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AoM vs. 0AD modding? differences?

#1 User is offline   MythicRuler 

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Posted 22 May 2007 - 03:17 AM

I just registered here but I have been a longtime member of aomh. Is the modding for 0ad going to be easier or harder in relation to aom modding? Are there similar proto(x) files, or another way of defining units. I would love info on this. Will textures also need to be converted like aom? Thanks if you can answer this, and I am really looking forward to this.

Anyone have any clue on when this might come out?
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#2 User is offline   Mythos_Ruler 

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Posted 22 May 2007 - 05:07 AM

Hello Mythic. Nice name, and welcome to 0 A.D.'s forums! :)

1.) Yes, 0 A.D. will be infinitely more moddable than AOM. We have a data driven engine, which means most of the game info does not reside locked up in the engine code, but rather in easy to modify data files in an easily understandable filing system.

2.) Textures will be in standard DDS format. This format is used very widely. You can download the "official" NVidia DDS plugin for Photoshop from their site, or use the proprietary exporter we'll include with the game. Either way, they will be extremely easy to use once you understand what you're doing. :)

3.) When oh when will the game be released? I have no concrete date. Let's just say 1-2 years is a good guess. Depends on how smoothly the rest of development goes.
Michael D. Hafer [aka Mythos Ruler]
Contact me: michaeldhafer@gmail.com
MSN Account: mythgamer@aol.com


‎"O wretched Virtue, thou wert but a name, and yet I worshipped thee as real indeed; but now, it seems, thou were but fortune's slave."
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#3 User is offline   MythicRuler 

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Posted 22 May 2007 - 07:59 PM

Can't wait then, i figured O would be seeing years as the date, but I can wait. And bye the way, you name isn't half bad either. :)
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#4 User is offline   Kimball 

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Posted 05 August 2007 - 07:38 AM

I imagine that this game will be twice what anyone expected of an AoM2. Especially the open source part. :)
Rob Kimball
Scion Development Producer (Rise of the East)

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#5 User is offline   Jugulator 

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Posted 18 January 2009 - 07:59 AM

View PostThe Purple People Eater, on Aug 5 2007, 01:38 AM, said:

I imagine that this game will be twice what anyone expected of an AoM2. Especially the open source part. (y)

O MY GOD, is it going to be an sequel to AOM (without ES making it)?

But when I though for second time, some people were dissapointed with AoM, i think it was a great game, and when AOE3 came to the light, i felt dissapointed with it
PEACE SELLS... BUT WHO'S BUYING

#6 User is offline   Hiram 

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Posted 18 January 2009 - 08:48 AM

No, 0AD is not AOM secuel in any sense, what Bob was trying to say is that this game will be far better than the games in the "Age of" series. Of course better graphics, gameplay, and modding posibilities.

Something interesting, is that since 0AD will be open source and highly moddable, if someone wants, the engine can be use to make another mythology based game (and I think there are some members already planing that)

#7 User is offline   Mythos_Ruler 

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Posted 18 January 2009 - 06:30 PM

We would definitely welcome that! (y)
Michael D. Hafer [aka Mythos Ruler]
Contact me: michaeldhafer@gmail.com
MSN Account: mythgamer@aol.com


‎"O wretched Virtue, thou wert but a name, and yet I worshipped thee as real indeed; but now, it seems, thou were but fortune's slave."
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#8 User is offline   Brightgalrs 

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Posted 18 January 2009 - 06:36 PM

Wouldn't be too hard, 'simply' add:
  • Myth units to temples
  • A few "mythological" heroes
  • A system for god worship
  • God powers?

Easy right? (y)
Robert Schultz [ aka Brightgalrs ]
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#9 User is offline   HG-Alex 

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Posted 18 January 2009 - 06:45 PM

Except don't make it like the published AoM, make it like the earlier drafts with dynamic lighting and real heroes who can cast their own powers. (y)

Speaking of that, does 0 AD have dynamic lighting, by any chance?
Alex Walz

Reverie World Studios, INC. | Assistant Producer & Head of Public Relations
0 AD Enthusiast
Contact me: publicrelations@reverieworld.com

#10 User is offline   Mythos_Ruler 

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Posted 18 January 2009 - 07:04 PM

At the moment we just have dynamic shadows... which is a big step up from AOM of course.
Michael D. Hafer [aka Mythos Ruler]
Contact me: michaeldhafer@gmail.com
MSN Account: mythgamer@aol.com


‎"O wretched Virtue, thou wert but a name, and yet I worshipped thee as real indeed; but now, it seems, thou were but fortune's slave."
Support Wildfire Games!
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#11 User is offline   Hiram 

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Posted 19 January 2009 - 02:31 AM

The dinamic shadows already give to the game a awesome look (y)

Regarding a Mythilogical Mod for 0AD, I think it that if made, it should be diferent than the AOM God Worshiping and Myth units sistem, it should be something more epic.

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