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#1 Wijitmaker

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Posted 11 July 2004 - 04:04 PM

Do you have a comment about what you have seen so far in the game? Would you like to see some changes?

If you have some constructive criticism, please post it here!

We can't guarentee that we can make the changes; but, if your point is a valid one... we just might. :D
Jason Bishop [ aka Wijitmaker ]

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#2 Argalius

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Posted 12 July 2004 - 10:50 AM

I think we haven't seen that much to say something. What have we seen, 2-3 screenshots. So if you would release some more screenies I think we could say better things to change.

#3 ZeZar

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Posted 12 July 2004 - 12:48 PM

Agree with Argi :D

Though there is one VERY annyiong thing ... UNITS ON WALLS!! I kind of dream of a game doing this well, and i hoped 0ad would be the first. But later on, as far as i know, you chancelled it :P WHY ?? :P

Also, check the clan MP thing, there are some suggestions conserning Multiplayer lobby, ladders and so on :D

Nice thread btw Jason :P
- Øyvind M.Tjøstheim

#4 fyhuang

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Posted 12 July 2004 - 01:29 PM

Going with some stuff I read on the site about formations being more useful, unit speed should probably be more useful as well. Instead of just having speed to travel from one side of the map to the other, speed should also be used to dodge attacks (or call it agility, or whatever) or something. Also you may want to have unit AI that can be set to on/off/partial. On being advanced AI where you don't have to micro-manage, partial being standard RTS stuff, and off being for those who have memorized every hotkey there is and want to micro-manage everything. Anyways, I'll give you more as I come up with them :D.
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#5 Aeros

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Posted 12 July 2004 - 05:30 PM

I'll go ahead and let you guys know that there should be some new screenshots by the end of this month :D
Bobby
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#6 deaconwar

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Posted 12 July 2004 - 11:34 PM

How do you guys guys think being able to use smilys in the game would affect it.
or being able to use smilys :D in the chat room
Don Mayes
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#7 phantom_rider2

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Posted 13 July 2004 - 12:24 AM

Diplomacy should be more then just "Ally, Neutral, or Enemy."

Maybe involve trading units as well as resources and maybe even territories, etc (like what I read about EE2, it has about everything as a possible trade).
phantom_rider2 | Creatrix Animatus | FPH

#8 Aeros

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Posted 13 July 2004 - 01:26 AM

Quote

Diplomacy should be more then just "Ally, Neutral, or Enemy."

Could you elaborate? :D What other modes could you have besides ally, neutral and enemy.
Bobby
Wildfire Games Artist, Scenario Design

#9 phantom_rider2

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Posted 13 July 2004 - 02:14 AM

I meant you should be able to do more things then just set your diplomatic stance, and tribute a few resources :D
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#10 Mythos_Ruler

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Posted 13 July 2004 - 04:35 AM

I do have to say, the prospect of tributing units and territories is intriguing.
Michael D. Hafer [aka Mythos_Ruler]

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#11 ZeZar

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Posted 13 July 2004 - 10:27 AM

The giving away unit thing is really working great in Empires, thought its not used much at all. I have played Empires A LOT (Not much anymore though) and i have used it maybe 5 times ...
- Øyvind M.Tjøstheim

#12 Argalius

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Posted 13 July 2004 - 11:31 AM

Maybe trading should be more important. Not that you just walk to something walk back and you have gold, no you should for example trade wood for food, food for gold and the otherway. This would be much realistic.

#13 fyhuang

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Posted 13 July 2004 - 03:06 PM

Great idea Argalius, you could, on Random Maps (if there are teams), not give every player an equal balance of resources, and force them to trade in order to get the resources they need.
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#14 Mythos_Ruler

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Posted 14 July 2004 - 12:45 AM

Argalius - that trading idea is most likely going to be implemented, I believe. :D To find out for sure, you'll have to DL the game when it comes out. :D
Michael D. Hafer [aka Mythos_Ruler]

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#15 Argalius

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Posted 15 July 2004 - 11:47 AM

And I will download it for sure :D

#16 Tahattus

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Posted 22 July 2004 - 06:54 PM

Amazing project. It really makes me cry. But yesterday i discovered that Mythos Ruler is a robot, so i don't have to worry about his superior AI.

--- Tahattian Ideas... ---

1) Weather: Maybe only in scenarios, you must put rain, snow...
o> Rpg Maker 2003 has an interesting weather. You can choose "light", "medium" or "strong" rain and snow. Also, instead of an object, "rain" is an effect that is "frozen" on the screen (let me see if you can understand): The rain follows the camera instead of rain everywhere; this is not that good at scenario design, but rain is rain and it'll reduce the lag.

2) Do not name units "swordsman", "archer", "cavalry boy" please! Search for their real names, like toxotes.

3) Your game seems to be almost exacly as AOK. You must create more new things. I liked the season idea. I hope that it'll affect farms, won't it?

4) Don't forget the statues, columns, shrines... those useless things are really useful.

5) :D fishing please... let the villies fish....

6) Some buildings are really big. There's no need to be "real sized" (I also mean 99% the original size... uh)

7) The rocks are amazing, but some trees seems to be made of plastic.

8) Sky. Put the sky option like Warcraft 3: It has an enormous number of skies, I think it's 20.

9) Caves! Enable the player to design caves.

10) What are the resources you can gather? Still the same, gold, wood and food?

11) Please, don't make a game like this:

o> "Skirmishers are good against toxotes, roman archers, roman cavalry, celt cavalry, infantry but THEY'RE NOT GOOD against celt archers, roman infantry..."

/\ Aok sucked because that's too hard! Aom was much simple: "Good against archers and cavalry".

I hope you've liked it.

12) And please... forget about this:

"Player 3: If you don't give me 10000000 of each resouce I'll go there and kill everyone..."

/\ Like that stupid AI on Aok.
Tahattus

| Race: Encarnation | Age: 2670 years old | Experience Level: 78 | Mana Elemental: Death | Reason of Existence: Cause fear, anger or pain |

Pray towards me.

#17 Aeros

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Posted 22 July 2004 - 07:23 PM

1) Yes, we have weather and it'll apear durring games (sometimes - based on the RMS if it allows it) usually durring a change to a season.
The way it's planned right now, there will be different intensities so it won't just be the same rain all the time, there could be drizzle, or a huge storm, it's all adjustable. There's also a few more weather types planned other than the ones you said :D

2)Each unit will have a unique name, along with a title of what class the unit is.
So it would be something like
Neyzedar Madi (Spearman)
______John Smith________

That's an example for the Persian Spearman unit, and ofcourse we won't be using "John Smith" as his name, I just can't think of any persian names off the top of my head right now.

3)No, It's not :D Read the FAQ.

6) The Building to Unit scale is about 0.66 to 1 (if 1 to 1 is realistic real world scale) So buildings are 2/3rds as big as they would be if they were proportionate to units on the map.

8) We will have a sky in the game for the purpose of scenarios and the campaign - otherwise you won't be seeing any sky in normal random map games.

9) Caves are a planned object for the editor, whether they'll make it in depends on if we'll have enough time to put them in. If not, don't worry. There'll be lots of regular "Community Bonus Packs" that'll add extra things to the game, like more editor-only units, new random maps, a new campaign, etc.

10) Food, Wood, Ore, Stone. Visually, Ore represents Gold, Copper, Tin, Iron... infact any type of metallic substance used by ancient civilizations to manufacture things. In the game, some ore might look like copper, some ore might look like gold, but there'll be no difference in how it'll be used in the game since it's all ore.

*There's also different methods planned for gathering ore, not just mining it from the ground (I think, but this is subject to change probably)
Bobby
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#18 Tahattus

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Posted 22 July 2004 - 10:37 PM

13) Buildings will attack with boiling oil or murderer holes?
PS: If "boiling oil" at least make it boil yellow and flaming red. aom's seems to be a "pepper shower".

Ore: Ugh name. Wouldnt "gold" be better? In aok and aom gold represents all the metal in the game.

14) Do not try to make the game as real as possible. Remember that reality sometimes sucks. I hope you dont create a limit of arrows an archer can carry...

15) I think that the name of the units would be better this way:

---------John Smith-------
------Neyzedar Madi-----
--------Spearman------
Tahattus

| Race: Encarnation | Age: 2670 years old | Experience Level: 78 | Mana Elemental: Death | Reason of Existence: Cause fear, anger or pain |

Pray towards me.

#19 Aeros

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Posted 22 July 2004 - 11:42 PM

We're not Age of Empires, thus we don't have to make minerals be represented by gold. And why represent something when you could just use the real thing?
Ore best represents mineral usage for a civilization as it's a loose term, thus we'll stick with it.

14) The game is historically acurate, not realistic. No RTS game is realistic. Eitherway our goal is to create a fun game, not "Extreme Roman Army and Civilization Manager Deluxe"
Bobby
Wildfire Games Artist, Scenario Design

#20 Mythos_Ruler

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Posted 23 July 2004 - 12:17 AM

LOL
Michael D. Hafer [aka Mythos_Ruler]

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