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Wildfire Games Application Form


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#21 etitan

etitan

  • Web Development Advisors

  • Tiro
    (9 posts)

Posted 30 December 2009 - 09:25 PM

i'm a very experienced web developer,

advance knowedege:
- PHP (i'm work with Kohana Framework)
- MySQL
- javascript (jQuery Expert)
- CSS
- HTML (obvious...)

im know java2 EE (JSP, Servlets, and so fort).

if you want to keep this project for free, y can work with you for free too, my aport to the FOSS comunity.

#22 Kimball

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  • 0 A.D. Art Team

  • Rise of the East
    (1,615 posts)

Posted 30 December 2009 - 09:52 PM

If you are interested in contributing to 0 A.D., we only ask that you fill out an application form and post it in a new topic. Copy the code above and fill out the form here.

Rob Kimball
Scion Development Producer (Rise of the East)

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#23 Crescento

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Posted 11 January 2010 - 08:35 AM

Greetings,

Just recently, early december I believe, I stumbled upon this page while looking for reference on google to model a Hoplite. I must say I am pleased to see such an ambitious Indie Game, kudos for that.

I am really interested in joining the team, I haven't filled an application because of the amount of university work I had over the past month, but after a couple of months it should be easier.

I have one question before officialy filling the app though, I see you mention 3dsmax and Blender listed in the 3D Artist opening, but my current software of choice is Maya, does your exporting scripts support Maya?

Back when I was learning 3D on my own from the web I used 3dsmax, I really enjoyed it and its not until recently that I had decided to give it up because where I study they only teach Maya, and for that reason I have not used 3dsmax in at least 2 years.

I also have Photoshop and video editing/composition knowledge.

Aplying for the Animator position is also a possibility in the future, I have very little first hand experience with animating because most of the models I made were for games that already had their skeleton rigged and ready to be weighted.

Saludos.

#24 Mythos_Ruler

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  • Megas Philhellene
    (13,798 posts)

Posted 11 January 2010 - 08:57 AM

Does MAYA export to Collada (.dae)?
Michael D. Hafer [aka Mythos_Ruler]

Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
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#25 Crescento

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Posted 11 January 2010 - 09:24 AM

It seems so, there is a .DAE extension and the next dialog includes some COLLADA options.

#26 Mr. Bob

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  • Tiro
    (2 posts)

Posted 11 January 2010 - 06:44 PM

Are you guys supporting things like bump maps and specular maps?

Edited by Mr. Bob, 11 January 2010 - 07:18 PM.


#27 Ykkrosh

Ykkrosh

  • WFG Programming Team

  • Primus Pilus
    (4,869 posts)

Posted 11 January 2010 - 07:39 PM

They're not currently supported by the graphics engine. (It should be possible to add them, but the problem is making sure all the art is consistent and good in its use of the available features, and we also want it to be easy for inexperienced modders to make content that fits into the game, so there are fairly high costs to adding new features.)
Philip Taylor [aka Ykkrosh]

Wildfire Games Programmer
Contact me: philip@wildfiregames.com

#28 Jeru

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Posted 31 January 2010 - 07:20 AM

I edited the form instructions to make it updated (FOSS, not freeware) shorter (no need for discussion of perfection in game design) and less formal (for crying out loud, we're just a small team of volunteer game designers, not Swiss bankers).

Aviv Sharon [ aka Jeru ]

Wildfire Games 0 A.D. PR & Social Media Contributor
Contact me:
E-mail & Google Talk: aviv dot sharon at gmail dot com
MSN: lc_jerusalem at hotmail dot com
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#29 feneur

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Posted 31 January 2010 - 02:34 PM

Looks good to me :) And it's still long enough for most people who aren't really interested to give up reading halfway through, but now short enough for the interested people to actually read it all :) Nice improvement.

Erik Johansson [ aka feneur ]

Wildfire Games
Contact me: feneur@wildfiregames.com



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#30 Jeru

Jeru

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Posted 13 March 2010 - 07:33 PM

Revised the Web Developer job description to exclude the IPB/Wordpress bridge issue, a requirement which we have dropped from the spec for the new website.

Edited by Jeru, 13 March 2010 - 07:33 PM.

Aviv Sharon [ aka Jeru ]

Wildfire Games 0 A.D. PR & Social Media Contributor
Contact me:
E-mail & Google Talk: aviv dot sharon at gmail dot com
MSN: lc_jerusalem at hotmail dot com
Facebook, Twitter, LinkedIn


#31 feneur

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Posted 13 March 2010 - 07:44 PM

Ah, true. Good.

Erik Johansson [ aka feneur ]

Wildfire Games
Contact me: feneur@wildfiregames.com



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#32 GustavoUlate80

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Posted 03 April 2010 - 10:52 PM

Gustavo Ulate

e mail : GustavoUlate@yahoo.es

Desirable applications : can make maps (scenario editor) and made an installer for 0 ad ( can make installers )

Contact me at

http://www.wildfiregames.com/forum/index.p...opic=12917&st=0 Also please read comments/replies I put in there.

I might make new posts concerning this

I would be delighted if the 0 ad group would tell me what maps to make since I make beautiful maps if I take my time

Edited by GustavoUlate80, 03 April 2010 - 11:04 PM.


#33 WhiteTreePaladin

WhiteTreePaladin

  • WFG Programming Team

  • Primus Pilus
    (1,275 posts)

Posted 04 April 2010 - 12:44 AM

This is not the correct place to post applications. To submit an application, post a new thread in the applications forum here.
Brian [aka WhiteTreePaladin]

0 A.D. Gameplay and UI Developer

#34 Pyromaniac

Pyromaniac

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  • Tiro
    (4 posts)

Posted 16 July 2010 - 09:19 PM

Hello!

I'm a portable software developer over at PortableApps.com and I just wanted to tell y'all that I'm writing a launcher for this game. Someone requested it be made portable here and well, yeah (my comment is near the bottom).

I was just wondering, if, when its done, can I post the app in these forums?

Thanks!

JW Hough
Pyromaniac
Website under development.

#35 feneur

feneur

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Posted 18 July 2010 - 11:02 PM

Programmers: The info in the main post have just been updated on how to contribute to the game as a programmer. Hopefully it will now be easier for you to contribute. Feel free to go directly to http://trac.wildfire...rtedProgrammers for the info.


Quote

I was just wondering, if, when its done, can I post the app in these forums?
I'm not sure I personally see the value of a portable version of the game, but feel free to develop one and we'd be glad if you post it in these forums :) That's one of the beauties of Open Source after all - that implementations the original developers didn't think of/don't have the skills/time/interest to develop can still be developed by someone else with the skills/time/interest to do it.

Erik Johansson [ aka feneur ]

Wildfire Games
Contact me: feneur@wildfiregames.com



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#36 Pyromaniac

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  • Tiro
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Posted 23 July 2010 - 10:08 PM

View Postfeneur, on Jul 18 2010, 04:02 PM, said:

...feel free to develop one and we'd be glad if you post it in these forums :)

Great! I've finished the launcher, now I'm just waiting for this massive upload to finish...

#37 Julian94

Julian94

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  • Tiro
    (2 posts)

Posted 14 August 2010 - 03:35 PM

Ooops posted in the wrong place (y) :D

Edited by Julian94, 14 August 2010 - 03:40 PM.


#38 Gen.Kenobi

Gen.Kenobi

  • 0 A.D. Art Team

  • Centurio
    (703 posts)

Posted 24 December 2010 - 03:41 PM

Sorry to bump, but do you guys still looking for 3d artists?
Daniel Schubert [ aka Gen.Kenobi]

Wildfire Games 3d Artist
Contact me: daniel[at]wildfiregames.com


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#39 Kimball

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Posted 24 December 2010 - 04:39 PM

Absolutely! Feel free to apply, or you can just contact me directly via MSN: kimball.r {a} me.com

Rob Kimball
Scion Development Producer (Rise of the East)

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#40 Kimball

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Posted 18 January 2011 - 10:37 PM

*Added a work examples field - there's no reason why we should keep having to ask for this.

Rob Kimball
Scion Development Producer (Rise of the East)

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