As you may know I'm working on the Viking mod for 0AD too. And now I've a question.
Could anyone tell me what the average of the amount of polygons that are used in the models? Because I want to base my models on the amount that you guys use for the game. Please tell for units and buildings. Thank you.
Question about the amount of poly's
Started by
Argalius
, May 25 2004 03:25 PM
6 replies to this topic
#1
Posted 25 May 2004 - 03:25 PM
#2
Posted 25 May 2004 - 06:37 PM
You guys might answer him here, but check the thread at the VIking mod forum Argalius
!!
- Øyvind M.Tjøstheim
"How's my dri.... posting?" :)
"How's my dri.... posting?" :)
#3
Posted 25 May 2004 - 08:00 PM
Humanoid Bodies ≈ 350
Animal Bodies ≈ 450
Humanoid and Building Props ≈ 20
World Objects ≈ 150
Buildings ≈ 400
Animal Bodies ≈ 450
Humanoid and Building Props ≈ 20
World Objects ≈ 150
Buildings ≈ 400
Jason Bishop [ aka Wijitmaker ]
Wildfire Games CFO, retired artist
Contact me: jason@wildfiregames.com
Support Wildfire Games!!!
Wildfire Games CFO, retired artist
Contact me: jason@wildfiregames.com
Support Wildfire Games!!!
#4
Posted 25 May 2004 - 08:10 PM
(
Faces or Polys? 3D Max has got a different count ...
Faces or Polys? 3D Max has got a different count ...
David B. [ a.k.a Curufinwe ]
The Last Alliance Consultant
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Visit Ardaquenta - our community driven Encyclopedia on J.R.R. Tolkien and Arda.
contact me: Curufinwe's email
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#5
Posted 25 May 2004 - 08:22 PM
game polys
Which in 3dmax are refered to as tri's or faces. A 3dmax quad/polygon refers to two 'game polys'/tri's/faces. Confusing? Yes
One of the many ways to count is to: make a clone, convert the object to a mesh, go to sub object mode, and select all the faces (with ignore backfacing turned off), and it will give you the count your looking for.
Which in 3dmax are refered to as tri's or faces. A 3dmax quad/polygon refers to two 'game polys'/tri's/faces. Confusing? Yes
One of the many ways to count is to: make a clone, convert the object to a mesh, go to sub object mode, and select all the faces (with ignore backfacing turned off), and it will give you the count your looking for.
Jason Bishop [ aka Wijitmaker ]
Wildfire Games CFO, retired artist
Contact me: jason@wildfiregames.com
Support Wildfire Games!!!
Wildfire Games CFO, retired artist
Contact me: jason@wildfiregames.com
Support Wildfire Games!!!
#6
Posted 26 May 2004 - 05:32 AM
Ok, thanks Wijit!
#7
Posted 26 May 2004 - 11:16 AM
(
Thanks a lot for the explanation.
Thanks a lot for the explanation.
David B. [ a.k.a Curufinwe ]
The Last Alliance Consultant
Visit Ardaquenta - our community driven Encyclopedia on J.R.R. Tolkien and Arda.
contact me: Curufinwe's email
"They swore an oath which none shall break, and none should take, by the name even of Ilúvatar, calling the Everlasting Dark upon them if they kept it not..."
Quenta Silmarillion - Of the Flight of the Ñoldor
Proud Member of the Tolkien Society
The Last Alliance Consultant
Visit Ardaquenta - our community driven Encyclopedia on J.R.R. Tolkien and Arda.
contact me: Curufinwe's email
"They swore an oath which none shall break, and none should take, by the name even of Ilúvatar, calling the Everlasting Dark upon them if they kept it not..."
Quenta Silmarillion - Of the Flight of the Ñoldor
Proud Member of the Tolkien Society
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