IPB Style© Fisana

Jump to content


Previewing a map in the game setup screen.


  • Please log in to reply
193 replies to this topic

#181 Sonarpulse

Sonarpulse

  • Community Members
    PipPip

  • Sesquiplicarius
    (161 posts)

Posted 23 July 2012 - 06:31 PM

View Postluziferius, on 17 July 2012 - 06:39 PM, said:

:bangin:
Posted Image
Ow, my brain. That emoticon really fits
Posted ImagePosted ImagePosted Image

#182 historic_bruno

historic_bruno

  • WFG Programming Team

  • Primus Pilus
    (1,932 posts)

Posted 28 July 2012 - 12:26 AM

There are still errors on some systems with the current preview textures: http://www.wildfireg...showtopic=16309

Edit: confirmed I get debug warnings too, with a debug build:
Spoiler

Ben Brian [ aka historic_bruno ]

Wildfire Games Programmer
Contact me: ben@wildfiregames.com

#183 plumo

plumo

  • 0 A.D. Art Team

  • Centurio
    (801 posts)

Posted 29 July 2012 - 07:36 AM

@Mythos

Could you do the map previews without the 'borders' ? I think it would look better without those lines round the CC's.
B. Guns [aka Plumo]
0 A.D. Community Liaison
Contact email: plumo@wildfiregames.com

#184 Mythos_Ruler

Mythos_Ruler

  • 0 A.D. Project Leader

  • Megas Philhellene
    (13,804 posts)

Posted 29 July 2012 - 11:42 PM

I've been looking at it, and I think it would make more sense to put the drop downs below the preview image, wedged between it and the map description field. Anyone?
Michael D. Hafer [aka Mythos_Ruler]

Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!


0 A.D.

#185 dvangennip

dvangennip

  • Community Members
    Pip

  • Discens
    (98 posts)

Posted 30 July 2012 - 08:00 PM

View PostMythos_Ruler, on 29 July 2012 - 11:42 PM, said:

I've been looking at it, and I think it would make more sense to put the drop downs below the preview image, wedged between it and the map description field. Anyone?
It is something I feel is unnatural in the current interface; having to look at the left to adjust the choice, and seeing the resulting change on the right (with a larger monitor this distance effect gets worse). So, yes, I would agree to put the drop down where the action is :) There appears to be plenty of space since most map descriptions are quite short.

#186 Spahbod

Spahbod

  • WFG Programming Team

  • Triplicarius
    (534 posts)

Posted 31 July 2012 - 02:18 AM

View PostMythos_Ruler, on 29 July 2012 - 11:42 PM, said:

I've been looking at it, and I think it would make more sense to put the drop downs below the preview image, wedged between it and the map description field. Anyone?

This would make the central area more empty which is not good for now. But we are going to add more options so don't worry.
Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


Support Wildfire Games!

#187 historic_bruno

historic_bruno

  • WFG Programming Team

  • Primus Pilus
    (1,932 posts)

Posted 09 August 2012 - 04:32 AM

View Posthistoric_bruno, on 28 July 2012 - 12:26 AM, said:

There are still errors on some systems with the current preview textures: http://www.wildfireg...showtopic=16309

Edit: confirmed I get debug warnings too, with a debug build:
Spoiler

This needs to be fixed before release. What solution are we going with to resize the preview images to 512x512?
Ben Brian [ aka historic_bruno ]

Wildfire Games Programmer
Contact me: ben@wildfiregames.com

#188 Spahbod

Spahbod

  • WFG Programming Team

  • Triplicarius
    (534 posts)

Posted 09 August 2012 - 04:51 AM

I'm going to make new previews for random maps if necessary. But we should consider some automatic way.
Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


Support Wildfire Games!

#189 Zeta1127

Zeta1127

  • Community Members
    PipPipPip

  • Duplicarius
    (229 posts)

Posted 09 August 2012 - 04:59 AM

The slider for the map description list box should start at the top of the description by default, if it doesn't already. Due to the expanded area for map descriptions, no map description in Alpha 10 is long enough to test whether they do default to the top of the list box.

Edited by Zeta1127, 09 August 2012 - 05:23 AM.

"I'm just a simple man trying to make my way in the universe." - Jango Fett
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion a.k.a. Zachary Skaggs

#190 Spahbod

Spahbod

  • WFG Programming Team

  • Triplicarius
    (534 posts)

Posted 09 August 2012 - 06:04 AM

Attached File  mappreview.zip   4.53MB   14 downloads

Some fixed previews.
My internet connection isn't very stable these days and it hurts SVN commit the most. Can someone else commit these?

We really need an automated way to stretch these previews. What was the way people suggested earlier?
Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


Support Wildfire Games!

#191 historic_bruno

historic_bruno

  • WFG Programming Team

  • Primus Pilus
    (1,932 posts)

Posted 09 August 2012 - 05:22 PM

Personally I think the easiest solution is to stretch the existing images from 400x300 up to 512x512, if we can live with the loss of quality. This is easy to automate in almost any decent image editor. Otherwise we can make all new images, or we can add padding to existing images up to 512x512 and use the GUI engine to crop them back to 400x300 (I've never actually tested that this works but others seem to think it would), or we could live with seeing the padding but it won't look good on all preview images.
Ben Brian [ aka historic_bruno ]

Wildfire Games Programmer
Contact me: ben@wildfiregames.com

#192 Geek377

Geek377

  • Web Development Team

  • Primus Pilus
    (1,718 posts)

Posted 10 August 2012 - 01:41 AM

Is this too late? Yes it is... but here I go anyway. My inspiration mainly came from studying some UI stuff, specifically the Google Chrome Web Store and Windows 8 "Metro". Sorry it was a better but then I undid some and saved accidentally.
Attached Image: Match Setup.png
The way its implemented is that its a square image (power of 2, say 256x256) but it has a clip over it limiting it to 256x128. Either have the name above the image, or below it, or display it when the user hovers over the map. (If the hover is done, then add a 50% alpha black mask over it and the text would be white.)
If only the game's GUI was like CSS.... wait it is! I'll take a look through the GUI code and see if I could tinker with it.

Alternately, the entire sidebar could be removed (on smaller screens).
The Geek [ aka Geek377]
Wildfire Games Webmaster
Contact me: Posted Image Posted Image

#193 Spahbod

Spahbod

  • WFG Programming Team

  • Triplicarius
    (534 posts)

Posted 10 August 2012 - 05:01 AM

@Geek: tried to make something similar to your concept. The problem is that it needs very high screen sizes to show the things properly. In 1024x768 it is almost impossible to make a good screen.
Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


Support Wildfire Games!

#194 quantumstate

quantumstate

  • WFG Programming Team

  • Primus Pilus
    (1,072 posts)

Posted 14 August 2012 - 05:56 PM

I changed the images to be 512x512 with the map preview being 400x300 in the top left corner of the image. Please use this for all new map previews to avoid cropping/stretching.

Jonathan Waller [ aka quantumstate ]

Wildfire Games AI Scripter
Contact me: jonathanmarkwaller at gmail dot com


Support Wildfire Games!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users