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Mod Announcment - Colonial A.D. : Conquer the World...again


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#1 Tathar

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Posted 15 August 2006 - 02:04 PM

------------------Posted Image------------------


Introduction
Friends, Forummers and Viewers I pronounce my project Colonial A.d..
The project is currently underway anywayz I'l be hoping to update this thread bi-weekly. Enjoy the showcase



Mod Details:


This mod will be the sequal to Belisarivs's: "Medival A.D. : For Honour and Glory" mod

units-5%
buildings-0%
techs-0%
other-0%



Screenshots
Picture Link 1 - Coming Soon.
Picture Link 2 - Coming Soon.
Picture Link 3 - Coming Soon.
Picture Link 4 - Coming Soon.

Edited by Tathar, 18 August 2006 - 12:57 AM.

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Joshua I. Phillip Jackson [aka Tathar]

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All things that Die are Mine...So Die and be MINE!!!

#2 Belisarivs

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Posted 15 August 2006 - 04:24 PM

All models I create will be available for free and you can borrow and use/edit them at will.

It seems, that we two are for now the only ones interested in development of mods of such scale.

Edit:
BTW, you have mistake in your logo. There is ritten Colnial A.D.

Edited by Belisarivs, 15 August 2006 - 04:26 PM.

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Vit Pelcak [aka Belisarivs]

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#3 Tathar

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Posted 15 August 2006 - 05:14 PM

well good thing i can fix it
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Joshua I. Phillip Jackson [aka Tathar]

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All things that Die are Mine...So Die and be MINE!!!

#4 Tathar

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Posted 15 August 2006 - 07:13 PM

Basic Unit Ideas:


British

Heavy Calvary:
Lancer
Heavy cavalry armed with a lance for killing infantry.
Cuirassier
Heavy cavalry with a trample attack.
Ruyter
Powerful cavalry available only from the Fortress.



Horse Archers
Cavalry Archer
Ranged cavalry. Good against cavalry.


Light Calvary
Hussar
Light Cavalry armed with cold steel.
Dragoon
Light Cavalry armed with duel pistols. good against infantry.
t



Infantry:
Explorer
The leader of your New World colony. Explores, fights, builds Town Centers and Trading Posts.
Musketeer
Heavy ranged infantry. Armed with a bayonet to beat cavalry.
Pikeman
Archaic heavy infantry. Good against cavalry and buildings.
Highlander
Powerful Musketeer from Scotland.
Grenadier
Light infantry/artillery that throws grenades to defeat infantry or buildings.
Skirmisher
Light infantry with low hitpoints, but a long-ranged attack. Good against infantry.


Foot Archers
Longbowman
Archaic long-ranged archer. Good against infantry.
Crossbowman
Archaic archer. Good against infantry.


Naval:
Fishing Boat.
Gathers Food from Fish or Whales.
Caravel.
Good at exploring, fishing or transport.
Frigate.
Heavy war ship.
Galleon.
Slow, powerful ship resistant to building fire that can train units.
Monitor.
Mortar ship good at bombarding buildings at great range.

Artillery:
Falconet
Light artillery. Better against infantry than buildings.
Culverin
Light artillery. Good against other artillery.
Heavy Cannon
Heavy artillery. Good against infantry or buildings.
Mortar
Artillery that fires an exploding shell at buildings or ships.


Ottomans:
Coming soon
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Joshua I. Phillip Jackson [aka Tathar]

Wildfire Games Moddding Department/Community Member
Contact me: greyfox259@yahoo.com

MSN Account: lzdageofknights@hotmail.com
My AoM Mods|My AoE3 Files|0 a.d.|Phoenix Studios



All things that Die are Mine...So Die and be MINE!!!

#5 Titus Ultor

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Posted 15 August 2006 - 11:45 PM

Aren't those the exact units and unit descriptions from AoEIII?
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Cory McConnaughy[aka Titus Ultor]

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#6 Abadu

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Posted 17 August 2006 - 04:09 PM

cool!it can be like an age III with many europeans,many units and MANY natives and maps(i also think that it should have revolutionerie nations,how US ,Brazil ,mexico,...)
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#7 Tathar

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Posted 17 August 2006 - 04:55 PM

tes in answer to both your comments
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Joshua I. Phillip Jackson [aka Tathar]

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All things that Die are Mine...So Die and be MINE!!!

#8 Abadu

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Posted 18 August 2006 - 12:05 AM

[I] think that this mod should cover not only the colonization of america,but the "world colonization",but the name of this mod dont agree with my idea
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#9 Justinian

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Posted 21 August 2006 - 06:09 AM

Why don't you add some asian cultures. Thats what Aoe 3 lacked, sure it had mercinaries, but thats not quite as good as a civ. i agree with Abadu, you should do more than just talk about America, I am an Aussie and this place was settled by England and we don't even get mentioned.
:blush:

Edited by Scipii_Alemanus, 21 August 2006 - 06:10 AM.

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Michael Duncan [ aka Justinian ]

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#10 Belisarivs

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Posted 21 August 2006 - 06:16 AM

Why don't you add some asian cultures. Thats what Aoe 3 lacked, sure it had mercinaries, but thats not quite as good as a civ. i agree with Abadu, you should do more than just talk about America, I am an Aussie and this place was settled by England and we don't even get mentioned.
:blush:


Sorry, but don't you think, that you are too demanding? I mean, I think it is really planned, but one man (well, as I promised, I can help with modelling and texturing) cannot do everything.

There is no better thing about it you can do than join him and help. You'll soon find out, that it isn't that simple like typing one feature request.

Edited by Belisarivs, 21 August 2006 - 06:17 AM.

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Vit Pelcak [aka Belisarivs]

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#11 FirePowa8

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Posted 21 August 2006 - 08:11 AM

No offence, but I don't really see the point in this mod if it's almost identical to AOE3. I mean, if the colonization of Africa, Asia and Oceania is a theme, that's different... but not one just about the Americas again. Sure, you could make it more historically accurate, but AOE3 is already arguably the most accurate pre-WW1 RTS on the market (bar the campaign and some minor mistakes, of course).

I don't think the British had Ruyters either... for one thing their name is Dutch.

Edited by FirePowa8, 21 August 2006 - 08:13 AM.

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#12 Belisarivs

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Posted 21 August 2006 - 10:15 AM

No offence, but I don't really see the point in this mod if it's almost identical to AOE3. I mean, if the colonization of Africa, Asia and Oceania is a theme, that's different... but not one just about the Americas again. Sure, you could make it more historically accurate, but AOE3 is already arguably the most accurate pre-WW1 RTS on the market (bar the campaign and some minor mistakes, of course).

I don't think the British had Ruyters either... for one thing their name is Dutch.


This mod is planned to be sequel to my mod. Nothing more, nothing less.
There are factions, thich weren't included in AoE III. These could take part in this mod.
But how can you expect something magnificent from one man show?

I've observed your resigns of shieds. Yes, they are nice. No doubt about it.
But keep in mind, that it is only shield and for only one unit.

Tathar will have to create at least textures for dozens of units and modell other new ones (new ships for example).
This is incomparably greater amount of work. And even though I plan to help him, or at least provide him my models and textures, he is still alone.

Also in development of my mod aren't many people involved (in fact, I was really surprised how few are willing to join).

For now, team of mod "For Honour and Glory" contains only Tathar (who will be perhaps too busy with Colonial mod) and illirian (who didn't respond to my welcome to the mod developing team, yet).

So, be patient. And if you wish, join us. We'd be glad.
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Vit Pelcak [aka Belisarivs]

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#13 FirePowa8

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Posted 21 August 2006 - 11:47 AM

I'd like to know what civs and the like you're planning. I might be interested in joining For Honour and Glory, as I've started to take an interest in modding.
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#14 Abadu

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Posted 21 August 2006 - 04:26 PM

Im only saying that WOULD be good if you have time expand the game(with the world colonization),but it can be an "x pack" of the mod
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#15 Belisarivs

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Posted 21 August 2006 - 04:34 PM

I'd like to know what civs and the like you're planning. I might be interested in joining For Honour and Glory, as I've started to take an interest in modding.

Well, I plan to include any nation. But actually, now we don't have menpower to achieve it.
I'm now preparing Byzantines and Bohemians (as mentioned in For Honour and Glory thread).

If someone is interested in other nations, he can just join our team and contribute his work.

Im only saying that WOULD be good if you have time expand the game(with the world colonization),but it can be an "x pack" of the mod

Come on. We all know, that it would be cool. However, it won't be that simple. And we have life to live, work to be done, school to be attended ...
We won't have time to do all alone. That is point.

I'm trying to persuade many people to join and contribute and only with partial effect.
Many people would like to have many features done by few people. That is all.

Edited by Belisarivs, 21 August 2006 - 04:44 PM.

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Vit Pelcak [aka Belisarivs]

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#16 Abadu

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Posted 22 August 2006 - 03:39 PM

You will see that when the game release,many people will join you team :)
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#17 Justinian

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Posted 25 August 2006 - 01:48 PM

Dear Belisarius,

I would like to join your team BUT i have i) no programs or skills to mod... anything. ii) I get barely anytime on the computer as I have a 20-year-old-University-student-brother who always has some essay or another to do.
:)
So as I am trying to say, I cannot do this!
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#18 Tathar

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Posted 25 August 2006 - 05:53 PM

yeah as you can see this is going to be a large an mount of work. but i cant realy start till the game is released.
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Joshua I. Phillip Jackson [aka Tathar]

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All things that Die are Mine...So Die and be MINE!!!

#19 Belisarivs

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Posted 26 August 2006 - 06:10 PM

You will see that when the game release,many people will join you team :D

I hope so.

Dear Belisarius,

I would like to join your team BUT i have
i) no programs or skills to mod... anything.

I had no skills before, too. Acutually, I have none still.
But I'm learning modelling in Blender which is for free. So, this shouldn't be problem for, you too.
BTW, none says, that you have to mod something. Historians are welcomed, too.

ii) I get barely anytime on the computer as I have a 20-year-old-University-student-brother who always has some essay or another to do.
:)

But now, he should have hollidays, shouldn't he?
Actually, this is between you and your brother.

So as I am trying to say, I cannot do this!

I understand. I'm not telling, that you are bad because you only want to get but don't want to give.
I'm just telling, that you are too demanding for now and you could help. Nothing else.

yeah as you can see this is going to be a large an mount of work.

Yes, it is.

but i cant realy start till the game is released.

But why? You can create models, you can create textures, do some history research and so... You can have everything prepared when game is released.

Edited by Belisarivs, 26 August 2006 - 06:22 PM.

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Vit Pelcak [aka Belisarivs]

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#20 Abadu

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Posted 27 August 2006 - 03:42 AM

How can we create models if we dont have an demo with the unit files?(sorry if its an idiot question,im not a good programer)
However,i can make some non-compromised researchs,tell me,what are you planing civs?(to i try to research)
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