Suggestions for 0 A.D.
#1761
Posted 14 May 2012 - 09:04 AM
#1762
Posted 14 May 2012 - 04:53 PM
http://www.wildfireg...showtopic=14075
I hope they(the mod devs) add India, Khmer, Korea and Yayoi japan, maybe even the Diet Vet.
If they 0 AD adds more factions, i hope that at the very least, they add the Odrysian Kingdom and German tribes.
#1763
Posted 14 May 2012 - 06:31 PM
#1764
Posted 15 May 2012 - 10:16 AM
oshron, on 14 May 2012 - 06:31 PM, said:
I know you were surprised by our choice of name for Alpha 10, but maybe there's more to it than you think
0 A.D. Designer / Texturer / 3D Artist
Contact email: pureon{@}wildfiregames.com
#1765
Posted 15 May 2012 - 01:12 PM
#1766
Posted 15 May 2012 - 02:18 PM
#1767
Posted 15 May 2012 - 02:35 PM
#1768
Posted 15 May 2012 - 05:44 PM
fricus-mazighen, on 15 May 2012 - 02:18 PM, said:
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
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#1769
Posted 15 May 2012 - 07:04 PM
Have you thought about giving Hastati and Gaeroa 1 or 2 throwing spears(an ability with a minute or so cooldown)? Maybe to supplant this ability you should give Caetrati a charge bonus.
#1770
Posted 15 May 2012 - 07:16 PM
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#1771
Posted 15 May 2012 - 07:19 PM
#1772
Posted 18 May 2012 - 11:08 AM
1. running could add a more strategic aspect to battles
2. archers should work backwards when they're attacked by melee units
3.when building it is pleasant to watch the building get finished step by step ( i don't know if u get it , my english is horrible )
4. Death should be more realistic with blood (lots of blood)
5. you can add a victory hail or rushing hale , a kind of scream that units will do once engaging a battle
6. it's funny to watsh but animal should not moonwalk xD
(and by the way are you guys planning for an interaction with the terrain ? )
#1773
Posted 18 May 2012 - 05:41 PM
#1774
Posted 18 May 2012 - 07:43 PM
#1775
Posted 18 May 2012 - 11:30 PM
OrganicHallucinosis, on 15 May 2012 - 07:04 PM, said:
This. Especially when it comes to phalanxes of units, the Romans didn't expect to win the melee head-on on even ground, thus they started throwing spears before the charge to throw the phalanx into disarray. Also, they employed flanking heavily.
#1776
Posted 20 May 2012 - 01:03 AM
Also, could something be implemented that would make gatherer units move more slowly when they're carrying resources? It would teach the stupid AI a lesson for not dropping off their loads before sending their units to attack me if their army has to travel at a snails pace because they didn't.
Edited by chaosislife, 20 May 2012 - 01:08 AM.
#1777
Posted 20 May 2012 - 02:58 AM
#1778
Posted 20 May 2012 - 04:41 AM
fricus-mazighen, on 18 May 2012 - 11:08 AM, said:
Disagree in multiple ways. While there are definite exceptions, much of the crowd this game attracts is used to RTS games with little to no blood like Age of Empires (I'm one of them and prefer it that way). It allows the game to be played by a younger audience. It also avoids attracting weirdos getting a kick out of slaughtering civilizations they think of as the "other." Since the game has a tendency to be somewhat educational (lots of research is put into the game to get real military units, timeline, etc.), it makes sense to go for a broader audience.
Also, realistic death requires more animation resources, which is great for high budget games, but this is an open source game.
“There is nothing impossible to him who will try.”-Alexander the Great
#1779
Posted 20 May 2012 - 08:02 PM
daudbinbutrus, on 20 May 2012 - 04:41 AM, said:
Also, realistic death requires more animation resources, which is great for high budget games, but this is an open source game.
adding animation isn't proper to high budget games , i mean you can look to a game like battle realms , great combat phases with great animations , so maybe applied to a game like 0 a.d it could make a cracker
#1780
Posted 21 May 2012 - 01:45 AM
fricus-mazighen, on 18 May 2012 - 11:08 AM, said:
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Wildfire Games Programmer
Contact me: ben@wildfiregames.com
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