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Wall Creation


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#81 Mythos_Ruler

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Posted 08 May 2012 - 09:50 PM

View PostLion.Kanzen, on 08 May 2012 - 12:18 AM, said:

Posted Image

I could see it turning green to signify that it has been "snapped" to something, like another wall tower or a cliff face.
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#82 plumo

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Posted 09 May 2012 - 11:48 AM

IMO 0 AD should be completely playable without having to use the keyboard ( mouse only).

Hotkeys are for multiplayer / pros ;)

I like to be able to build everything / drag walls with mouse only.
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#83 Enrique

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Posted 09 May 2012 - 12:01 PM

View Postplumo, on 09 May 2012 - 11:48 AM, said:

IMO 0 AD should be completely playable without having to use the keyboard ( mouse only).

Hotkeys are for multiplayer / pros ;)

I like to be able to build everything / drag walls with mouse only.

Actually, you can. You just have to hit the build wall button again with your mouse and continue the wall ;)

I don't see the point why the shift key is so annoying when building walls, I think it's quite intuitive due to the functionality that already has like "multiple" modifier as vts pointed earlier. Probably my most-used hotkey ^_^ (until "center camera to last event" is implemented :blush:)
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#84 Android_

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Posted 09 May 2012 - 12:16 PM

Quote

I don't see the point why the shift key is so annoying when building walls, I think it's quite intuitive due to the functionality that already has like "multiple" modifier as vts pointed earlier. Probably my most-used hotkey ^_^
The thing is that it's redundant. You could just build walls in different directions using left-clicks - then cancel with a right-click, as always. Less effort than holding Shift throughout the process. Less effort > redundancy, so these guys do have a point. We should not stick to the Age conventions like glue if they don't really make sense

#85 General Octavian

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Posted 09 May 2012 - 02:08 PM

But if you have a apple mouse, you can't use left and right clicks at same time.

#86 FeXoR

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Posted 09 May 2012 - 02:15 PM

View PostGeneral Octavian, on 09 May 2012 - 02:08 PM, said:

But if you have a apple mouse, you can't use left and right clicks at same time.
You don't need to click left and right at the same time. Left click on build button, left click at start of the wall, left click on end of the first wall part and beginning of the second, left click on the end of the second wall part and the beginning of the 3rd, continue until you are finished, right click to break up. I still don't mind if shift has to be pressed or it's build further as default.

What I mind (though a little off topic) is that placing a new building foundation with the shift key pressed shouldn't actually send the selected units there if they already got a build command. Just the foundation should be placed and the units should continue finishing the foundation they are send to/working at already.


Edited by FeXoR, 09 May 2012 - 02:19 PM.

Posted Image Im Übrigen bin ich der Meinung, dass 0A.D. Auslöser braucht. (IMO 0A.D. needs triggers ASAP.)

#87 feneur

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Posted 09 May 2012 - 02:19 PM

That sounds like an issue with the apple mouse, not with 0 A.D. :P In either case, there's no need to use them at the same time. You'd click with the left mouse button to place either the end-point of the wall, or a corner, then move the mouse (not having the left mouse button pressed), and either click the left mouse button to place a new corner/endpoint or the right to cancel :)

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#88 vts

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Posted 09 May 2012 - 05:53 PM

View PostAndroid_, on 09 May 2012 - 12:16 PM, said:

The thing is that it's redundant. You could just build walls in different directions using left-clicks - then cancel with a right-click, as always. Less effort than holding Shift throughout the process. Less effort > redundancy, so these guys do have a point. We should not stick to the Age conventions like glue if they don't really make sense

Coming back somewhat on my last comment, I think less effort to do something is a sensible reason, but the shift-clicking does have the advantage of having consistent semantics to those of creating units and regular buildings. I suppose it depends on how much you value consistency in the controls over speed of operation. I'll play around with a non-shift-clicked version locally and see if it makes a noticeable difference.
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#89 feneur

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Posted 09 May 2012 - 06:04 PM

View Postvts, on 09 May 2012 - 05:53 PM, said:

Coming back somewhat on my last comment, I think less effort to do something is a sensible reason, but the shift-clicking does have the advantage of having consistent semantics to those of creating units and regular buildings. I suppose it depends on how much you value consistency in the controls over speed of operation. I'll play around with a non-shift-clicked version locally and see if it makes a noticeable difference.
Well, I guess it depends on whether you see walls as one building or several joined together :) If it's just one it makes sense to be able to continue building without having to press the shift key, if it's several it makes sense to have to press the shift key to keep building. It would make sense if you would be able to use the shift key to "start a new wall". I.e. pressing shift would cancel the last piece of the wall you're building and allow you to start a new stretch of wall that isn't connected to the previously built wall pieces. (Which incidentally would be extra useful now before walls are implemented ;) )

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#90 Zeta1127

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Posted 09 May 2012 - 06:38 PM

This isn't exactly related to walls, but why can't one queue up units from multiple selected unit productions structures of the same type at the same time?

Edited by Zeta1127, 10 May 2012 - 06:57 AM.

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#91 Mythos_Ruler

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Posted 09 May 2012 - 06:41 PM

View PostZeta1127, on 09 May 2012 - 06:38 PM, said:

This isn't exactly related to walls, but why can't one cue units for multiple selected unit productions structures of the same type at the same time?
You can do this in the SVN version of the game (and of course, the upcoming Alpha 10).
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#92 feneur

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Posted 09 May 2012 - 06:47 PM

Btw, Michael, what is your intention for the Spartans? Should they have walls or not? In a reply on Moddb you say they shouldn't, but someone in IRC (I can't recall who at the moment) said when I brought the issue up there that you might have said something about their women being able to build walls or something.

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#93 Zeta1127

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Posted 09 May 2012 - 07:07 PM

View PostMythos_Ruler, on 09 May 2012 - 06:41 PM, said:

You can do this in the SVN version of the game (and of course, the upcoming Alpha 10).
Excellent, Alpha 10 is looking more amazing every day, first a proper wall building system, then a basic implementation of technology, and now small tweaks like that.
"I'm just a simple man trying to make my way in the universe." - Jango Fett
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion a.k.a. Zachary Skaggs




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