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I modded the game!


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#41 blablahead

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Posted 13 July 2010 - 01:34 AM

Nice. Are you planning on adding a Scythian civ? And what are the other two units?

BTW, has anybody tried editing/creating any models yet? I want to try, but I have no clue where to start...

Edited by blablahead, 13 July 2010 - 01:40 AM.


#42 SMST

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Posted 13 July 2010 - 05:15 AM

Well, as you may see from my other thread, Pyrogenesis: Empire, I am planning to mod the game entirely. Including Scythians. But adding a Skythian faction to vanilla 0AD first may be a good practice.

I have no modelling skills whatsoever, but I think Blender works quite well, the devs are using it, too. I don't know how to export the files and in which folder they are to be put. Some enlightenment by the developers could help us.:)

EDIT:
Oh, as for the other two units: In the middle is the Sacred Band Hoplite (which I mentioned earlier in the thread) and right, there is a generic Longbowman (in Celitic cloth, but not neccessarily Celtic)

Edited by SMST, 13 July 2010 - 05:17 AM.


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#43 blablahead

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Posted 24 August 2010 - 09:17 PM

I'm having a small problem with creating an entity from an actor I made. What is a "parent entity"?

#44 Mythos_Ruler

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Posted 24 August 2010 - 10:48 PM

A parent entity is what the child entity inherits its traits from. (y) Look at the existing entity files and see how they inherit traits from parent entities.
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#45 blablahead

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Posted 25 August 2010 - 12:30 AM

Ok. I'm making a swordsman, so I chose infantry_melee_swordsman or something like that. When I try to place the unit in Atlas, I get this error message:

ERROR: CXeromyces: Parse error: units/thracian_warrior:1: Did not expect element Actor there
ERROR: CXeromyces: Parse error: units/thracian_warrior:1: Element Entity has extra content: Actor
ERROR: RelaxNGValidator: Validation failed

I know next to nothing about code/programming, so I probably made some really basic error.

#46 Mythos_Ruler

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Posted 25 August 2010 - 12:38 AM

Post the code for your new entity. Use the [code] forum tag. Either me, Brian, or Philip will be able to troubleshoot it. Just copy and paste it. lol... I see you are on this thread. lol

Edited by Mythos_Ruler, 25 August 2010 - 01:14 AM.

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#47 blablahead

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Posted 25 August 2010 - 01:35 AM

Nevermind, I figured it out. Thanks anyway

#48 Mythos_Ruler

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Posted 25 August 2010 - 03:04 AM

Oh cool. (y)
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#49 blablahead

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Posted 25 August 2010 - 06:06 AM

Another problem I'm having has to do with screenshots. I used Crtl+Alt+F2 and looked in the Application Data folder, but it wasn't there.

#50 blablahead

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Posted 26 August 2010 - 03:46 AM

I think the reason that I can't take the high resolution screenshots is because my keyboard is broken. In the meantime, here are some low res screenshots of the units I made. No texture editing involved, just me messing around with the Actor Editor. They are Thracian Cavalry and Falxman.

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Posted Image

#51 Mythos_Ruler

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Posted 26 August 2010 - 04:12 AM

Nice. Not bad at all! (y)
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#52 Ykkrosh

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Posted 26 August 2010 - 10:15 AM

View Postblablahead, on Aug 26 2010, 04:46 AM, said:

I think the reason that I can't take the high resolution screenshots is because my keyboard is broken.
You can change the key settings - look in binaries/data/config/default.cfg and create a local.cfg saying hotkey.bigscreenshot = "F3" or similar.
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#53 blablahead

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Posted 26 August 2010 - 06:03 PM

Thanks! Alright I figured it out, here is a better screen:

Thacian Cavalry and Swordsman

Edited by blablahead, 26 August 2010 - 06:06 PM.


#54 Mythos_Ruler

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Posted 29 August 2010 - 03:13 AM

Those are great. I could definitely see a 'Thracian' faction modded into the game. I like how u used all existing art assets from the game.
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#55 blablahead

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Posted 29 August 2010 - 05:44 PM

Yeah, I was actually planning on adding a Thracian civ eventually. They fit perfectly into the timeline of 0 AD and there is already some art in game that I can use (y).

#56 AuroN2

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Posted 18 September 2010 - 03:31 PM

Thracians and their warbands, those sickles would be quite a pain, so no doubt high dmg low hp units?

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#57 SMST

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Posted 18 September 2010 - 03:32 PM

Awesome stuff, there! Keep it up, blablahead. ;)

(Yeah, I am officially back right now ... I cannot believe I missed the Alpha!)

Edited by SMST, 18 September 2010 - 03:33 PM.


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#58 feneur

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Posted 18 September 2010 - 08:34 PM

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(Yeah, I am officially back right now ... I cannot believe I missed the Alpha!)
There are more to come :) And I can tell you there are some nice improvements already in the SVN version over the alpha version, so the second alpha will be really nice ;)

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#59 AuroN2

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Posted 20 September 2010 - 08:31 AM

By the way, that doesnt look like a falx, a falx was a massive scythe thingy wasnt it?

Would like to see an attempt at a Pontus faction, or Bosphoron, or even Egyptian--Oh and the screenies are sweet, i cant seem to find the actor editor, is it seperate or do i have to re-download the alpha?

Found the solution, reinstalled with source code & Tools, didnt do that before obviously o.O

Edited by AuroN2, 20 September 2010 - 09:23 AM.

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#60 Mythos_Ruler

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Posted 20 September 2010 - 03:35 PM

binaries\system\ActorEditor.exe
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