia that are bad units,but are cheaper(since peasants are cheap)
And what you think about a CTW style of game?(As RTW)

Edited by Abadu, 08 January 2009 - 05:08 PM.


#68 Justinian

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Posted 21 November 2006 - 09:08 PM

This looks like its progressed heaps far since i was last here.

I would love to help (brothers on holidays) BUT i do not know how to use blender. I KNEW how to use 3dsmax but that was a year ago.

I guess im saying ill help u if u help me. :shrug:
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#69 CrazyThumbs

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Posted 22 November 2006 - 02:05 AM

I like the long Civ list along with all he different types of units, would make for very good gameplay (except balancing won't be fun to do)

I'd like to help, but I don't know what I'll be doing with this kinda thing when 0ad is released. I tend to bounce around to different projects and stuff. I was trying to make a game out one point a while back, team fell apart, tried again with a new setting fell apart again, now I've taken the reigns of a WW1 mod for Red Orchestra while still working a little bit on my game. Yea, I'm a mess.

But I could probably make a few models here and there, no promises though, and I doubt I'd be a full time member. If you ever need help, I'll most likely still be around here.

Edited by CrazyThumbs, 22 November 2006 - 02:09 AM.


#70 Belisarivs

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Posted 23 November 2006 - 09:00 AM

View PostScipii_Alemanus, on Nov 21 2006, 10:08 PM, said:

This looks like its progressed heaps far since i was last here.

I would love to help (brothers on holidays) BUT i do not know how to use blender. I KNEW how to use 3dsmax but that was a year ago.

I guess im saying ill help u if u help me. :shrug:
Have a look. More such contests are up to come.
http://www.wildfireg...showtopic=10557

There is no need for skill in Blender as I can handle 3d modeling for now. But help of someone skilled in 2d painting (GIMP, Photoshop ....) is welcomed.
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#71 Belisarivs

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Posted 23 November 2006 - 09:05 AM

View PostCrazyThumbs, on Nov 22 2006, 03:05 AM, said:

I like the long Civ list along with all he different types of units, would make for very good gameplay (except balancing won't be fun to do)
Right you are. But I think, that this will be fairly easy compared to texture creation.

View PostCrazyThumbs, on Nov 22 2006, 03:05 AM, said:

I'd like to help, but I don't know what I'll be doing with this kinda thing when 0ad is released. I tend to bounce around to different projects and stuff. I was trying to make a game out one point a while back, team fell apart, tried again with a new setting fell apart again, now I've taken the reigns of a WW1 mod for Red Orchestra while still working a little bit on my game. Yea, I'm a mess.
Hm, lets hope that same won't happen to us.

View PostCrazyThumbs, on Nov 22 2006, 03:05 AM, said:

But I could probably make a few models here and there, no promises though, and I doubt I'd be a full time member. If you ever need help, I'll most likely still be around here.
Just do units at will. Specifications were already stated. There is also texture contest you may take part in if you wish.
None participates here, its so demotivating.
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#72 CrazyThumbs

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Posted 23 November 2006 - 03:40 PM

I can't texture for crap so I'm not even gonna try with that one.
Maybe I'll make a model today or something. Not the best at making people, but I'll see what I can do.

#73 CrazyThumbs

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Posted 24 November 2006 - 03:40 AM

I started a model today.
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It's the Voynik. I don't really like it, but I'll finish it and see what you guys think.

#74 Belisarivs

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Posted 24 November 2006 - 04:34 PM

View PostCrazyThumbs, on Nov 23 2006, 04:40 PM, said:

I can't texture for crap so I'm not even gonna try with that one.
May I ask how did you mean this?
You don't like my model?

I have made another models of horse.
One with trappings and one with the gothic mail.
I also started to create horseman for them.

Where should I upload them together with unwrapped texture? It has size about 40 kB.

Nice Voynik. How many faces does it have? Keep them low. Model of horse I've made has below 300.
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#75 Abadu

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Posted 25 November 2006 - 02:05 AM

This Voynik is looking cool!You will be a great help to the mod

#76 CrazyThumbs

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Posted 26 November 2006 - 04:10 PM

Quote

May I ask how did you mean this?
You don't like my model?

I have made another models of horse.
One with trappings and one with the gothic mail.
I also started to create horseman for them.

Where should I upload them together with unwrapped texture? It has size about 40 kB.

Nice Voynik. How many faces does it have? Keep them low. Model of horse I've made has below 300.

What I meant by "I cant texture for crap," is that I'm horrible at texturing, has nothing to do with your model.

I've been away for a few days so I haven't got anything else done on the Voynik yet, but I should finish it today.
How do you check the amount of faces for a model? I've never been able to figure this one out.

#77 CrazyThumbs

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Posted 26 November 2006 - 05:09 PM

Alright, heres the finished model
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#78 Historicity

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Posted 27 November 2006 - 12:24 AM

From a fellow Blender user to another...

To figure out Face / Vertices / Edge count... is on the top right of the main Blender application, and as well as in the Render screen.

I believe the initials are FA... etc, VE...

Nice model Crazy.
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#79 CrazyThumbs

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Posted 27 November 2006 - 12:36 AM

678 faces, might be a little too high. I can still get rid of some hidden faces to maybe cut it down to 600ish

#80 Historicity

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Posted 27 November 2006 - 01:03 AM

I think I remember *someone* on the forums say that 500 - 600 polies / faces is good enough for the engine. It's hard to make a decent looking human with a 600 face limit, trust me on that. I've made plenty attempts at it. B) :shrug:
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