(BTW, numenorean units would ideally be taller than others, I guess)
Citizen: They would be the economic unit, builders and gatherers. I suppose that, with Numenor being a "civilized" realm, the citizens would not be great at hunting and woodchopping, but could be great for mining and farming. They would be dressed in a Medieval, burguess-like manner. Another possibility would be to have them as more kind off rough guys, with rough clothes and the like, like a medieval farmer
Scout: Riding on fine numenorean steeds, these guys should be superior scouts, well able to outrun most horsemen and scouts in Middle Earth. He would be the scout unit (duhh
Banner-Bearer: Veteran warriors of the Island Kingdom, with the numenorean royal banner, they lead the brave dunedain to battle, and allow them to make formations. I suppose these guys would be tall, dressed in chainmail and helm, and a blue surcoat or tabard with the symbol of Numenor(which is the White Tree,I reckon).
Herald: The diplomatic unit for Numenor. I dont know what to say about this guy.
Guard: The guards of Numenor. Short spears and shields would be their equipment. However, i guess that, since Numenor was a rich kingdom, these soldiers would also be equiped with leather armour.
Spearman: Carrying a long spear, heavy shield and great morale, these men should be able to form a shieldwall, and are an ideal counter to cavalry. Low attack, yet great hitpoints. The level 1 version would ideally have a leather armour and cheap helm, level 2 with a more advanced leather armour and a tabard like the one of the banner-bearers. Perhaps they could also get nicer shield. Level 3 with chainmail, cool shield, the so said surcoat and a nice helm. Quite expensive.
Axeman: These warriors would battle with a two-handed axe. They could have some bonus against buildings, or infantry, to make them more unique. High attack, not so high hitpoints are the guidelines of these fellows. The evolution of exp levels should be similar to that of the spearman, but no shield. Expensive too.
Man At Arms: Men at Arms would be the most experienced fighters, with sword and shield. High morale, attack and hitpoints make these guys Middle Earth´s Spartans
The reason I rate swordsmen as more important troops is that, in the Unfinished Tales, in the Chapter "A Short Description of Numenor", it says that numenoreans had axes, spears and bows. Swords are not mentioned, except for the fact that the Dunedain had a guild that conserved the technology to make them. That leads me to think that swords are more expensive and/or valuable than the others, but still were present. Furthermore, in a chapter about the Gladden Fields, Tolkien mentions that some men had swords. Since by that time the Realms in Exile had not existed long enough to have changed their culture, I pressume that the Numenoreans did use swords, but to a lesser extent than other weapons.
Archer: Powerful bowmen, because of the Numenorean steelbows. They should be superior to most other archers of ME, with lots of damage and far reach. Expensive too. Again, the leveling should be similar to that of the spearman, albeit with no shield.
Knight: The knights should be very late game units, and very expensive, but extremely strong. I dont know how should they develop as they level up, since they are nobles and as such they have uber cool equipment from the start. Lances, beautiful helms (winged helms perhaps?) and heavy armour would be their so said "uber cool equipment". High stats, and great charge, almost cataphract-like.
Note: Some of you will probably tell me this unit is inacurate because Tolkien never mentioned dunedain fighting on horseback, and i am aware of it, but he did tell us that the Numenoreans boasted great steeds, and that they knew how to ride them. So, I guess that they DID use them for warfare, very limitedly, perhaps as bodyguards or such, and that the few riders they had were great, thanks to the advanced weaponry of the Numenoreans (im a "Completist", you see). Anyway, they must appear, for the sake of game balance, and because it is a pretty logic idea, after all. Thats why I said they should be expensive, to compensate for the fact that they did not use horsemen "officially".
Healer: The healer of Numenor should be superior to other mannish healers, because they had athelas and other useful plants (pipeweed came form numenor
Guard of Armenelos: Minas Tirith had Tower Guards, so Armenelos should get some too
Captain: Well, like other people´s captains, only with a numenorean look.
Then, for the equipment, they could have:
Work Cart: The middle point beetwen harvestin and using resources, nothing cool ´bout them.
Caravan: Used for trade, nothing special about them.
Ram: Again quite generic, but a ram is a ram, you know.
Catapult: Powerful siege weapons, well designed and manned by expert Numenorean enginers.
Fisher: The Numenoreans fished a lot, so this ships should be faster or cheaper than other civs ships.
Trader: Being the Dunedain known as Kings of the Sea, this ships should be able to transport more stuff than other similar ships
Warship: The Warship of Numenor is the King of the Sea, second in speed only to the Elven Vessels, and second to none in sturdiness. They trasport troops around. Again, I dont know how would they develop as they level up. Nicer sails, perhaps. Their weapons may be small balistas, kind of roman, and the men aboard the ship.
I know that my ideas are mostly very generic, but well, please dont blame me for that.
I am also aware that, until 0 A.D doesnt get released, you guys at TLA team cannot do a lot. However, I want to give you ideas (it is always good to keep da´brains working), and I enjoy doing so.
Hope you enjoy the read, and also hope some of my ideas get to the game itself
EDIT: Replaced "sobreveste" with tabard and/or surcoat, and removed the attacks against Google
Edited by GONdorman, 15 January 2009 - 01:43 PM.












