Wildfire Games Application Form
Gameplay, AI, Sound and Graphics Programmers - If you dig 0 A.D., and you can write code, just come as you are and start contributing. We don't want to hinder your progress with any application forms. People who make good, substantial contributions over time will be asked to be a part of the official team anyway. (All contributors will get credit for their work, though). Check out our intro in 0 A.D. programming for more info on how to get started, checking out the code from SVN, submitting patches and more.
The following openings are non-programming roles and require applications as explained further down in this post.
You should have
- A solid understanding of sound creation/editing so you can guide other contributors, and edit sound clips yourself. Preferably documented.
- Previous game development experience is a huge plus
- Any teamwork experience, especially in a leading position, is advantageous
- Keeping documentation up-to-date
- Putting the sounds into the game via XML editing
- Interacting with the programmers to make sure that sound is implemented in a way that makes the most sense.
One or two volunteer contributors to oversee maintainance of user & developer documentation on the Trac system.
We're looking for someone with:
- Very good written English skills are needed
- Very good expression skills are also needed
- Technical knowledge is a plus
- Previous experience with documentation of open source or other software is also a big advantage
Texture Artist - The primary job of a texture artist is to create textures for 3D models from a concept or reference image. Experience in a photo editing software such as Photoshop, Paint Shop Pro, or GIMP is desired. The ability to work with layers, advanced functions and tools, work with alpha layers, and various plugins is also desired. 3D experience is not required (but helpful) and unwrapped wireframe maps will be provided for the user upon acceptance, although the user may already have 3D software to extract the uv map template.
3D Artist - A 3-dimensional artist will be responsible for the creation of units, animations, props and structures for the game. The designer must have adequate experience in a mainstream 3D application such as 3DS Max or Blender, be able to properly UV map a model with a given texture, and it is preferred that the artist knows a little bit about animating, but it is not required for the position. Unfortunately, Gmax is not currently supported with an exporting script.
Animator(s) - The 0 A.D. development team is looking for a skilled animator or two to join the Art Department to develop additional animations for the game. The current focus is on skeletal animations and exporting to the Collada format. Must have an eye and aptitude for animating humans, animals, chariots, and other common assets in a realistic and fluid manner. Experience with exporting meshes, animations, and skeletons is required as is rigging models for animating. Experience with non-skeletal animating and sprite animations is a plus (this will be a future focus). Skills in other art disciplines are always a plus. Examples of your work may be in the form of animated GIFs, various movie formats, your choice.
Illustrators/Graphic Designers: Draw, paint and design various parts of the game in 2d graphics within 0 A.D.'s established art direction. Please provide a portfolio - even a Photobucket slide show will do. As part of the interview process, you will have to complete a simple test project (most likely a 256x256 unit icon). Some experience with 3D modeling and animating is a plus, but not required.
Video editors: Create several promotional, educational and other videos for 0 A.D.. These may include an intro scene for 0 A.D., a general promotional trailer about the basic features of the game, an ad targeted to OS developers to join the project, and videos that document the development as new releases come out, perhaps explaining how certain parts of the game mechanics work. Candidates should be able to demonstrate past work in a portfolio. 3d graphics capabilities are a plus, but most videos should be perfectly doable with 2d graphics and in-game recording.
Credits page coordinator: Help the 0 A.D. development team document who did what for the project since its inception. You should devise a format for the 0 A.D. credits screen befitting the project's collaborative nature and put it up for internal team review. You should thoroughly mine various sources of information to generate a credits list that fellow development team members can agree with. You should reach out to people who may have contributed to 0 A.D. in the past and are unlisted in the credits. Also, you should help devise a system for people who believe they should be listed to ask to be included and have their request evaluated. Good people skills, good written English skills, and attention to detail are a must.
Scenario Designers: Create playable scenarios from descriptions within the Design Document using our custom Atlas scenario design tool. Emphasis is on playability and balance. Must be able to match the quality and style of existing custom maps. Good eye candy work is appreciated, but the emphasis is--again--on playability and balance. Willingness to collaborate and take constructive criticism is a must. When applying, please post screenshots of some of your scenario design work from other games, as well as at least 3 screenshots of map work done from within Atlas.
What do you look for in a candidate?
We're looking for hardworking and motivated individuals with a good temperament, the ability to commit 10+ hours a week to the project, a passion for RTS gaming, and an interest in working on one of the most ambitious free, open-source games to date. You will mostly create your own schedule. Working as a team means that everyone has a say in what goes into the project, and everyone has their piece of the puzzle.
How do I apply?
You can apply by starting a new thread in this forum ("Applications") according to the following instructions. No need to take this the wrong way - we're still a small team of volunteers looking for some more volunteers, and we keep things pretty informal. This application system is just how we keep things organized around here.
Don't worry if you don't have a lot of experience. We value a person's characteristics and social qualities, their ability to learn, and their aptitude for teamwork more than their particular skill sets and experience.
To apply, you will first need to register on the forums if you haven't done so already. Once you have registered, copy, paste and fill out the form below to create a new topic in the Applications Forum where you can receive direct feedback and current staff can direct questions regarding your application.
We ask you follow a simple format for the title of your application to keep things organized:
"[position] application - [name or alias] "
Example: Texture Artist Application - John Doe
You can use your partial name or even a forum alias only if you insist, but we prefer to work in first-name terms at WFG.
Now comes the actual application. Copy the form below and paste it into the the thread body. Simply respond to all the questions and post the thread. Scroll down to view a description of the positions available on the team, what you can expect to do if you had that position, and also what positions we are currently seeking to fill.
[b][size=3]Position:[/size][/b] [i] The position or role you are applying for. See the list above for the current available staff roles in Wildfire Games.[/i]
[b]Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free?[/b]
[b]Do you agree to distribute all your work for Wildfire Games under [url="http://creativecommons.org/licenses/by-sa/3.0/"]Creative Commons Attribution Share-Alike license[/url]?[/b]
[i]Your full name (We prefer to work on a first-name basis).[/i]
[i] youremail (at) provider (dot) com[/i]
[i] youremail (at) provider (dot) com, so we can chat with you[/i]
[i]eg: Stockholm, Sweden (helps us to calculate GMT for real-time meetings). Where you currently reside.[/i]
[i]How many hours per week [u]on average[/u] do you think you'll have for Wildfire Games? What about 6 months from now?[/i]
[i](Optional) How old are you? Not because it matters, but rather we ask this to anticipate your availability and other factors based on where you are in life.[/i]
[i][(Optional) What keeps you busy in your day to day life? Student, work? etc. [/i]
[b]Skills and Experience:[/b]
[i]What qualifies you for this position? What experience have you had in the past? [/i]
[i]Tell us what motivates you to pursue these skills and experiences.[/i]
[i]Creatively describe the way you see yourself in one sentence.[/i]
[i] How and when did you find out about Wildfire Games? What motivates you to be a part of the project? What do you seek to gain in being a part of Wildfire Games?[/i]
[b]Interests and Hobbies:[/b]
[i]Tell us briefly about some of the other things you enjoy doing your free time. We ask this to get to know your background a bit better[/i]
[i](Optional) Do you know, or know of anyone on the team? [/i]
[i](Optional) What communities, websites, or forums do you frequent that relate to your interests and the gaming world?[/i]
[i]What's your favorite game at the moment? What about your overall favorite?[/i]
[i]If applicable to the position you're applying to, please include a few examples of your past experience.[/i]
Copy, paste and fill out the form above and create a new topic to apply.
After you post up a thread with an application, you'll get contacted and may get interviewed by a Wildfire Games team member.
If your application is accepted, you'll immediately be able to settle into your new team environment and start work as soon as you're ready for it. Each member is given his/her own personal task manager forum, in which they can post whatever he or she likes, such as absences, game ideas, source images, progress reports, or ask for advice from other team members. Until the game is released, there will almost always be something for you to do. These things are extremely flexible and everyone usually gets to work on parts of the game they're most interested and capable of working on.
We look forward to your application and we welcome you to our team!