Thorfinn the Shallow Minded, on 16 September 2012 - 10:55 AM, said:
Suggestions for 0 A.D.
#1921
Posted 16 September 2012 - 07:23 PM
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#1922
Posted 17 September 2012 - 11:03 AM
Quote
If he is in atlas he should be a cavalry unit since he was an aristocrat. The Xenophon unit would be far more excellent for Iphikrates.
#1923
Posted 18 September 2012 - 12:57 AM
Mythos_Ruler, on 16 September 2012 - 07:23 PM, said:
#1924
Posted 23 September 2012 - 07:30 AM
And as for the makedonian library, i say just make it so you can research alot of non-standard upgrades there, as opposed to foreign tech. besides, some of that foreign tech might only work on that faction given it has structures, units and heroes to be affected, seperate ones, than makedonians have, so it'd be a headache to implement.
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#1925
Posted 23 September 2012 - 07:37 PM
Edited by oshron, 23 September 2012 - 07:38 PM.
#1926
Posted 24 September 2012 - 05:31 PM
1 Before build house player by pressing some key can choose style.
2 Player сan be planted forests
3 Remove options of construct troops to walk, it slows movement.
4 Control units and buildings on pause,after pause they will work.(like a Warhammer 40 000 dawn of war)
5 Unite units in the group(like a Sins of a Solar Empire)
#1927
Posted 25 September 2012 - 09:20 PM
#1928
Posted 25 September 2012 - 10:23 PM
fricus-mazighen, on 25 September 2012 - 09:20 PM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
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#1929
Posted 26 September 2012 - 12:26 AM

#1930
Posted 26 September 2012 - 12:36 AM
lilstewie, on 26 September 2012 - 12:26 AM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
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#1931
Posted 26 September 2012 - 12:39 AM
Okay, just curious.

#1932
Posted 26 September 2012 - 01:03 AM
feneur, on 26 September 2012 - 12:36 AM, said:
also, an idea occurred to me recently for a Part 2 civilization the other day. i was looking up the historical Kings of the Britons and noticed that the first one began around 9 AD. according to legend, King Arthur died at the Battle of Camlann around 537 or 539 AD. i'm not saying that an Arthurian civilization should necessarily be included, but maybe an Anglo-Saxon civ could be included with some editor-only units for Arthur, his court, and figures related to Arthurian myth (like the Questing Beast and the Green Knight, for instance, which are overtly fantastical as opposed to just folkloric), and the Court of Camelot could be included as an editor-only Wonder. there could even be a campaign focusing on Arthur as a historical person which pits him, leading the Brythonic Celts from Part 1, against the invading Anglo-Saxons
#1933
Posted 26 September 2012 - 01:49 AM
oshron, on 26 September 2012 - 01:03 AM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
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#1934
Posted 26 September 2012 - 01:59 AM
feneur, on 26 September 2012 - 01:49 AM, said:
what do you think of my second idea? i'd just like to get some input on that
#1935
Posted 26 September 2012 - 03:14 AM
feneur, on 25 September 2012 - 10:23 PM, said:
There are a lack of people interested in implementing gameplay features? That seems like the opposite of how it should be. I guess I'm biased since I dislike graphics programming. Can you really not find people interested in doing something as simple as javascript to add stuff they have wanted to see in games? IIRC the world is loaded with people who can't use compiled languages but really want to design game mechanics. I'm surprised more haven't popped up here.
#1936
Posted 26 September 2012 - 07:38 AM
#1937
Posted 27 September 2012 - 01:52 PM
MoLAoS, on 26 September 2012 - 03:14 AM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
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#1938
Posted 30 September 2012 - 10:41 AM
feneur, on 26 September 2012 - 12:36 AM, said:
That (one overpowered unit) might be a problem with e.g. war elephants and Iberian ranged elite cavalry. They can only fill the role (siege like) when dealing enough damage to structures but will then be overpowered against units if units have no high armor against crush damage (as it is now). Similar thing with other siege weapons. Guess buildings should have less crush armor while units should get more crush armor (compared to as it is now).
Edited by FeXoR, 30 September 2012 - 10:50 AM.
Im Übrigen bin ich der Meinung, dass 0A.D. Auslöser braucht. (IMO 0A.D. needs triggers ASAP.)
#1939
Posted 30 September 2012 - 10:49 AM
FeXoR, on 30 September 2012 - 10:41 AM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#1940
Posted 30 September 2012 - 12:01 PM
feneur, on 30 September 2012 - 10:49 AM, said:
feneur, on 30 September 2012 - 10:49 AM, said:
In general I agree with you.
Edited by FeXoR, 30 September 2012 - 12:01 PM.
Im Übrigen bin ich der Meinung, dass 0A.D. Auslöser braucht. (IMO 0A.D. needs triggers ASAP.)
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