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Mod Announcement - For Honour and Glory


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#1 Belisarivs

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Posted 11 August 2006 - 06:58 PM

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This mod will bring Medieval era to the 0AD engine (come on, haven't you ever wanted to have some idea implemented to the game like AoK?).

I hesitated if it isn't too soon, but I think, that it won't hurt to have some skills and models available when game is released.

Especially when I just started learning modelling in Blender. First result isn't that terrible, though.

So, to be more exact, which nations will be in:

To be honest, I don't know. I plan to implement Bohemians and Byzantines for now.
Why? My favourite nations, I have some knowledge about them and now, when I am only member of team I can't do more.

I know, that many units (especially in western Europe) were quite common, but I'd like to create every faction unique and as accurate and real as game and playability allows.

I need modelers, texturers, (these two will be especially welcomed, because this kind of work will be mostly needed), historians and others.

Personally, I'd like to have as many nations as possible, but I can't do it alone. Therefore I need your help. Join me.

How can you help?

As usuall.
Contact me (either here or via e-mail or jabber - the best idea), gather informations about factions, pictures of units and ships, create models, textures ....

If you aren't skilled modeller/texturer, learn it as I do and become valued member of team.

I could also use help of someone skilled in modelling and especially in texturing because I'm still in learning stage.


I'd also appreciate help from WFG members.
I know practially nothing about game I plan to mod.
In fact, it doesn't matter as I can learn to edit configs quite quickly (and it seems that it won't be needed as appropriate tools are promised), but I seriously need some model samples.

I don't plan to steal them and declare them as my work because I can create my own, but I simply need to know level of detail, size and so to be able to create models to fit to the game without further amending.

Of course, I plan to make all models I create available to others for free without any restrictions.
But I'm not willing to spend load of money on 3DS MAX and therefore these will be avilable in Blender format (I know, that Blender can export to that format, but I am not sure about its accuracy).

Please share your knowledge and skills as long way awaits us, but at the end, we all could be proud of our work.

And remember: Even the longest way starts with first step.

I hope, you won't let me do it alone as I am not able to do it without your help.

Edited by Belisarivs, 18 August 2006 - 04:36 PM.

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Vit Pelcak [aka Belisarivs]

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#2 Tathar

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Posted 11 August 2006 - 11:49 PM

I'll help you man I'm learing modeling. and i can texture and stuff i can also work with most types of game files.
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Joshua I. Phillip Jackson [aka Tathar]

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#3 Belisarivs

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Posted 12 August 2006 - 07:07 AM

Great.
Which program do you use for modelling (and which file extension it produces)?
I run Linux and thus my option was Blender. Cool program, and for free. I'm asking because I'd like to know if I'll be able to import your work (to have a look, to learn something ...) to Blender.
It can handle 3ds files quite well.
Would you mind getting an jabber account and contact me via it?
I'm not sure, but usage of ICQ in Linux is somewhat illegal (there is no official client for Linux and those unofficial aren't legal AFAIK) and I think, that it is about the same with messenger.
How much skilled in texturing you are? I lack any knowledge and some help from skilled texturer won't hurt.

BTW, I'm from central Europe (GMT+1) so count with time shift.

Thanks for any help. I hope that we won't be the only creators.

PS: If you wish, I can send you model of horse I created.

Edited by Belisarivs, 12 August 2006 - 07:07 AM.

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Vit Pelcak [aka Belisarivs]

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#4 Tathar

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Posted 12 August 2006 - 12:47 PM

Ok i'll get a jabber acount but where do i do that? :banana:
Im realy good at texturing. :blush:
I use Wings 3D, Blender, and Gmax.
first though tell me where to get a jabber acount.
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Joshua I. Phillip Jackson [aka Tathar]

Wildfire Games Moddding Department/Community Member
Contact me: greyfox259@yahoo.com

MSN Account: lzdageofknights@hotmail.com
My AoM Mods|My AoE3 Files|0 a.d.|Phoenix Studios



All things that Die are Mine...So Die and be MINE!!!

#5 Belisarivs

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Posted 12 August 2006 - 05:35 PM

http://www.jabber.org/
http://www.jabber.or...r/userfaq.shtml
http://www.jabber.org/user/userguide/

Which client do you use? Miranda? I can send you libs for SSL support in jabber for Miranda IM.
It wasn't simple to find them.

Is it hard to get to the texturing in Blender? could you suggest some webpages about texturing (there is no need sor some real good and special effects, basic texturing to be able to create 3d units for 0AD is enough for now).

Thanks for help.
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Vit Pelcak [aka Belisarivs]

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#6 Tathar

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Posted 12 August 2006 - 06:11 PM

I use Yahoo and Msn. I dont realy know about blender textureing. I made a castle and a Townhall
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Joshua I. Phillip Jackson [aka Tathar]

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Contact me: greyfox259@yahoo.com

MSN Account: lzdageofknights@hotmail.com
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All things that Die are Mine...So Die and be MINE!!!

#7 Belisarivs

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Posted 12 August 2006 - 07:38 PM

I use Yahoo and Msn. I dont realy know about blender textureing. I made a castle and a Townhall


I meant IM client.
Hm, I don't know which programs shall be suppoted.
It seems, that Blender and 3D Studio will be in.
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Vit Pelcak [aka Belisarivs]

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#8 Tathar

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Posted 13 August 2006 - 12:20 AM

I use Yahoo Messenger and Windows Live Msn Messenger plus
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Joshua I. Phillip Jackson [aka Tathar]

Wildfire Games Moddding Department/Community Member
Contact me: greyfox259@yahoo.com

MSN Account: lzdageofknights@hotmail.com
My AoM Mods|My AoE3 Files|0 a.d.|Phoenix Studios



All things that Die are Mine...So Die and be MINE!!!

#9 Belisarivs

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Posted 13 August 2006 - 05:05 AM

Hm. Wouldn't it be easier to use one IM client for, all three (including jabber)?
Nevermind. Use whatever you wish.
It was just offer.
Read trough those links I sent and choose what will fit you best.
However, I consider Miranda IM to be good option.
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Vit Pelcak [aka Belisarivs]

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#10 Belisarivs

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Posted 15 August 2006 - 05:23 PM

To advance:

Ideas of the units
Byzantines

Heavy cavalry:
Tagmatic Cavalry
Klibanophoroi (whole in armour, mostly lamellar)
Latinikoni (I don't know, could be lighter, but could be whole armoured)

Horse Archers:
Kataphraktoi (armoured horse archer)
Steppe Horse Archers (Patzinaks, Turkish ... - no armour, or only light)

Light Cavalry:
Trapezitoi

Infantry:
Skutatoi (armoured spearmen)
Byzantine Infantry (armoured swordsmen)
Varangoi
Paramonai

Foot archers:
Psiloi (normal unarmoured archer)
Armoured Archers (byzantine archers were later quite heavily armoured)
Mercenary Xbowmen

Ships:
Dromon (fast ship)
Fire Galley (name says it all)
Galley (main battle ship)

Siege:
Catapult
Ballista
Perhaps some cool toys using Naptha (like fireship)

Byzantines will be quite unique (as Carthaginians) as they used lot of mercenaries.

Bohemians

Heavy cavalry:
Slechtic (Nobleman)
Rytir (Knight)
Kralovska Garda (Royal Guards)

Horse Archers:
None. Perhaps mercenary, but Bohemians didn't use them. As well az much of other western nations

Light Cavalry:
Lehka jizda (Light Cavalry)

Infantry:
Kopinik (Pikeman)
Paveznik (Pavisier)
Sekernik (Axeman)
Pesak (Footman)
Halapartnik (Halberdier)

Foot archers:
Kusijnik (Xbowman)
Kusijnik s pavezou (Pavise Xbowman)
Lucistnik (Bowman)

Ships:
Bohemians didn't have access to the sea. We will see what would be better. Keep realism and no ships or playability with ships.

Siege:
Catapult
Ballista
Cannon (personally, I don't like that gunpowder stuff much)

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Vit Pelcak [aka Belisarivs]

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#11 Tathar

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Posted 15 August 2006 - 06:17 PM

I made us a logo.
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[imghttp://i25.photobucket.com/albums/c76/AgeofKnights/medivaladcopy.png[/img]

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Joshua I. Phillip Jackson [aka Tathar]

Wildfire Games Moddding Department/Community Member
Contact me: greyfox259@yahoo.com

MSN Account: lzdageofknights@hotmail.com
My AoM Mods|My AoE3 Files|0 a.d.|Phoenix Studios



All things that Die are Mine...So Die and be MINE!!!

#12 Belisarivs

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Posted 16 August 2006 - 08:01 PM

Nice logo. Thanks. But could you please change its name to "For Honour and Glory"? That is how's that mod named, actually.
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Vit Pelcak [aka Belisarivs]

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#13 Abadu

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Posted 17 August 2006 - 04:13 PM

What about have some asian civs?(japan,china,korea)i also think that an saracen civ HAVE to be in the mod,and will be cool have some central europe nations how romenia and hungary
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#14 Tathar

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Posted 17 August 2006 - 04:54 PM

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[IMG]http://i25.photobucket.com/albums/c76/AgeofKnights/medivaladcopy1.png[/IMG]
there
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Joshua I. Phillip Jackson [aka Tathar]

Wildfire Games Moddding Department/Community Member
Contact me: greyfox259@yahoo.com

MSN Account: lzdageofknights@hotmail.com
My AoM Mods|My AoE3 Files|0 a.d.|Phoenix Studios



All things that Die are Mine...So Die and be MINE!!!

#15 illyrian

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Posted 18 August 2006 - 05:37 AM

hey i would be interested in this project. I can help with historical research of the balkans, since i am very knowledgeable with at least the descendants of illyrians.

I'd like to get some skills in modelling as well as texturing, and i have no problem starting from scratch. lol.
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#16 Belisarivs

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Posted 18 August 2006 - 06:48 AM

What about have some asian civs?(japan,china,korea)i also think that an saracen civ HAVE to be in the mod,and will be cool have some central europe nations how romenia and hungary


I'd love to have them in. But I don't want to take too much work as I don't know how hard it will be to do.
If you wish, you can join the team and do some research, modelling, texturing ...

[IMG]http://i25.photobucket.com/albums/c76/AgeofKnights/medivaladcopy1.png[/IMG]
there


Thank you Tathar.

hey i would be interested in this project. I can help with historical research of the balkans, since i am very knowledgeable with at least the descendants of illyrians.

I'd like to get some skills in modelling as well as texturing, and i have no problem starting from scratch. lol.


Welcome to the team. If I could suggest learning modelling in Blender (it's for free). When I'll be at home I'll post you some guides.

Also, you can contact me via e-mail and jabber IM (however, keep in mind that I'm from Central Europe, so count with time shifting as I won't be willing to stay awake to 3-4 hours AM :blush: ) as I already have skills you'd like to gain and I can share my knowledge.

Now I can do low poly model, unwrap it to export texture nd when I'll paint some texture I should be able to get it to the model.

That is all what will be perhaps needed to create nice models for mod.

Edited by Belisarivs, 18 August 2006 - 06:57 AM.

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Vit Pelcak [aka Belisarivs]

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#17 illyrian

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Posted 29 August 2006 - 02:48 AM

i signed up for computer programming at school hopefully that will help
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Migert aka "Illyrian"

#18 Belisarivs

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Posted 30 August 2006 - 10:58 AM

Hm, you won't have to do programming.
3d modelling and texturing with Blender or 3DS will be more useful. Or you can do historical research. Simply coose some medieval civ and find anything useful about it (architecture, military, naval power ...).
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Vit Pelcak [aka Belisarivs]

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#19 Belisarivs

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Posted 08 September 2006 - 12:49 AM

My textured model of Klibanophoros.
Pretty lame, but everyone started somehow.

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If you think, that tail is weird, it is because I tried to make it look as knotted (it was usual for Byzantines these days).
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Vit Pelcak [aka Belisarivs]

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#20 Historicity

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Posted 08 September 2006 - 01:10 AM

Great model man! I've been using Blender3D for about a year now. Though I've been laxed in the 3D modeling area (college and learning anatomy taking up most of the time)... you're doing good for a beginner.

Keep it up.
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