Setting: Around 12.000 BC, the ice age is ending. The climate is getting warmer, conditions are less harsh. Human population increases, leading to conflict. It should not be a completely historical representation of that era but an alternative one. No magic, dragons or dwarfs for example but changes that could have happened. To be honest, I'm fed up with this.
Tribes: 4 Tribes that are visually distinctive, but all human ( homo sapiens sapiens). Their habitat/ environment differs, their weapons, culture, way of life, etc. ...
This is the first one: ( tonight I will add the next 3)
Forest dwellers others: Clan of the mountain, Lake people and Desert nomads
Live on the forest floor in small 'villages' consisting of dug-out holes under the roots of large trees, next to small rivers.
They are the smallest people, being big isn't an advantage when you live in a forest.
Respected men wear antlers ( token of the hunt) or a necklace of fangs. They worship places where a spring comes trickling out of the rocks or forest floor. Wear leather skins ( deer, wild boar). They know how to make fire but they fear it ( = forest) . Weapons: Wooden sticks, spears, primitive form of bow
They don't like to leave their forests. When they want to please their goddess, they tie up a human or animal above a spring. When the wolves come, they devour the sacrifice, turning the small river red with the blood of the victim. The red-coloured water has to pass the village, so the forest dwellers know that the goddess has accepted their sacrifice and will bless them.
Buildings
Tree dwelling: Housing built below a tree. Increases population.
Hunting post: A hut covered with leaves and branches, inside is a bowman luring for pray
Shrine of the Goddess: Piles of stone and a big ritual stone for sacrifices to the water spring.
A stockage for food, skins, wood, ...
The Wise woman's hut ( contains the technologies)
The warlord's hut: where you train your tribesmen and appoint them weapons.
This post has been edited by plumo: 01 March 2009 - 08:40 AM

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