Logistics and attrition warfare
Posted 18 August 2012 - 02:24 PM
Posted 03 September 2012 - 06:58 PM
Posted 03 September 2012 - 07:02 PM
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
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Posted 04 September 2012 - 02:46 AM
Veni, Vedi, Nedi, Sedi.
I came, I saw, I went back to get a sweater.
Posted 05 September 2012 - 09:10 AM
Posted 29 November 2012 - 04:35 PM
I dont like that attrition reduces your units HP, thats unrealistic and doesn't fit the game.
I propose this:
When you are in your territory: your stamina will increase, your units will be at 100% strength
When you are in no mans land: your stamina will not increase, your units will have 100% strength, siege units fire speed -25%
When you are in enemy territory: Your stamina will decay, your units will have reduced fight speed (less attacks per second) and reduced speed (less distance per second), siege units fire speed -50%.
To avoid this use charts, they will have a range and nullify the attrition penalty.
Not dinimishing the HP but the fighting efficiency.
Posted 29 November 2012 - 05:12 PM
Latin: Petrus Falco; Literally means 'Stone Hawk'.
English equivalent: ' Peter ';
Undergraduate Computer Scientist by UFCG
Shotokan Karate Adept, 3rd Kyu (Green Belt) & Muay Thai initiate
Posted 29 November 2012 - 05:33 PM
Speed, attack speed and defense penalty (they recieve more damage making them easy to kill).
Posted 29 November 2012 - 06:04 PM
My thoughts exactly.
Wildfire Games Programmer/Design committee
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