Suggestions for 0 A.D.
#1901
Posted 22 August 2012 - 05:35 AM
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion a.k.a. Zachary Skaggs
#1902
Posted 22 August 2012 - 12:14 PM
mdfx, on 22 August 2012 - 02:46 AM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#1903
Posted 25 August 2012 - 12:04 AM
feneur, on 22 August 2012 - 12:14 PM, said:
I can see why that would be more helpful. I will try to replicate it and post better details in the proper forum. Was with the development version a couple weeks ago. It was only one scenario and I could set the trade cog's route but it would only go to the other dock and then wait there. Would have to send it back and forth manually.
#1905
Posted 26 August 2012 - 07:58 PM
zoot, on 26 August 2012 - 06:59 PM, said:
Wildfire Games Programmer
Contact me: deiz@wildfiregames.com
#1907
Posted 31 August 2012 - 01:28 PM
edit: also... I'm always scared by those spooking siege weapons moving around on the map all by their own.
I think historicaly humans were necessary to make ie. a balista be in use, I stoped believing in ghost stories.
Edited by alkazar-ipse, 31 August 2012 - 01:34 PM.
#1908
Posted 31 August 2012 - 04:50 PM
alkazar-ipse, on 31 August 2012 - 01:28 PM, said:
edit: also... I'm always scared by those spooking siege weapons moving around on the map all by their own.
I think historicaly humans were necessary to make ie. a balista be in use, I stoped believing in ghost stories.
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#1909
Posted 31 August 2012 - 04:56 PM
Edited by zoot, 31 August 2012 - 04:57 PM.
#1910
Posted 02 September 2012 - 06:13 PM
I also suggest turning off the decals on the previews because they aren't really part of the building.
Edited by zoot, 02 September 2012 - 06:23 PM.
#1911
Posted 02 September 2012 - 06:21 PM
Edited by lilstewie, 02 September 2012 - 06:21 PM.

#1912
Posted 02 September 2012 - 06:39 PM
zoot, on 02 September 2012 - 06:13 PM, said:
I also suggest turning off the decals on the previews because they aren't really part of the building.
lilstewie, on 02 September 2012 - 06:21 PM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#1913
Posted 02 September 2012 - 06:48 PM
When you guys start it a long ways from now. I'm going to suggest.
Edited by lilstewie, 03 September 2012 - 05:38 AM.

#1914
Posted 07 September 2012 - 04:04 PM
feneur, on 31 August 2012 - 04:50 PM, said:
I'm not asking that the siege engines have a munition count, or a scalable speed according to people pushing it. My request is purely graphic (visual), not semantic.
It's not about ability to be captured, though I think when the time comes for buildings, siege weapons should definatly show the same feature,
but just about my eye that sees a piece of wood walking around...
I mean, as You truely say: you HAVE TO simplifie. If one wants a simulation, your ranged attacks should be hurting your own melee units.
And as other people suggested, you'de have to add lots of resource types: honey, milk, salt, pillows, shoes... (fill in the blanc with what ever objects existed at that time)
It's a game, but i think animating a walking unit next to a siege engine shoulndt be too much to ask. I mean even if its temporarly an already existing unit in worker mode next to it only walking along.
furthermore the gathering point is already implemented for civic centers, barracks and forts, i think sheep should be gatherable. PS: it sucks that hunters have to shoot 300 javelos at a DOMESTIC sheep to kill it.
#1915
Posted 07 September 2012 - 04:19 PM
Quote
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#1916
Posted 07 September 2012 - 10:34 PM
pieces of wood still spooking
#1917
Posted 11 September 2012 - 02:31 PM
#1918
Posted 11 September 2012 - 07:55 PM
I prefere having them later and better. Not some of those crappy campaigns u get in some games.
(games which are intended for multiplayer, granted), but still IF campain, do something worth it...
#1919
Posted 11 September 2012 - 08:15 PM
1-yes
2-no
3-need food (once team resource sending will be able)
4-need wood
5 need metal
etc (dont make too many, unusefull things as they did in AoE, but some of them like 15-"wololoooo" or 21-"haha" were quite good to express your emotions sparing many bad words...)
#1920
Posted 16 September 2012 - 10:55 AM
This comes to my second suggestion. Replace Xenophon with a more patriotic Athenian. Two good ideas are Iphikrates and Alkibiades.
Another far to short article is Perikles's. It hardly says anything about his life and service to Athens.
The final article I suggest that you update is Britomartos's. In this article it merely tells about a well armored Celt challenging the Roman army to a duel. The Roman man of the hour kills him with ease. Perhaps either the article should sound more biased toward the Gaelic fellow or another hero should be found. I prefer the latter.
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