Edited by Tathar, 17 October 2006 - 11:09 AM.
Realms in Exile
#1
Posted 17 October 2006 - 11:07 AM
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#2
Posted 18 October 2006 - 10:08 PM
On the other hand, the Faithful of Numenor only left their homeland to escape it's destruction in what could be termed an exile by Eru Illuvatar.
Finally, Tolkien himself describes the Dúnedain kingdoms as being "Realms in Exile" (possibly at the end of The Sil?). In keeping with the purist theme of this game, that seems like a good enough reason for me.
Take your pick
#3
Posted 19 October 2006 - 10:04 AM
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#4
Posted 27 October 2006 - 02:13 AM
#5
Posted 20 November 2006 - 09:53 AM
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#6
Posted 26 November 2006 - 02:01 AM
Actually, the real change that I would make to the civ list in the Third Age is to make the Noldor a minor civ and the Avari a major one, but that's just me. From what reading I have been doing of the admittedly outdated unit and building lists of the respective minor civs, I get the impression that some of the minor civs are a lot more "complete" and able to function on their own than others, and the Avari are probably one of the more complete ones, boasting a nearly full set of buildings and units. Obviously the Elven Power Of The Third Age is the Galadhrim, and they're already in there.
#7
Posted 27 November 2006 - 12:29 PM
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#8
Posted 28 November 2006 - 04:20 AM
#9
Posted 28 November 2006 - 12:18 PM
but this game mode (code named "Strat Mode") is still a loooong way off
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#10
Posted 29 November 2006 - 12:43 AM
#11
Posted 29 November 2006 - 02:00 PM
to put it short - our Strat.Mode isn't AoK anymore
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#12
Posted 30 November 2006 - 02:59 AM
#13
Posted 18 December 2006 - 07:46 PM
There should still be a distinction between minor and major civs though, since people new to the game will think "cool, I can play as the hobbits" and then get crushed by a major civ.
#14
Posted 29 December 2006 - 06:32 AM
Edit: From the unit lists, it looks like most of the factions will have functional militaries, although presumably there will be some sort of rock-paper-scissors relationship between some kinds of units, enough that a major civ that has all of the necessary kinds can produce something that will better-than-equal whatever they face.
Edited by Beren IV, 29 December 2006 - 06:35 AM.
#15
Posted 02 January 2007 - 04:11 PM
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#16
Posted 03 January 2007 - 02:23 AM
That said, I generally feel that the Elves should be able to handle virtually any ordinary race except Dwarves coming their way, on a one-on-one basis, that is. Of course, that "one-on-one" is the critical issue! Speaking of which, have you given any more thought to the population dynamics thread?
#17
Posted 03 January 2007 - 08:06 AM
Beren said:
HoME vol.11 - The Grey Annals - The Coming of Denethor said:
After the battle some returned to Ossiriand, and their tidings filled the remnant of their folk with great fear, so that thereafter they came never forth in open war, but kept themselves by wariness and secrecy. And many went north and entered the guarded realm of Thingol and were merged with his folk.
regarding your pop.dynamics thread - not yet sorry - too swamped at work currently - but it's on my todo-list
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#18
Posted 03 January 2007 - 03:16 PM
I have said it in the past, and I will say again: Elves are ideally suited to guerilla tactics. They are extremely mobile, able to hide easily, difficult to surprise, and very good with bows. A large, determined, and well-supplied army could defeat them, but it would need to be large, determined, and very well-supplied (guerillas are good at un-supplying armies).
At the same time, no matter how well-armed, I don't see Elves being able to win in a straight up fight very often, because they just don't have the numbers. Even the Noldor I imagine used guerilla tactics more often than not.
#19
Posted 03 January 2007 - 04:30 PM
Quote
regarding Elves and guerilla warfare - yes to a degree - you'll find examples of this behaviour lots of times (Laiquendi, Marchwardens of Doriath, Finrod's Guards on Taleth Dirnen - just to get some examples from the First Age) ... but even more often you'll have open warfare (i.e. Noldor) who are going head to head (and most of the time vastly outnumbered) but still due to their power (of their fëa) and their vastly superior equipment they *do* make a difference.
so i'm afraid - basing my orientation on the texts - i'll have to disagree with you
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#20
Posted 04 January 2007 - 01:21 AM
Now, in game terms, I suppose that this difficulty can be solved in terms of stats - e.g. Noldor have excellent attack and tons of hit points, but that doesn't help the visualization thing: presumably a spear wound to the face or chest of a Noldo would be generally fatal, just as with a human.
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