Geek377, on 21 January 2012 - 12:15 AM, said:
Suggestions for 0 A.D.
#1621
Posted 21 January 2012 - 03:57 AM
Wildfire Games Project Leader
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#1622
#1623
Posted 21 January 2012 - 11:16 PM
Jonathan Waller [ aka quantumstate ]
Wildfire Games AI Scripter
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#1624
Posted 21 January 2012 - 11:25 PM
quantumstate, on 21 January 2012 - 11:16 PM, said:
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
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#1625
Posted 22 January 2012 - 12:57 PM
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
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#1626
Posted 22 January 2012 - 12:58 PM
feneur, on 22 January 2012 - 12:57 PM, said:
You're not gonna flatten the side of a hill only 90% when building your house, you're gonna go all the way.
Wildfire Games Project Leader
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#1627
Posted 22 January 2012 - 01:46 PM
Mythos_Ruler, on 22 January 2012 - 12:58 PM, said:
Seriously though, I think that we shouldn't do full flattening even in the cases where you should be able to build, but more than a little flattening is needed. Mostly because it would look strange with well defined "pits" for the buildings and then the slope continues as before around it. But also since most buildings at least to some extent represent a multitude of individual buildings. But overall I do definitely agree that "full flattening" would be best, I just think there are cases when that would look worse than the alternatives. Preferably most maps should contain enough flat buildable areas for the problem to be minor.
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
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#1628
Posted 22 January 2012 - 01:49 PM
Quote
Terraces are flat, nay?
Wildfire Games Project Leader
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#1629
Posted 22 January 2012 - 02:05 PM
Mythos_Ruler, on 22 January 2012 - 01:49 PM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#1630
Posted 22 January 2012 - 02:12 PM
#1631
Posted 22 January 2012 - 06:26 PM
#1632
Posted 22 January 2012 - 08:10 PM
#1633
Posted 30 January 2012 - 11:32 AM
Edited by L'ethu, 30 January 2012 - 03:04 PM.
#1634
Posted 30 January 2012 - 11:55 AM
#1635
Posted 31 January 2012 - 10:28 PM
speaking of naming stuff, will the player be able to rename units in the editor for the purposes of design? for example, maybe renaming the Alexander the Great hero so that he's called Agamemnon for a Trojan War scenario?
#1636
Posted 01 February 2012 - 10:20 PM
feneur, on 22 January 2012 - 02:05 PM, said:
I say flat & foundations. Flat for the higher ground (considering from the center of the building) and foundations for the lower ground. The problem is that when the hill is flattened, the discrepance between two tiles reaches ridiculous values. The solution for this is to add a wall (fashioned alike the building) separating the flattened ground and the original hill ground. After all, we feel bad for both seeing those incredible terrain curves and those too high foundations.
Latin: Petrus Falco; Literally means 'Stone Hawk'.
English equivalent: ' Peter ';
Undergraduate Computer Scientist by UFCG
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#1637
Posted 02 February 2012 - 01:45 AM
#1638
Posted 02 February 2012 - 02:22 AM
#1639
Posted 02 February 2012 - 04:54 AM
#1640
Posted 02 February 2012 - 09:09 PM
Wildfire Games 3d Artist
Contact me: daniel[at]wildfiregames.com
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