Multiplayer problem with Windows and Fedora 17 (split from 'game package for Fedora 17')
#1
Posted 17 August 2012 - 05:31 AM
I have a friend who uses Windows 7, and I use Fedora 17. Even when we both downloaded and compiled on the same day, we just could not get multiplayer working. When I booted up my Windows laptop and I installed the stable alpha, no problems at all. Multiplayer works just fine. Would also love to see Fedora 17 "supported".
#2
Posted 17 August 2012 - 05:38 PM
Jonathan Waller [ aka quantumstate ]
Wildfire Games AI Scripter
Contact me: jonathanmarkwaller at gmail dot com
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#3
Posted 21 August 2012 - 03:03 AM
Ultimately, regardless of which way we've attempted the connection there has been a "Lost connection to the server, unknown reason" message.
I'm running behind a router, but the port forward is working fine. I can see it in the router logs and it worked when I tried on my Windows laptop and we both ran the stable version.
I tried creating a temporary iptables rule to accept all inputs, to see if that was it, no such luck.
I can only assume the compilation worked as intended on the other end. I was told that the game runs normally. She compiled and I updated and re-compiled on the same day using the suggested rebuild.sh script.
The only thing that I haven't tried is running the current alpha, but that wasn't an option for Fedora 17, hence my post.
#4
Posted 22 August 2012 - 01:27 PM
things to test:
- you could reset svn to the alpha 10 revision and test that…
- it should be possible to start more than one instance of the game, try a local multiplayer with both instances in windowed mode. when that fails, it is indeed the revision or fedora’s fault
- are your fedora and win7 installations a dualboot? if not(so different hardware that can be run simultaneously), you can recreate the whole scenario in your local network to rule out possible connection problems
- you said, it worked with your win laptop… that sounds like you created the port forwarding rule to point to your win laptop. did you change the port forwarding rule to point to your fedora pc when using that? has your fedora pc the right ip, so that the rule works?
Edited by luziferius, 22 August 2012 - 01:35 PM.
#5
Posted 22 August 2012 - 09:49 PM
Wildfire Games Programmer
Contact me: ben@wildfiregames.com
#6
Posted 24 August 2012 - 01:53 AM
luziferius, on 22 August 2012 - 01:27 PM, said:
- it should be possible to start more than one instance of the game, try a local multiplayer with both instances in windowed mode. when that fails, it is indeed the revision or fedora’s fault
I can connect to myself with two windowed instances of the game, which is a good sign.
luziferius, on 22 August 2012 - 01:27 PM, said:
- you could reset svn to the alpha 10 revision and test that…
That is a good point. I've only recently started fooling about with svn and versioning in general, so I'm pretty unfamiliar with its functionality: particularly on the command line side of things.
That said, I've discovered I can connect to a game hosted on Alpha X on my laptop from the compiled build on Fedora 17. (Though it does throw a bunch of map related errors at the screen). Works using both internal and external i.p (port forwards to laptop).
However, if I host from Fedora, I cannot connect to the game from my laptop. I changed the port forwarding and tried both internal and external i.p. address.
Edited by mdfx, 24 August 2012 - 01:54 AM.
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