Outpost Attackers
#1
Posted 29 April 2012 - 06:19 AM
where and what i must Program or set. want only attack if are garrison soldiers
2- how i mod Palisades are available in all City Phases?

#2
Posted 29 April 2012 - 01:15 PM
Lion.Kanzen, on 29 April 2012 - 06:19 AM, said:
where and what i must Program or set. want only attack if are garrison soldiers
2- how i mod Palisades are available in all City Phases?
2. Palisades should/will be available in all phases by default. So no need to mod that.
Erik Johansson [ aka feneur ]
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#3
Posted 29 April 2012 - 03:06 PM
feneur, on 29 April 2012 - 01:15 PM, said:
This is something I hope we can fix/change. A few buildings (like the Outpost) I'd like to not shoot arrows unless a dude is garrisoned inside. Currently, you cannot set DefaultArrowCount to 0.
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#4
Posted 29 April 2012 - 06:58 PM
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#5
Posted 29 April 2012 - 07:38 PM
Lion.Kanzen, on 29 April 2012 - 07:09 PM, said:
thats balances best the romans disadvantage.
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#6
Posted 29 April 2012 - 07:55 PM
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#8
Posted 29 April 2012 - 08:43 PM
Lion.Kanzen, on 29 April 2012 - 08:37 PM, said:
ERROR: Unit with actor 'outpost' launched a projectile but has no actor on 'projectile' attachpoint
Erik Johansson [ aka feneur ]
Wildfire Games
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#9
Posted 29 May 2012 - 04:55 AM
feneur, on 29 April 2012 - 01:15 PM, said:
2. Palisades should/will be available in all phases by default. So no need to mod that.
Idk, my outposts don't seem to attack unless they're garrisoned, but this could be due to something that was changed after you wrote that. If thats not the case the code for my outposts is :
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic">
<Armour>
<Hack>5.0</Hack>
<Pierce>5.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>25.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>55.0</MaxRange>
<MinRange>13.0</MinRange>
<ProjectileSpeed>75.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
<Spread>1.5</Spread>
</Ranged>
</Attack>
<BuildingAI>
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
</BuildingAI>
<BuildRestrictions>
<Territory>own neutral</Territory>
<Category>House</Category>
</BuildRestrictions>
<Cost>
<BuildTime>40</BuildTime>
<Resources>
<wood>80</wood>
<stone>0</stone>
</Resources>
</Cost>
<Footprint>
<Square width="9.0" depth="9.0"/>
<Height>15.0</Height>
</Footprint>
<GarrisonHolder>
<Max>3</Max>
<EjectHealth>0.1</EjectHealth>
<List datatype="tokens">Support Infantry</List>
<BuffHeal>0</BuffHeal>
<LoadingRange>2</LoadingRange>
</GarrisonHolder>
<Health>
<Max>800</Max>
</Health>
<Identity>
<GenericName>Outpost</GenericName>
<Tooltip>Build in neutral and friendly territories to scout areas of the map. Slowly loses health while in neutral territory.</Tooltip>
<Classes datatype="tokens">Village Defensive -ConquestCritical</Classes>
<Icon>structures/outpost.png</Icon>
</Identity>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>8</wood>
<stone>0</stone>
<metal>0</metal>
</Loot>
<Obstruction>
<Static width="6.5" depth="6.5"/>
</Obstruction>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_tower.xml</select>
<constructed>interface/complete/building/complete_tower.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.6</BarHeight>
<HeightOffset>18.0</HeightOffset>
</StatusBars>
<TerritoryDecay>
<HealthDecayRate>1</HealthDecayRate>
</TerritoryDecay>
<Vision>
<Range>80</Range>
</Vision>
<TerritoryInfluence>
<Root>true</Root>
<Radius>60</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<VisualActor>
<Actor>props/special/palisade_rocks_outpost.xml</Actor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
</VisualActor>
</Entity>
#10
Posted 30 May 2012 - 04:14 AM
Edited by chaosislife, 30 May 2012 - 04:16 AM.
#11
Posted 30 May 2012 - 08:08 AM
#12
Posted 30 May 2012 - 08:22 AM
Mythos_Ruler, on 29 April 2012 - 03:06 PM, said:
Actually, if my code is correct you can set DefaultArrowCount to 0 by simply not declaring a DefaultArrowCount. In other words change ex:
<BuildingAI> <DefaultArrowCount>1</DefaultArrowCount> <GarrisonArrowMultiplier>0.5</GarrisonArrowMultiplier> </BuildingAI>to
<BuildingAI> <GarrisonArrowMultiplier>0.5</GarrisonArrowMultiplier> </BuildingAI>
Edited by chaosislife, 30 May 2012 - 08:23 AM.
#13
Posted 30 May 2012 - 04:20 PM
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#14
Posted 31 May 2012 - 05:13 AM
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