Wonders, Special Buildings, and Special Projects
#21
Posted 09 July 2012 - 02:58 AM
#22
Posted 09 July 2012 - 03:12 AM
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!
#23
Posted 09 July 2012 - 12:56 PM
Geek377, on 09 July 2012 - 02:58 AM, said:
Mythos_Ruler, on 09 July 2012 - 03:12 AM, said:
Edited by dvangennip, 09 July 2012 - 12:59 PM.
#25
#27
Posted 14 July 2012 - 07:04 PM
Quote
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!
#28
Posted 16 July 2012 - 09:52 AM
Enemy can build a wonder that a player cannot build but player can capture it to give some advantages.
Fried Banana, Steamed Banana, Banana Kolak, Nagasari, Banana Ceriping, and still many more delicious banana based cuisine.
#29
Posted 19 July 2012 - 10:44 AM
majapahit, on 16 July 2012 - 09:52 AM, said:
Enemy can build a wonder that a player cannot build but player can capture it to give some advantages.
to give such examples from a different RTS (Empire Earth) there were six wonders that gave different abilities to the player that built them (keep in mind that some of these were misspelled in the actual game):
- Coliseum: expands population limit
- Ishtar Gate: makes your walls sturdier
- Library of Alexandria: reveals all buildings
- Pharaoh's Lighthouse (Pharos Lighthouse): reveals all water within a large area
- Temple of Zeus: makes all your units self-heal (as a note, no units in Empire Earth, except for heroes, could heal their own wounds, but since 0 AD has regenerating units last i checked, a wonder with this power could probably just increase their rate of regeneration as well as let them heal while working or moving)
- Tower of Babylon (Tower of Babel): allows priests to convert enemy units with an area of effect (eg, instead of converting just one unit out of a group, a priest will convert that unit and others nearby/next to it)
so, in the context of 0 AD, the Athenians, for instance, would have the Parthenon as their wonder which, under normal circumstances, just let them get a wonder victory if it stands for ten minutes or so in random maps. simultaneously, the editor would let a scenario designer access a different version of the Parthenon which would give some kind of special power, probably related to athenian culture or perhaps greek religion (since it was a temple to athena)
Edited by oshron, 19 July 2012 - 10:50 AM.
#30
Posted 20 July 2012 - 11:43 PM
alternatively, the Pre-Imperial Roman wonder could be the Roman Forum even though it would be less impressive than a coliseum or a mighty temple. ideas could also be taken from Age of Empires, from the first installment and its expansion for Part 1 and from AOK for Part 2; for example, a possible Hunnic wonder could be virtually identical to what it is in AOK: The Conquerors--a looted Arch of Constantine (or any exceptionally large arch) with broken pieces and a horde of treasure around it, suggesting that its part of a city that the Huns conquered even if its not exactly historical. in the case of the Huns, i think some leeway could be given on that matter since they were nomads and the hunnic empire never actually had a capital city, just territory that the huns controlled. after all, some artistic liberties have already been taken in the design of some buildings
Edited by oshron, 20 July 2012 - 11:44 PM.
#31
Posted 26 July 2012 - 09:26 AM
oshron, on 20 July 2012 - 11:43 PM, said:
alternatively, the Pre-Imperial Roman wonder could be the Roman Forum even though it would be less impressive than a coliseum or a mighty temple. ideas could also be taken from Age of Empires, from the first installment and its expansion for Part 1 and from AOK for Part 2; for example, a possible Hunnic wonder could be virtually id
A wonder should be a building that amazes the masses. Coliseum vs roman forum? I'll stick with coliseum. (Reference as in gladiator movies)
Fried Banana, Steamed Banana, Banana Kolak, Nagasari, Banana Ceriping, and still many more delicious banana based cuisine.
#32
Posted 26 July 2012 - 05:16 PM
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!
#33
Posted 28 July 2012 - 09:46 AM
incidentally, what wonder do you all think would be best for the Macedonians? i think the best choice would probably the the Library of Alexandria. and what about the Spartans? as far as i know, they werent big on building monuments, so maybe something fictional but based on something real could work? perhaps an emulation of the Colossus of Rhodes?
#35
Posted 08 August 2012 - 03:04 PM
Edited by dvangennip, 08 August 2012 - 03:05 PM.
#36
Posted 10 August 2012 - 04:29 AM
in the latter case, though, that opens up interesting traps: let your opponent build a pontoon bridge to your island, then use your ships and siege to destroy each end and trap their units, then you can pick them off
Edited by oshron, 10 August 2012 - 04:31 AM.
#39
Posted 20 August 2012 - 02:21 AM
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!
#40
Posted 21 August 2012 - 02:47 AM
Reply to this topic
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











