ribez, on 17 October 2012 - 10:57 AM, said:
Spahbod, on 17 October 2012 - 03:52 PM, said:
Posted 17 October 2012 - 04:04 PM
ribez, on 17 October 2012 - 10:57 AM, said:
Spahbod, on 17 October 2012 - 03:52 PM, said:
Posted 17 October 2012 - 04:18 PM
Posted 17 October 2012 - 04:25 PM
Posted 17 October 2012 - 04:31 PM
myconid, on 17 October 2012 - 04:01 PM, said:
Posted 17 October 2012 - 05:07 PM
fabio, on 17 October 2012 - 04:31 PM, said:
GLint v; glGetIntegerv(GL_MAX_VARYING_FLOATS, &v); std::cout << "SLOTS: " << v << std::endl;
Posted 17 October 2012 - 05:44 PM
Edited by fabio, 17 October 2012 - 05:46 PM.
Posted 17 October 2012 - 06:01 PM
Quote
Quote
Edited by fabio, 17 October 2012 - 06:06 PM.
Posted 17 October 2012 - 06:40 PM
Posted 18 October 2012 - 05:00 PM
Posted 19 October 2012 - 05:30 PM
Mythos_Ruler, on 18 October 2012 - 05:00 PM, said:
Posted 20 October 2012 - 05:21 PM
myconid, on 19 October 2012 - 05:30 PM, said:
Posted 21 October 2012 - 04:28 PM
myconid, on 17 October 2012 - 06:40 PM, said:
Quote
Posted 10 January 2013 - 12:00 PM
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