Suggestions for 0 A.D.
#1701
Posted 18 March 2012 - 08:59 PM
Wildfire Games Project Leader
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#1702
Posted 18 March 2012 - 10:33 PM
personally, ive thought that the best way to make units stand on walls would be to have walls capable of garrisoning units, perhaps according to how long the wall is (i noticed in the editor that there's short, medium, and long walls). for example, a short wall could perhaps hold only one unit, a medium wall two, and a long wall three. technically, this would be unrealistic since, logically speaking, at least a dozen troops could fit on a single segment of wall, but it IS a video game after all
when it gets to that, id also personally recommend that units that are on walls can be hurt by attacking the wall with ranged units, receiving what is essentially splash damage, and that (appropriately), units that are standing on a wall should die instantly when the wall is destroyed. there could maybe even be a flailing animation for when they fall
also, sort of related, there should be a wilhelm scream somewhere in the game as a sound effect, just for the humor factor
#1703
Posted 18 March 2012 - 10:39 PM
Good. I wish they were 1 to 1. I'm happy with how they are now but if they were real size that would be even better.
If you want to fight about this: time and place.
#1704
Posted 18 March 2012 - 11:35 PM
#1705
Posted 19 March 2012 - 07:33 AM
oshron, on 18 March 2012 - 10:33 PM, said:
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Wildfire Games Programmer
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#1706
Posted 19 March 2012 - 10:15 AM
nocompile, on 18 March 2012 - 10:39 PM, said:
Good. I wish they were 1 to 1. I'm happy with how they are now but if they were real size that would be even better.
If you want to fight about this: time and place.
I agree, i prefer buildings larger
Latin: Petrus Falco; Literally means 'Stone Hawk'.
English equivalent: ' Peter ';
Undergraduate Computer Scientist by UFCG
Shotokan Karate Adept, 3rd Kyu (Green Belt) & Muay Thai initiate
#1707
Posted 19 March 2012 - 10:45 AM
quantumstate, on 18 March 2012 - 08:47 PM, said:
I totally agree!
Balancing should be watched at this stage to ensure high playability when hitting beta.
However, some things like 'allowed targets' can make a huge difference and are not implemented fully right now as far as I know.
Edited by FeXoR, 19 March 2012 - 10:47 AM.
Im Übrigen bin ich der Meinung, dass 0A.D. Auslöser braucht. (IMO 0A.D. needs triggers ASAP.)
#1708
Posted 19 March 2012 - 12:56 PM
Edited by Gothic, 19 March 2012 - 12:57 PM.
#1709
Posted 22 March 2012 - 07:37 AM
nocompile, on 18 March 2012 - 10:39 PM, said:
Good. I wish they were 1 to 1. I'm happy with how they are now but if they were real size that would be even better.
If you want to fight about this: time and place.
#1710
Posted 22 March 2012 - 08:19 AM
Gothic, on 19 March 2012 - 12:56 PM, said:
Here they are next to some Thespian Black Cloaks.
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
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#1711
Posted 22 March 2012 - 11:45 AM
hhyloc, on 22 March 2012 - 07:37 AM, said:
zoom out
Latin: Petrus Falco; Literally means 'Stone Hawk'.
English equivalent: ' Peter ';
Undergraduate Computer Scientist by UFCG
Shotokan Karate Adept, 3rd Kyu (Green Belt) & Muay Thai initiate
#1712
Posted 22 March 2012 - 12:26 PM
#1713
Posted 22 March 2012 - 02:03 PM
Mythos_Ruler, on 22 March 2012 - 08:19 AM, said:
#1714
Posted 22 March 2012 - 04:57 PM
Pedro Falcão, on 22 March 2012 - 11:45 AM, said:
This sounds like a jokey answer, but i am never sure to what extent on the internet, so I will treat it as a more serious comment anyway.
Zooming out isn't a good solution because units get too small to identify and select easily, graphics performance degrades and most importantly it takes longer to walk anywhere making the game feel sluggish.
Jonathan Waller [ aka quantumstate ]
Wildfire Games AI Scripter
Contact me: jonathanmarkwaller at gmail dot com
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#1715
Posted 22 March 2012 - 05:11 PM
Latin: Petrus Falco; Literally means 'Stone Hawk'.
English equivalent: ' Peter ';
Undergraduate Computer Scientist by UFCG
Shotokan Karate Adept, 3rd Kyu (Green Belt) & Muay Thai initiate
#1716
Posted 15 April 2012 - 01:24 AM
- Banner Carrier (increase attack on limited area, increase speed during formation , etc)
- Drummer / Trumpet Carrier (Increase attack during formation, defense on limited area, etc)
- VIP (example: Caesar, etc can be used to collect resources, increase attack & speed on formation, increase civilian productivity on its surrounding, low damage on attack, must be protected
) - More Animals please: Attack dogs?
Fried Banana, Steamed Banana, Banana Kolak, Nagasari, Banana Ceriping, and still many more delicious banana based cuisine.
#1717
Posted 15 April 2012 - 02:19 PM
majapahit, on 15 April 2012 - 01:24 AM, said:
- Banner Carrier (increase attack on limited area, increase speed during formation , etc)
- Drummer / Trumpet Carrier (Increase attack during formation, defense on limited area, etc)
- VIP (example: Caesar, etc can be used to collect resources, increase attack & speed on formation, increase civilian productivity on its surrounding, low damage on attack, must be protected
) - More Animals please: Attack dogs?
We already have attack dogs for the celts, they are trained from the kennel. Hero's should do similar stuff to what you mentioned but the aura bonuses aren't implemented yet.
Jonathan Waller [ aka quantumstate ]
Wildfire Games AI Scripter
Contact me: jonathanmarkwaller at gmail dot com
Support Wildfire Games!
#1718
Posted 15 April 2012 - 06:06 PM
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!
#1719
Posted 16 April 2012 - 10:00 PM
#1720
Posted 17 April 2012 - 12:39 AM
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