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#41 Aeros

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Posted 21 August 2004 - 03:30 AM

Quote

Another idea is something very similar to AoE, and that would be unique units, only this time you could have more than one for each faction.

Each of the 6 civilizations in the game are unique in gameplay and units to eachother. That means we don't re-use units in other civilizations, and the Hellenes spearman (Hoplite) will look and act differently from the Persian spearman (Neyzedar Madi). This is obviously a nightmare for balance :) but thats why people hold things like alpha and beta tests.
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#42 clueless_guy2

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Posted 21 August 2004 - 03:47 AM

absolutely fantastic!!! that's something i have not seen in ANY game as of yet. That was one of the reasons why i lost my interest in AoE... the fact that they recycled madly... i hope this also includes different types of siege weoponry, but, i can see how much more time consuming that can be (since many factions just copied the others), and altogether inconceivable.
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#43 Jeru

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Posted 21 August 2004 - 12:17 PM

Having more than one kind of house is a great idea. The bigger ones could also cost more, be more vulnerable...

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#44 CrazyThumbs

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Posted 21 August 2004 - 12:35 PM

@clueless guy2 - if you read the articles on the civilazations it says that the cartagians will have the biggest selection of units because they can hire mercenaries.

#45 CodeOptimist

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Posted 21 August 2004 - 03:47 PM

@cluelessguy_2: Yeah, I agree; AoE and AoK got a little repetitive after a while, since all civs had the same units and buildings for the most part. AoK improved a little, with unique culture art and unique units, but it's still nothing like a game with *completely* unique civs. :)
AoM had completely unique civs, but it seems like a lot of people complain about balancing issues :D
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#46 Nawen

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Posted 21 August 2004 - 07:02 PM

Not sure if it has already been mensjoned but how about putting in some of the seven wonders? (And I know that the pyramids are one of them but they are used all the time, maybe like the hanging garden of Babylon or the statue of Zews on the Olympys?)
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#47 Aeros

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Posted 21 August 2004 - 07:41 PM

We've compiled a list of 28 (and counting) wonders of the world that are appropriate to 0 A.D.'s time period. However I am 99% certain that not all of them will make it into the game, atleast in it's initial release, simply due to the sheer volume of work they require.

Though we've got 1 wonder already finished, and more to come.
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#48 Nawen

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Posted 22 August 2004 - 07:53 AM

Nice, can't wait until 0ad is finished :) :D
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#49 ZeZar

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Posted 22 August 2004 - 02:13 PM

CodeOptimist, on Aug 21 2004, 03:47 PM, said:

@cluelessguy_2: Yeah, I agree; AoE and AoK got a little repetitive after a while, since all civs had the same units and buildings for the most part. AoK improved a little, with unique culture art and unique units, but it's still nothing like a game with *completely* unique civs. :)
AoM had completely unique civs, but it seems like a lot of people complain about balancing issues :P
Oh Nate ... think about Empires Dawn of the Modern World .... 9 different civs, :D !!
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#50 Argalius

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Posted 31 August 2004 - 07:10 AM

I thought about this very long (5 min. :) ) And I thought this feature would be cool.

That horses can walk in deeper water than infantry and siege, I don't know if it's possible to create, but I think it's pretty cool :D

#51 Centurion_13

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Posted 31 August 2004 - 07:24 AM

actually that would be cool, you may block up shallow areas with towers but not notice the deepr parts allowing horsie raids
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#52 Aeros

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Posted 31 August 2004 - 05:43 PM

That likely won't be very hard to do, Argalius :) We'll definatly be experiamenting with that durring playtesting.
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#53 Argalius

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Posted 01 September 2004 - 10:38 AM

Cool!

#54 Centurion_13

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Posted 01 September 2004 - 11:01 AM

Collateral damge please!
so when you have a heap of archers shoot into a crowd they do damge to units the arrows hit if its not their target.

like when you turn collateral damge on in aom
It makes archers sooo much more effective! and realistc.
allied damage should be optional for offline but online shouldnt be used, unless those settings are made by the host so everyone gets the same settings.
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#55 Quacker

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Posted 01 September 2004 - 12:15 PM

LOL, that was debated back and forth a lot when I was still on the team...I don't know of the final decision, but I'm pretty sure collateral damage as far as arrows are concerned won't be in the game.

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#56 Centurion_13

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Posted 01 September 2004 - 12:36 PM

NNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO :D :)

LETS JUST LEAVE IT AT THAT, why not....it so cool please put it in please please please make it optional please please please
Shan Coster [AKA Centurion_13]
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#57 Mythos_Ruler

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Posted 01 September 2004 - 06:55 PM

I was unaware that "collateral damage" was an option in AOM . . . . . . . . . . .
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0 A.D.

#58 Aeros

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Posted 01 September 2004 - 07:08 PM

From what my poor memory can recollect of the design document, archers have 2 modes of fire. One is volley (aka shoot a ton of arrows at a concentrated group and do damage to all or most of them, kinda like the archer model in Rome Total War), and the main one is the standard aim at a target and fire.

Just like with all of our wacky and seemingly innovative ideas, we have to test these out in-game to see how much of an advantage, disadvantage, or nuisance they'll be, so we can't promise everything.
Bobby
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#59 TrashA

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Posted 02 September 2004 - 03:34 AM

about the horses standing in deeper water then non horse units. well, thats kinda unfair for civs with bad horse units. imagin my army of horse archer units standing in deep water and killing your nicly formed army and you cant do a thing about it except run, while i mow down your units. :) Not a nice sight for you to see.

#60 Aeros

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Posted 02 September 2004 - 04:09 AM

And that's one of the many things we have to test and balance for, which we'll do when testing starts.
Bobby
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