This mod will bring Medieval era to the 0AD engine (come on, haven't you ever wanted to have some idea implemented to the game like AoK?).
I hesitated if it isn't too soon, but I think, that it won't hurt to have some skills and models available when game is released.
Especially when I just started learning modelling in Blender. First result isn't that terrible, though.
So, to be more exact, which nations will be in:
To be honest, I don't know. I plan to implement Bohemians and Byzantines for now.
Why? My favourite nations, I have some knowledge about them and now, when I am only member of team I can't do more.
I know, that many units (especially in western Europe) were quite common, but I'd like to create every faction unique and as accurate and real as game and playability allows.
I need modelers, texturers, (these two will be especially welcomed, because this kind of work will be mostly needed), historians and others.
Personally, I'd like to have as many nations as possible, but I can't do it alone. Therefore I need your help. Join me.
How can you help?
Contact me (either here or via e-mail or jabber - the best idea), gather informations about factions, pictures of units and ships, create models, textures ....
If you aren't skilled modeller/texturer, learn it as I do and become valued member of team.
I could also use help of someone skilled in modelling and especially in texturing because I'm still in learning stage.
I'd also appreciate help from WFG members.
I know practially nothing about game I plan to mod.
In fact, it doesn't matter as I can learn to edit configs quite quickly (and it seems that it won't be needed as appropriate tools are promised), but I seriously need some model samples.
I don't plan to steal them and declare them as my work because I can create my own, but I simply need to know level of detail, size and so to be able to create models to fit to the game without further amending.
Of course, I plan to make all models I create available to others for free without any restrictions.
But I'm not willing to spend load of money on 3DS MAX and therefore these will be avilable in Blender format (I know, that Blender can export to that format, but I am not sure about its accuracy).
Please share your knowledge and skills as long way awaits us, but at the end, we all could be proud of our work.
And remember: Even the longest way starts with first step.
I hope, you won't let me do it alone as I am not able to do it without your help.
Edited by Belisarivs, 18 August 2006 - 04:36 PM.