IPB Style© Fisana

Jump to content


Suggestions for 0 A.D.


  • Please log in to reply
2128 replies to this topic

#821 Brightgalrs

Brightgalrs

  • Community Members
    PipPip

  • Sesquiplicarius
    (114 posts)

Posted 17 January 2009 - 07:40 PM

Quote

And when the person in question has got moderator privileges it can be dangerous too
Would be an abuse of power... wouldn't it?
Robert Schultz [ aka Brightgalrs ]
Contact me: RobertSchultz@gmail.com
MSN Account: ChaosRobie@yahoo.com

#822 feneur

feneur

  • 0 A.D. Project Leader

  • Cartographer of imaginary worlds
    (7,062 posts)

Posted 17 January 2009 - 07:48 PM

Depends on what he does (y) But in any case, my point is that while calling someone an idiot isn't enough reason for banning or stuff things like this adds up, so please be more polite here on the forums than you'd be in the real world among people you know. It's not as easy to know if you should take something as a joke or an offense on the internet as in the real world where there are more than words to carry meaning (smilies only do part of the job after all, and may still be interpreted differently).

Erik Johansson [ aka feneur ]

Wildfire Games
Contact me: feneur@wildfiregames.com



Support Wildfire Games!


#823 Kimball

Kimball

  • 0 A.D. Art Team

  • Rise of the East
    (1,615 posts)

Posted 17 January 2009 - 10:30 PM

I see you point, how it could be made to be simple, but I have to agree with Bobby on this one. Like I said, it would be a cool twist in a scenario situation, but I don't want to have to worry about losing half of my nation to a revolution.

Rob Kimball
Scion Development Producer (Rise of the East)

Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image


#824 Belisarivs

Belisarivs

  • Community Members
    PipPipPipPipPip

  • Centurio
    (756 posts)

Posted 17 January 2009 - 10:37 PM

View PostBrightgalrs, on Jan 17 2009, 08:40 PM, said:

Quote

And when the person in question has got moderator privileges it can be dangerous too
Would be an abuse of power... wouldn't it?
And isn't your insult abuse of anonymity?

He doesn't only have moderator privileges. As he is one of leading persons of 0AD, and thus you should want to make him agree with you and this is always made by polite and constructive discussion.

You have failed to control your emotions and insulted him in public. Now you should show that you are grown up enough to realize your fault and apologize.

Then we can start to discuss it again. But don't expect it to be implemented sooner than in Part II. As it was already mentioned, team lacks menpower. What do you prefer? Perfect game which is never released or less perfect game which is released and can be later extended by addons?

Unfortunately, feature you request adds another micromanagement which is distracting and more suitable for turn-based rather than RTS. RTS can be pretty fast and you can be done in 30 minutes.

Imagine, you have 2 heroes and you are attacked. What would you do? Keep them in provinces or take them into battle to defend from blow which might be lethal? Heroes are supposed to boost skills of your units. So you most probably will keep them in heat of battle rather than keeping them in any province you conquer.

And building theatre? Is it really enough to subdue nation? I don't think so.

Edited by Belisarivs, 17 January 2009 - 10:39 PM.

Vit Pelcak [aka Belisarivs]

Wildfire Games Community Member
Email: v dot pelcak at gmail dot com
Jabber JID: belisarivs@njs.netlab.cz

Internet Explorer. A number one browser for downloading a better browser
Posted Image

#825 Brightgalrs

Brightgalrs

  • Community Members
    PipPip

  • Sesquiplicarius
    (114 posts)

Posted 18 January 2009 - 12:02 AM

Quote

He doesn't only have moderator privileges. As he is one of leading persons of 0AD, and thus you should want to make him agree with you and this is always made by polite and constructive discussion.
He offered me nothing constructive. Being in a leading position makes this even more critical.

Quote

You have failed to control your emotions and insulted him in public. Now you should show that you are grown up enough to realize your fault and apologize.
It's that time of the month....
Sorry CheeZy.

Quote

Then we can start to discuss it again. But don't expect it to be implemented sooner than in Part II. As it was already mentioned, team lacks manpower. What do you prefer? Perfect game which is never released or less perfect game which is released and can be later extended by addons?
Why create a suggestion forum? I do not like an idea dismissed without someone telling me how it could be better.

Quote

Unfortunately, feature you request adds another micromanagement which is distracting and more suitable for turn-based rather than RTS. RTS can be pretty fast and you can be done in 30 minutes.
Nope.

Quote

Imagine, you have 2 heroes and you are attacked. What would you do? Keep them in provinces or take them into battle to defend from blow which might be lethal?
We are thinking now... funny how this idea comes up in the middle of an argument against my idea...

Quote

Heroes are supposed to boost skills of your units. So you most probably will keep them in heat of battle rather than keeping them in any province you conquer.

Quote

And building theatre? Is it really enough to subdue nation? I don't think so.
Is a few houses enough to house an entire population? I don't think so.

Post dissection done.
Robert Schultz [ aka Brightgalrs ]
Contact me: RobertSchultz@gmail.com
MSN Account: ChaosRobie@yahoo.com

#826 GONdorman

GONdorman

  • Community Members
    Pip

  • Discens
    (59 posts)

Posted 18 January 2009 - 01:33 AM

Uhmmm, the revolting stuff was my idea (y) , belisarivs, not brightgalrs´

For Allah, guys, how can you start a drama only because of a sugestion posted by a n00b (me)?? The economic crisis unnerves ya or what?

OMFG

Edited by GONdorman, 18 January 2009 - 01:34 AM.


#827 Brightgalrs

Brightgalrs

  • Community Members
    PipPip

  • Sesquiplicarius
    (114 posts)

Posted 18 January 2009 - 04:22 AM

Shhh, I was supporting it. (y)
Robert Schultz [ aka Brightgalrs ]
Contact me: RobertSchultz@gmail.com
MSN Account: ChaosRobie@yahoo.com

#828 Belisarivs

Belisarivs

  • Community Members
    PipPipPipPipPip

  • Centurio
    (756 posts)

Posted 18 January 2009 - 08:57 AM

View PostGONdorman, on Jan 18 2009, 02:33 AM, said:

Uhmmm, the revolting stuff was my idea (y) , belisarivs, not brightgalrs´
Nobody says otherwise. But you accepted arguments against it.

View PostGONdorman, on Jan 18 2009, 02:33 AM, said:

For Allah, guys, how can you start a drama only because of a sugestion posted by a n00b (me)?? The economic crisis unnerves ya or what?
You aren't noob. You are welcomed member of community around 0AD.
Vit Pelcak [aka Belisarivs]

Wildfire Games Community Member
Email: v dot pelcak at gmail dot com
Jabber JID: belisarivs@njs.netlab.cz

Internet Explorer. A number one browser for downloading a better browser
Posted Image

#829 Silver

Silver

  • Community Members
    PipPip

  • Sesquiplicarius
    (163 posts)

Posted 19 January 2009 - 02:44 AM

I wouldn't want 'revolting' in any game personally.

Something I think that should be considered is villager and military efficiency or 'morale'. Perhaps the moral of a new territory or a territory that's not your original can be more or less efficient depending on certain thing such as taxes and other things.

Edited by Silver, 19 January 2009 - 03:55 AM.


#830 saxguy

saxguy

  • Community Members
    Pip

  • Discens
    (57 posts)

Posted 19 January 2009 - 03:53 AM

Okay here is my little contribution, hows about this, the revolt thing sounds fun, so i think, in aok there where diferent ways of playing standard games like conquest, king of th hill blablabla, the point is if the game applies this there should be one of those in which at a late point of evolution in the game (cause i have understood that there are no epochs) you can get a very expensive unit sort of like a monk, maybe called a briber ;) and you can send to some sort of town center in the province (like ron, you need to build some sort of building to establish in the province), he WONT be invisible to the enemy raidar so ha can be killed, so you use strategy and send an army to entertain while the briber goes there enters the town center and it loads a while. the enemy is know warned that there is a revolter or something or maybe not and BOOM a revolution comanded by your enemy or independent, people should be warned though so some sort of counter meassure should be taken.
You should defenitly consider that type of game play, maybe in a conquest type gameplay where you can do anything to win (y)
The brighter the light, the darker the shadow......

#831 Brightgalrs

Brightgalrs

  • Community Members
    PipPip

  • Sesquiplicarius
    (114 posts)

Posted 19 January 2009 - 04:19 AM

A saboteur?
Robert Schultz [ aka Brightgalrs ]
Contact me: RobertSchultz@gmail.com
MSN Account: ChaosRobie@yahoo.com

#832 MrBlack103

MrBlack103

  • Community Members
    PipPipPip

  • Duplicarius
    (238 posts)

Posted 19 January 2009 - 05:45 AM

I think he should simply cause "panic", and cause your villagers/citizens to just run around pointlessly, therefore disrupting the economy substantially.

#833 saxguy

saxguy

  • Community Members
    Pip

  • Discens
    (57 posts)

Posted 19 January 2009 - 07:47 PM

yeah a saboteur of some sort,and make the villigers run pointlessly well i was thinking more like a local milicia of male villegers, nothing too dangerous but enough to distract and such maybe joining with the opponent, and depending on which army iis there or depending on the circumstances the province can be conquered by the enemy ny the revolters joining, reconquerd by you or independent although i think that adding an extra opponent wouldnt really be that fun and well whats the point in making a revolt if it doesnt benefit you, given you have one more opponent to beat.
not nessesarily civil war.
The brighter the light, the darker the shadow......

#834 t i m a e u s

t i m a e u s

  • Community Members
    Pip

  • Discens
    (69 posts)

Posted 19 January 2009 - 07:54 PM

God, please no. At least not in Random Map/Supremacy (competitive modes)
Posted Image

#835 saxguy

saxguy

  • Community Members
    Pip

  • Discens
    (57 posts)

Posted 19 January 2009 - 08:26 PM

well there should be one mode that includes it.

how will the seiges be implemented? im thinking maybe that if its gonna be through provinces, once you have covered enough territories or provinces all the enemy troops will gather as much resources as they can and retreat into there city and you have to commence a seige, to a seige like this i see two ways of victory one that the enemy surrenders once it has no troops and no recourses and you have the choice to accept its surrender or keep the seige going until you brake into the city, the other one is to seige till theres nothing left, or maybe to destroy a certain building inside there could be many possible victory conditionns, and the enemy has a chaance to brake the seige, although again it should be a random map mode, maybe called seige??
The brighter the light, the darker the shadow......

#836 Justinian

Justinian

  • WFG Retired

  • Duplicarius
    (386 posts)

Posted 21 January 2009 - 10:25 AM

ahh saxguy, You do realize that this game is going to be similar to AoK in that last respect. A siege is going to be just like a siege in AoK. You have troops they have troops whoever has the best combo. of forces wins. It's not Turned based, it's not minute tactics, it's and RTS.

And I'm not in favor of the saboteur idea either. maybe someone can mod it.
Michael Duncan [ aka Justinian ]

Wildfire Games
Historian, Community Fanatic
Contact me: duncamenator@gmail.com

Support Wildfire Games!


"Where am I? What have I done? What should I do?"
Hermione, Andromaque

#837 feneur

feneur

  • 0 A.D. Project Leader

  • Cartographer of imaginary worlds
    (7,062 posts)

Posted 21 January 2009 - 01:43 PM

I'm really glad 0 A.D will be moddable (y) There are so many nice ideas which doesn't fit what we want with the game, but which would make excellent mods.

Erik Johansson [ aka feneur ]

Wildfire Games
Contact me: feneur@wildfiregames.com



Support Wildfire Games!


#838 GONdorman

GONdorman

  • Community Members
    Pip

  • Discens
    (59 posts)

Posted 21 January 2009 - 05:39 PM

View Postfeneur, on Jan 21 2009, 10:43 AM, said:

I'm really glad 0 A.D will be moddable (n) There are so many nice ideas which doesn't fit what we want with the game, but which would make excellent mods.

Yeah, 0.A.D WILL RULEZZZZZZZZZZZZZZZZZZZ ;) :o (y) (y) !!!!!!

(when it comes out)

#839 t i m a e u s

t i m a e u s

  • Community Members
    Pip

  • Discens
    (69 posts)

Posted 21 January 2009 - 07:03 PM

Are u guys sure that there will be number restrictions on buildings? I mean, what happens if u lose one building? I suppose it will cause a pretty big damage.
It'd be cool if you could change that (y) , or at least let us make a max of 4-5 Barracks (or whatever they are called here) per territory instead of 1 (correct me if I'm wrong, but iirc that's what I red on FAQ/that Mod site)
Posted Image

#840 feneur

feneur

  • 0 A.D. Project Leader

  • Cartographer of imaginary worlds
    (7,062 posts)

Posted 21 January 2009 - 08:37 PM

View Postt i m a e u s, on Jan 21 2009, 08:03 PM, said:

Are u guys sure that there will be number restrictions on buildings? I mean, what happens if u lose one building? I suppose it will cause a pretty big damage.
It'd be cool if you could change that (y) , or at least let us make a max of 4-5 Barracks (or whatever they are called here) per territory instead of 1 (correct me if I'm wrong, but iirc that's what I red on FAQ/that Mod site)
Exact numbers are to be definitely decided during play-testing, but it's indeed our intention to have limits on the number of a certain buildings per territory. True, it will be a big damage, but remember that there are several buildings you can create units in, and thus you'll be able to continue creating new units even while your Barracks are down. And after all, one of the main reasons for this limit is so you'll be in more pressure to take new territories, in which you can build new buildings as the limits are per territory.

Erik Johansson [ aka feneur ]

Wildfire Games
Contact me: feneur@wildfiregames.com



Support Wildfire Games!





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users