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Question about the amount of poly's


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#1 Argalius

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Posted 25 May 2004 - 03:25 PM

As you may know I'm working on the Viking mod for 0AD too. And now I've a question.
Could anyone tell me what the average of the amount of polygons that are used in the models? Because I want to base my models on the amount that you guys use for the game. Please tell for units and buildings. Thank you.

#2 ZeZar

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Posted 25 May 2004 - 06:37 PM

You guys might answer him here, but check the thread at the VIking mod forum Argalius :P !!
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#3 Wijitmaker

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Posted 25 May 2004 - 08:00 PM

Humanoid Bodies ≈ 350
Animal Bodies ≈ 450
Humanoid and Building Props ≈ 20
World Objects ≈ 150
Buildings ≈ 400
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#4 Curufinwe

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Posted 25 May 2004 - 08:10 PM

(beer.gif

Faces or Polys? 3D Max has got a different count ... :P
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#5 Wijitmaker

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Posted 25 May 2004 - 08:22 PM

game polys

Which in 3dmax are refered to as tri's or faces. A 3dmax quad/polygon refers to two 'game polys'/tri's/faces. Confusing? Yes :P

One of the many ways to count is to: make a clone, convert the object to a mesh, go to sub object mode, and select all the faces (with ignore backfacing turned off), and it will give you the count your looking for.
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#6 Argalius

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Posted 26 May 2004 - 05:32 AM

Ok, thanks Wijit!

#7 Curufinwe

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Posted 26 May 2004 - 11:16 AM

(beer.gif

Thanks a lot for the explanation.
David B. [ a.k.a Curufinwe ]
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