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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      45,7k
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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 597
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  • Topics

  • Posts

    • The Fox of Caerbannog isn't real, he can't hurt you. The Fox of Caerbannog:
    • I'm not talking about a single audience; a lot of work in development is uploaded here that never reaches the social media.   I don't know where most of the audience is; a while ago, more than a decade ago, I asked about doing a market study. That used to be done with surveys, or rather, it used to be done; now it's easier. With the tools on the platforms. "Market research to identify the target audience". It's the technical name.
    • It is not that easy dude, that is why community managing exists, every platform has different audiences, algorithms and content that works. If you aim to Instagram growth, you should upload vertical videos following a content plan, not static images. The same with YouTube. Anyways, I am just pointing out this to try to help from my experience.
    • Perhaps rename the mod? "The Great War" heavily insinuates WW1.
    • In theory, This idea will benefit from collisions "force" in the movement of the units. Because what would be more natural than for the troops to get bogged down and fight each other. ######################## For movement AI in 0 A.D., you could approach it like this: Formation intent: the battalion has a destination and a general orientation. Individual steering: each unit tries to maintain its relative position, but can deviate to avoid collisions. Contact detection: when two battalions meet, a contact zone is detected. Front-line resistance: front-line units reduce their speed when they come into contact. Rear pressure: units behind them continue pushing forward. Lateral flow: units look for space to the sides when they cannot move forward. Local avoidance: each unit avoids obstacles and other units through small adjustments. Cohesion recovery: when the pressure disappears, units attempt to recover their position within the formation. The difference from a system based purely on pathfinding would be fundamental: Pathfinding determines where the battalion should go; steering determines how each individual unit moves within the battalion.   ######## The units can currently escape anywhere as if they were water. They have no logic or movement that would prevent them from escaping or colliding with anything. This is how one army reaches the Civic Center, ignoring another army. And they take the Rams; they're just buying time to destroy it. My idea is that your army closes vital passages and the enemy must fight or be subjected to casualties if they refuse to fight. In Praetorian units, combat took place upon encountering another army.    
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