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Buildings

#1 User is offline   BolideLich 

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Posted 20 August 2007 - 06:59 AM

Yes i'm back, I never stopped loving/watching TLA, just simply ran out of time to be active here anymore.

ANYWHO, onto the game discussion, and today i'm going to be asking a few quesitons on the way buildings will be handled, looking at things such as construction, animation, upgrading etc. Note that this is more like your typical buildings you would find in your basic base, rather than a full blown late-game fortress, so I probably won't refer to fortifications, towers etc. too much. Let's get started...

Hmm, first thing I want to cover is in reference to the vast architectural differences you would see in a city when compared to a small village. I want to know how TLA will emulate this, if at all - I would love to see a building upgrade function, or a structural quality definer when you're placing your structures that allows players to build both epic city structures and lowly huts or houses. A city barracks and a town or camp barracks, for example, would differ widely in the amount of space they require and how capable they are of training units - while a camp barracks would be little more than a tent or hovel with a large open space for training, along with some combat dummies maybe, a city barracks would be more like a military academy, a large building that allows soldiers to train rain hail or shine, along with having access to more knowledge on combat than a camp - maybe having different build times, and an improved unit quality could make upgrading structures more tempting for players?

Animations - will buildings be static or will we see some animations going on within structures? It'd be interesting to see a some young Noldor children playing outside of a house, or some dwarves hanging out the washing or something (lol). It's not really something that makes a huge difference to the game, but it would be nice to see something like this in a non-profit game. Also, in military buildings, how will units be 'trained' - will they pop up outside of your building out of thin air, or will they interect with the structures to a certain extent while/after they have ben trained, firing arrows at targets, sharpening their swords, or even simply walking out the front door.

Construction - please, please do not tell me you're doing the old 'click-and-bam' way of building - I think the way TLA is set up you guys could implement something so much more interesting and gameplay changing. For example, a castle or other fortification does not take the same time to build as a hovel, and this really should be reflected in the game. Bulding animations would be nice too, but i'm not really going to be very picky on that one. Also, how will resources be done whilst building, will it be a slow drain of resources, or will the resources suddenly vanish from your stockpiles like magic?

Anywho, that's all i've got for the moment. Hope I can contribute to TLA some more in the future, and it'll be nice to hear from those I knew back in...05 I think? Or at least those I knew that are still around.

EDIT: I just wanted to add that I may be considering applying for conceptual artwork, probably working with buildings. Can you give me an idea of what you see as major architectural influences for the Eldar and Edain? Personally, I see the Noldor as a Hellenic-style architecture, or possibly medieval gothic, and the Edain being a more simpler and practical variant on what is chosen for the Eldar. If you could do that, it'd help in my development of potential-concept-otherwise-fan art for TLA. I'm taking a year off of school next year to work on my design folio and get some money together for a uni course, and I'd love to work on TLA for that. Well, that and the plain and simple reason that I want to contribute in some way to this project. I've nearly completed a medieval gothic-inspired house for the Noldor, so i'll probably post a shot of it within the next few days.

This post has been edited by BolideLich: 21 August 2007 - 05:42 AM

Rowan Grimes [aka BoliDeLich]

Back and better than ever.

#2 User is offline   Enarwaen 

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Posted 21 August 2007 - 03:28 PM

mae govannen Rowan!

ltns ... saw your (edited) post today ...

TLA is currently focusing on a more scenario-based approach called
Nern Ennorath (for more info-> http://www.wildfireg...?showtopic=9203 and
http://www.wildfireg...?showtopic=9734 )

hence we wont have something like an economy or a comparable building-system as in other RTS games soon.

your assumption about basing the First Age Elves close to our real-world classical civilisations is a good one though - we are using this approach currently to rework our ingame units.

but i must stress again - Nern Ennorath *wont* have anything like an economy and a building-system. you will get pre-deployed units as well as already existing buildings within the scenario.

if you are serious about your involvement, please contact me at my mail-address for further discussion

cheers
-bernd
Bernd [ aka Enarwaen ]

The Last Alliance Project Co-Leader, Ardaquenta Admin
Contact me: enarwaen@wildfiregames.com

Visit Ardaquenta - our community driven Encyclopedia on all things Arda!

#3 User is offline   BolideLich 

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Posted 21 August 2007 - 09:23 PM

I'l just chuck a link down to my application on the WFG main forums, there's a sketch there of what I nvisioned architecture-wise for the medieval-gothic style architecture I was talking about...

http://www.wildfireg...showtopic=11164

I see what you mean with Nern Ennorath, but i'm still wondering, for maps that require a settlement be built, that will obviously be a slow and painstakingly long process then? And even once the buildings are constructed, will villagers just stand around idly, or will they interact wth these new structures?

EDIT: Bernd, checking of thy e-maile wouldst be wise, methinks.

This post has been edited by BolideLich: 22 August 2007 - 06:37 AM

Rowan Grimes [aka BoliDeLich]

Back and better than ever.

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