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Suggestions for 0 A.D.


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#1781 fricus-mazighen

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Posted 21 May 2012 - 08:28 AM

View Posthistoric_bruno, on 21 May 2012 - 01:45 AM, said:

Not sure what you mean by this?

i've seen this in battle realms , for example you can add movable rocks that can be pushed and throwed on the enemy's troups , specially when it comes to skirmish battles , or you can burn a forest (in a siege situation for example) , that king of things (infect a terrain to make it not suitable for farming , actually rome did this to carthage ) :)

#1782 Thorfinn the Shallow Minded

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Posted 21 May 2012 - 10:40 AM

This is just one thought, but perhaps there could be a part 1.5 for 0 A.D. In this part, the Achaean League, Macedonia (from the times of Philip the V and Perseus), the Aetolian League, the Seleucids, possibly the Illyrians, Carthaginians, Romans, Ptolemies, Celts, Iberians, and Maccabees could be included.
To win, we must endeavour to be the stronger of the two at the point of impact. Our only hope of this lies in making our own choice of operations, not in waiting passively for whatever the enemy chooses for us."—Schlieffen

#1783 FeXoR

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Posted 21 May 2012 - 12:47 PM

View PostsopeyFTW, on 20 May 2012 - 02:58 AM, said:

i have a few things to ask though. can you please stop the A.I spamming forts EVERY WERE! its so cheap, limit the forts to 2-3 max to fix this.

I say: Don't limit anything, balance it...

Edited by FeXoR, 21 May 2012 - 12:55 PM.

Posted Image Im Übrigen bin ich der Meinung, dass 0A.D. Auslöser braucht. (IMO 0A.D. needs triggers ASAP.)

#1784 Spahbod

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Posted 21 May 2012 - 01:02 PM

View PostFeXoR, on 21 May 2012 - 12:47 PM, said:

I say: Don't limit anything, balance it...

Completely agree. And what AI is doing is defending itself and as far as i know, it has all the rights to do that. It has a good economy so it builds as much forts as it likes.
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#1785 daudbinbutrus

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Posted 21 May 2012 - 02:32 PM

View PostLion.Kanzen, on 20 May 2012 - 05:36 AM, said:

but in age of empires have rotten corpses. and many gamesyou enable or disable the blood

Agreed there, and in that case it makes some sense. Although I prefer the option to enable gore (initially off) rather than to turn gore off (it makes more sense to allow players to turn it on if they really want it rather than have players that don't want it be turned off or have to see it first). Also, it's still easier to leave it out because that allows parents not to worry if their kid will turn it on.

Personally, somewhat more realistic deaths aren't a problem to me. Rotting corpses in AoE Online (and by rotting I mean sudden change to bones and then disappearing lol) and fly corpses in AoE3 weren't really an issue to me.

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#1786 being of darkness

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Posted 21 May 2012 - 06:27 PM

another good thing would be to be able to conceal units when you are marching in forests so you could set traps and the enemy too, also when you check the reveal option it should reveal only the terrain not what the enemy does, unless there are units nearby, something like the fog of war in aom

#1787 Alpha of the Eagles

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Posted 21 May 2012 - 09:15 PM

Make the current "Hellenes" into another city-state, like Theban or Corinth. They were pretty prominent.
"One more such victory, and I shall be utterly undone." - Phyrrus of Epirus after the battle of Heraclea.

#1788 Mythos_Ruler

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Posted 21 May 2012 - 10:50 PM

View PostAlpha of the Eagles, on 21 May 2012 - 09:15 PM, said:

Make the current "Hellenes" into another city-state, like Theban or Corinth. They were pretty prominent.
I have plans within plans. ;)
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0 A.D.

#1789 Mythos_Ruler

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Posted 21 May 2012 - 11:43 PM

View PostLion.Kanzen, on 21 May 2012 - 11:38 PM, said:

i think ar too many hellenic factions, in a Ramdom map the possibility to pick a Hellenic Faction are to high.
"Random" doesn't have to be completely random.
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#1790 Mythos_Ruler

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Posted 22 May 2012 - 12:16 AM

View PostLion.Kanzen, on 21 May 2012 - 11:47 PM, said:

what you mean? :stinker:
Meaning we don't have to have it so that all civs have an equal chance of being chosen.
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#1791 oshron

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Posted 22 May 2012 - 02:18 AM

View Postdaudbinbutrus, on 21 May 2012 - 02:32 PM, said:

Agreed there, and in that case it makes some sense. Although I prefer the option to enable gore (initially off) rather than to turn gore off (it makes more sense to allow players to turn it on if they really want it rather than have players that don't want it be turned off or have to see it first). Also, it's still easier to leave it out because that allows parents not to worry if their kid will turn it on.

Personally, somewhat more realistic deaths aren't a problem to me. Rotting corpses in AoE Online (and by rotting I mean sudden change to bones and then disappearing lol) and fly corpses in AoE3 weren't really an issue to me.
in AOM, there was a spatter of blood that appeared and the body itself would slowly sink into the ground and disappear, leaving behind an impression of the body (kinda like a colored-in version of the chalk lines you see at crime scenes) which eventually fades out into a skeleton and disappears. it could perhaps be something ike this

View PostAlpha of the Eagles, on 21 May 2012 - 09:15 PM, said:

Make the current "Hellenes" into another city-state, like Theban or Corinth. They were pretty prominent.
i still think that there should be just the two BC hellenic factions--the Macedonians and the Poleis/Hellenes--with the latter splitting into four major city-states: the Athenians, the Spartans, the Syracusans, and some other faction (whichever city-state was next-important after the first three, like the Thebans), with less-influential peoples being included as unimportant units, like the thracians that are already in the game, or as the "minor factions" that are being discussed elsewhere. then in part 2, just one other hellenic faction--the Byzantines--would be included
Hey! Check out the plans for my mythology mod on my site! Post input and comments in the discussion thread!

#1792 oshron

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Posted 22 May 2012 - 08:45 AM

View PostLion.Kanzen, on 22 May 2012 - 02:23 AM, said:

helleno-roman faction.
okay, a quote-unquote "hellenic" faction :rolleyes: iirc, the byzantines were really just greeks who considered themselves romans, and were ethnically distinct from teh romans themselves. my point remains, though: i personally think that, in terms of representation for greece, there should be the Macedonians and Hellenic Poleis in part 1 and the Byzatines in part 2

now, speaking of part 1 and part 2, those two are going to be put together, right? so, for example, the BC period Macedonians could face off against AD period Huns, instead of being limited to only facing civilizations from their respective periods? because, as unhistorical as it is, i think it would be terrible if the BC civilizations couldnt fight the AD civilizations in random maps and user-made scenarios (as a note, it would also be useful for scenario design if, for example, you wanted to include just a random roman village in imperial rome, but wanted to make it look different from the big cities, so you could use the Pre-Imperial Roman civilization for the village and the Imperial Roman civilization for the city
Hey! Check out the plans for my mythology mod on my site! Post input and comments in the discussion thread!

#1793 feneur

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Posted 22 May 2012 - 03:33 PM

Quote

now, speaking of part 1 and part 2, those two are going to be put together, right? so, for example, the BC period Macedonians could face off against AD period Huns, instead of being limited to only facing civilizations from their respective periods? because, as unhistorical as it is, i think it would be terrible if the BC civilizations couldnt fight the AD civilizations in random maps and user-made scenarios (as a note, it would also be useful for scenario design if, for example, you wanted to include just a random roman village in imperial rome, but wanted to make it look different from the big cities, so you could use the Pre-Imperial Roman civilization for the village and the Imperial Roman civilization for the city
Yup, this should all be possible eventually yeah :)

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#1794 Veridagorin

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Posted 23 May 2012 - 01:03 AM

will 0 AD have technology trees like in age of empires that you can view when you are choosing civ and in game?

#1795 AuroN2

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Posted 23 May 2012 - 02:38 AM

If you chuck a look at the current tech tree status
They are basicly all the same, >.<
Tech is going to be by the looks of it much more unique than aoe, like you can only grab one, but its cumulative.
Like on a map with bnarely any ore but a tonload of trees, you'll get the lumberjack upgrade every time, then sell that for metals.
ETC ETC.
So it would be dificult to draw it up, though i imagine at a later stage there will be alot more tech unique to each faction.

------------------------------------------------------------------------------------------------------------------------

Also i would love to have cumulative repeatable "upgrades" that are temporary buffs
Like as romans you could decree a state of emergency, making infntry units (non elite) train faster and a bit cheaper, but have like 10 hp less per unit or something.
And the celts/gauls could have a raise warhost but it does the same instead it doesnt train faster and make them weaker, but it makes all gathering much slower
ETC ETC. #2

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#1796 historic_bruno

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Posted 23 May 2012 - 04:21 AM

View Postfricus-mazighen, on 21 May 2012 - 08:28 AM, said:

i've seen this in battle realms , for example you can add movable rocks that can be pushed and throwed on the enemy's troups , specially when it comes to skirmish battles , or you can burn a forest (in a siege situation for example) , that king of things (infect a terrain to make it not suitable for farming , actually rome did this to carthage ) :)
Oh, I don't think we'll do that. Terrain will mostly be for looks and pathfinding like it is now, the only exception I know is a possible "farmland" terrain which will enhance farming behavior. While you could have more player-terrain interaction I think it just adds complexity and not much to the gameplay on top of everything else.

View PostVeridagorin, on 23 May 2012 - 01:03 AM, said:

will 0 AD have technology trees like in age of empires that you can view when you are choosing civ and in game?
Hopefully :)
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#1797 Alpha of the Eagles

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Posted 23 May 2012 - 06:38 AM

http://trac.wildfire....com/ticket/657

Would it be possible to add a layer to the UI where you can toggle a button and show all merchant paths, rallypoints and paths for the gatherers in different color? Would be helpful for strategic placement of buildings.
"One more such victory, and I shall be utterly undone." - Phyrrus of Epirus after the battle of Heraclea.

#1798 fricus-mazighen

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Posted 23 May 2012 - 10:13 AM


this is what i'm talking about :)

#1799 Mythos_Ruler

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Posted 23 May 2012 - 08:58 PM

Looks like serious overkill.
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#1800 fricus-mazighen

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Posted 23 May 2012 - 09:18 PM

View PostMythos_Ruler, on 23 May 2012 - 08:58 PM, said:

Looks like serious overkill.

if could be a great gameplay feature , don't you think ? xD




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