Mod Announcment - Colonial A.D. : Conquer the World...again
#61
Posted 11 November 2006 - 01:16 PM
To give opportunity to the player to test how much time it will take his Husaria to cut them to the banners?
Will anybody be willing to play indians even though they are heavily technologically inferior to europeans?
I'd make natives to provide some auxiliary mercenary troops and that would be all.
Indians proved to be unable to match their european opponents in open battle unless heavily superior in numbers.
You'll have to screw realism and make indians more powerful so they are able to be somehow on par with their opponents (but it looks weird, have a look at AoK, Aztecs didn't use pikes, xbows and trebuchets, and even Aztec champion looks weird, needless to say, that jaguar warriors, despite their skill, simply couldn't beat heavy spanish infantry with such ease), allow them to heavily outnumber their enemy (but you'll have to face limitations of game engine) or expect them to lose anytime (which is rather bad idea).
Tactics to beat enemy by exhaustive skirmishes could work against AI, but definitely not against human player who will just avoid this and lay siege of players city which will turn in open battle and force indians to defend against besieger and thus lose advantage of skirmish tactics.
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#62
Posted 11 November 2006 - 01:44 PM
For me,there isnt problem in make them full nations,i mean,0 AD will have many "special" tatics,so what would be the problem if the indians had some tatical advantages?Take a look at the AoE III 3 full native civs,are they too much historical incorrete?
EDIT:What you need to make to they fix your topic?i have a idea for another mod...
Edited by Abadu, 11 November 2006 - 02:15 PM.
#63
Posted 11 November 2006 - 03:02 PM
I'm not against indians in mod, but wonder why. I didn't play AoE III.
That "What if" is good, but that isn't what I want to point out. Indians were just much weaker than europeans and whole Aztec empire was conquered by rather small contingent of soldiers. Unlike Gauls or Persians, who weren't deffeated because they were weak. They were deffeated because they stood against most briliant commanders of the world. Gauls had horsemen and strong warriors and Persians had exellent cavalry. What had indians? They didn't know wheel, iron and horses. They were just naked men with wooden or obsidian clubs and spears. Yes, there was military class of skilled warriors, but Europeans had them too and all those technological advantages.
Why should indians have tactical advantage? Yes, they were defending own land, but in MP, they will also have to attack the opponent. And he will use scouts a lot, too. Which military units will indians have available? Variation of spearman and bowman and perhaps some javelinman and clubman. Nothing else. No cavalry, no gunpowder, no cuirasses and no other metal equipment.
I want to point out, that creation of 1 texture needs lot of time. When you want to have at least 3 variations, it takes three times more. And you have only one unit. And what now? You want at least 5-10 different units for each nation. Time consumption is growing even further. And, you plan 20-30 nations each with different units.
Do you get what I want to point out? What was done untill now? Nothing. Yes, your research is valuable, no doubt about it, but simply, texturing itself is pretty heavy and time consuming. And indians are imho waste of time for now. I'd concentrate on 5 key nations, discuss them heavily, get some skills and make them perfect. Then will time show if it is possible to achieve more.
I don't want to say, that indians are waste of time and useless at all. But want to point out, that none actually is working on mod (I mean creation of models and textures) and expectations are too high for now. You can feel very unhappy with mod progress because there is planned too many nations which will take ages to create. I'd feel happier with two perfectly made nations than with bunch of unfinished and incorrectly depicted ones. That is my point of view.
Edited by Belisarivs, 11 November 2006 - 03:06 PM.
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#64
Posted 11 November 2006 - 05:35 PM
But hey,im just pointing ideas,i mean,its best to have everthing planned early,dont you think?
But talking about indians:You said that the aztecs where conquered by few spanish soldier,but you forget about the thousands of tlaxcalan allies,the bad king,the legend of quetzalcoat and the diseases(strong point);You said that they coudnt last for many time,but the mapuches fought for 300 years against the spanish.You also said that they had only stone weapons,but the incas had cooper and the tlaxcalans where starting to produce metals(i forgot the english word) when the conquistadors arrive.Some indians had cavalry(sioux,mapuche,iroquois) and a lot had gunpowder(mapuche,sioux,hawaiians,iroquois,huron,tupi,almost even tribe that resisted for a short time had at least some people with muskets and european weapons that where traded with the europeans)
We dont need to make them ful nations,we can make them as AoE,which you build a trading post in a settlement and can train 1-2 units and research 3 techs,but we need to make it better,lets say,with a AI(They could forge alliances,more techs,more units...).Just few natives would work as full nations(The incas and aztecs,but the people forget the incas all the time).I know that you work very hard to make the models,the problem is that few people know 0 AD,so few people modding
Remenber,these are only ideas,everthing can change,ok?
EDIT:We can start with few nations and latter add more
And what nations you think that are the most important to start?What of my sugested civs you didnt like?what civs you sugest?
EDIT2:For make your work more easy,cant you just edit already made blender models?
And isnt there any other graphic software?because i dowloaded blender AGAIN and it continues how i configured
Edited by Abadu, 11 November 2006 - 06:03 PM.
#65
Posted 11 November 2006 - 07:55 PM
Abadu, on Nov 11 2006, 06:35 PM, said:
And BTW, I can handle modelling well. It is 2D graphics (GIMP, Photoshop ...) which is rather easy, but time consuming. So, if you can do it, or anybody else ...
Abadu, on Nov 11 2006, 06:35 PM, said:
Abadu, on Nov 11 2006, 06:35 PM, said:
Abadu, on Nov 11 2006, 06:35 PM, said:
Abadu, on Nov 11 2006, 06:35 PM, said:
Abadu, on Nov 11 2006, 06:35 PM, said:
Abadu, on Nov 11 2006, 06:35 PM, said:
Abadu, on Nov 11 2006, 06:35 PM, said:
Abadu, on Nov 11 2006, 06:35 PM, said:
Abadu, on Nov 11 2006, 06:35 PM, said:
Abadu, on Nov 11 2006, 06:35 PM, said:
Spanish and British. Actually, I'd like to draw attention of visitors by creation of some really nice model (Husaria?, I'm speaking about them too much, perhaps).
I can't say, that I don't like any of your civ. Actually, these are good ones. But simply there will be lot of work to be done anyway.
Abadu, on Nov 11 2006, 06:35 PM, said:
And isnt there any other graphic software?because i dowloaded blender AGAIN and it continues how i configured
Actually, there is other software, but it is't for free. And Blender is truly pearl and for free. That is immensely great. I'm thanking god that such project exists.
Do you know, that company, which created Blender originally wasn't quite successfull and decided to cease its development but community gathered 100 000 Euro, bought source code and Blender is still under heavy development and it wa simproved greatly. If I can give you advice, don't throw it away.
Try to find in your registry keys and folders with word "Blender" and delete them.
In fact. I can handle 3D modelling well. It is 2d graphic-artist I'm desperatelly looking for. Just someone make textures in GIMP or Photoshop (or something else).
Hm? What's wrong?
Edited by Belisarivs, 11 November 2006 - 07:58 PM.
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#66
Posted 11 November 2006 - 10:05 PM
But some good news:In few days,i will go to my grandpa's house,there i never dowloaded lbwender,and i wil install it and READ the wiki tutorial before make anything.I will try to learn
#67
Posted 12 November 2006 - 01:56 AM
For our first unit, I think we should make an Inca unit, since they are overlooked in many other games.
#68
Posted 12 November 2006 - 11:45 AM
The inca would be good,but i guess the atec unit would call more people;This first unit is suposed to call more people to the team,and since the atecs are more knowed and more exotic,i guess they would work(But i whant to see incas too,becuase everyone forget them)
#69
Posted 13 November 2006 - 09:39 AM
Would anybody be interested? Only Blender and some painting tool would be required. And some skill, too. What do you think?
Do you have any idea where to upload those premade things? I can't download from rapidshare as I reached free limit. Any other suggestions?
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#70
Posted 13 November 2006 - 04:25 PM
And in 4 days i will be in grandpa's house,so i can try to run blender
#71
Posted 17 November 2006 - 09:55 AM
Quote
In South America, you'll see otherwise. Even in Spain the Incas are better known and respected than the Aztecs, even though they were both conquered by the Spanish.
I'm not very good with Blender, I'm not patient enough.
#72
Posted 20 November 2006 - 12:34 AM
#73
Posted 22 November 2006 - 05:21 AM
Also (again just like in like for honour and glory) I would like to help but don't know how.
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#74
Posted 22 August 2007 - 11:10 PM
#75
Posted 25 August 2007 - 04:17 AM
Hope you keep up the good work and impress us all
Good luck
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#76
Posted 24 October 2008 - 08:11 PM
I can do some idea making
some 3-D animation
and some 2-D sketching
but maybe I could learn more from helping in this mod
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#77
Posted 26 December 2008 - 04:52 AM
#78
Posted 26 December 2008 - 09:42 PM
As a sidenote,I know that this mod is a bit "paused" compared to the FHaG (The medieval mod),but I'm with a lot of free time these days,so I'll try to work more on this one,and if you guys can help,it will be nice
#79
Posted 27 December 2008 - 09:19 PM
PS: Belisarius, I would point out how wrong you are about the Indians, but Abadu already did it. I think that to leave them out of this mod would be silly, and I don't really like the way they did it in AoE3, but it's better than nothing.
PPS: Why would a Iroquois warrior, for example, or a Cree warrior armed with a musket be any less effective than a British or French soldier armed with the same weapon?
Edited by blablahead, 27 December 2008 - 11:07 PM.
#80
Posted 27 December 2008 - 11:45 PM
So guys,lets start to work on this mod again!However,since Tathar,the mod's leader aparently lost his interest,I think we'll have to do all planning again.To start,I would like to ask you guys an important question:What timeline do you think is best for the mod?I only want to settle this with your help.
Cheers
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