Suggestions for 0 A.D.
Posted 16 September 2012 - 07:23 PM
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Posted 17 September 2012 - 11:03 AM
If he is in atlas he should be a cavalry unit since he was an aristocrat. The Xenophon unit would be far more excellent for Iphikrates.
Posted 18 September 2012 - 12:57 AM
Posted 23 September 2012 - 07:30 AM
And as for the makedonian library, i say just make it so you can research alot of non-standard upgrades there, as opposed to foreign tech. besides, some of that foreign tech might only work on that faction given it has structures, units and heroes to be affected, seperate ones, than makedonians have, so it'd be a headache to implement.
Veni, Vedi, Nedi, Sedi.
I came, I saw, I went back to get a sweater.
Posted 23 September 2012 - 07:37 PM
Edited by oshron, 23 September 2012 - 07:38 PM.
Posted 24 September 2012 - 05:31 PM
1 Before build house player by pressing some key can choose style.
2 Player сan be planted forests
3 Remove options of construct troops to walk, it slows movement.
4 Control units and buildings on pause,after pause they will work.(like a Warhammer 40 000 dawn of war)
5 Unite units in the group(like a Sins of a Solar Empire)
Posted 25 September 2012 - 09:20 PM
Posted 25 September 2012 - 10:23 PM
Posted 26 September 2012 - 12:26 AM
Posted 26 September 2012 - 12:36 AM
Posted 26 September 2012 - 01:03 AM
also, an idea occurred to me recently for a Part 2 civilization the other day. i was looking up the historical Kings of the Britons and noticed that the first one began around 9 AD. according to legend, King Arthur died at the Battle of Camlann around 537 or 539 AD. i'm not saying that an Arthurian civilization should necessarily be included, but maybe an Anglo-Saxon civ could be included with some editor-only units for Arthur, his court, and figures related to Arthurian myth (like the Questing Beast and the Green Knight, for instance, which are overtly fantastical as opposed to just folkloric), and the Court of Camelot could be included as an editor-only Wonder. there could even be a campaign focusing on Arthur as a historical person which pits him, leading the Brythonic Celts from Part 1, against the invading Anglo-Saxons
Posted 26 September 2012 - 01:49 AM
Posted 26 September 2012 - 01:59 AM
what do you think of my second idea? i'd just like to get some input on that
Posted 26 September 2012 - 03:14 AM
Posted 26 September 2012 - 07:38 AM
Posted 27 September 2012 - 01:52 PM
Posted 30 September 2012 - 10:41 AM
That (one overpowered unit) might be a problem with e.g. war elephants and Iberian ranged elite cavalry. They can only fill the role (siege like) when dealing enough damage to structures but will then be overpowered against units if units have no high armor against crush damage (as it is now). Similar thing with other siege weapons. Guess buildings should have less crush armor while units should get more crush armor (compared to as it is now).
Edited by FeXoR, 30 September 2012 - 10:50 AM.
Posted 30 September 2012 - 10:49 AM
Posted 30 September 2012 - 12:01 PM
In general I agree with you.
Edited by FeXoR, 30 September 2012 - 12:01 PM.
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