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Texture contest - Klibanophoros


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#1 Belisarivs

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  • Centurio
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Posted 13 November 2006 - 07:20 PM

I decided to try what community can achieve with painting tool.
So, there is premade model and texture for you.

Simply download and unpack archive. Then open "blend" file in Blender. You'll see something like this:

Posted Image

Then open tga file and edit it at will. Use some painting tool like GIMP or Photoshop.
Then save (keep name, location and size of image, and please don't use RLE compression).
Texture size is rather low. It is because in game if there are hundreds of such images used, it consumes load of video memory. Thet is why it is useful to have image size 128x128.

Then go to Image -> Reload to refresh your texture in Blender.
When you are satisfied, click on button with human face on left side and select "Buttons Window".
Then press enter and click on "Render" button and wait for while. When black window appears and nothing happens (and PC seems to be doing nothing) it is because Yafray renderer is selected and you didn't install it. No problem with it. Select "Blender Internal" (it is under that big button "Render"). Bress "Render" again.
I'f you are happy with your work, press F3, save your render (don't owerwrite your texture !!) and show your work here.
Also keep texture you created. It could be used in mod.

Some pics of Klibanophoros:
http://media.powerap...931178_8481.jpg
http://www.satrapa1.com/articulos/antigued...clibanarius.gif
http://www.hat.com/Othr6/kup13g.jpg
http://163.238.8.180...clibanarius.jpg
http://www.displacedminiatures.com/images/...Clibanarius.jpg
Vit Pelcak [aka Belisarivs]

Wildfire Games Community Member
Email: v dot pelcak at gmail dot com
Jabber JID: belisarivs@njs.netlab.cz

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#2 Abadu

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  • Duplicarius
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Posted 14 November 2006 - 04:11 PM

I promisse that,in 2 days,i will try

#3 Abadu

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  • Duplicarius
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Posted 20 November 2006 - 12:30 AM

Bad news:In my grandpa's house,the internet wasnt working,so i could not dowload blender :shrug:

#4 Belisarivs

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  • Centurio
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Posted 20 November 2006 - 03:06 PM

No problem. I'll have a look at your problem with Blender and perhaps be able to make some tool to deal with it for you. But I don't know how much free time I will have.
Vit Pelcak [aka Belisarivs]

Wildfire Games Community Member
Email: v dot pelcak at gmail dot com
Jabber JID: belisarivs@njs.netlab.cz

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