It's the year 2059. Nuclear war has ravaged the world, and mankind is on the brink of dying. From this abysmal period come 6 factions, all ready to dominate this new, ravaged world and claim it for their own.
I personally believe the 0 A.D. engine will be able to pull most of what I'm envisioning since it doesn't involve air units - this is post-apocalyptic, so boats and some infantry are all I'm expecting.
Confederate States of the American Continent
Composed of the remnants of the continental United States, Canada, and parts of Mexico, the CSAC is an emerging post-apocalyptic world power. Their main advantages are their infantry - they're expensive, but they put other faction's infantry to shame when you make the comparison. Their ships are average, though they do have a unique ship unit - the carrier. The carrier no longer launches airplanes, but rather artillery shells. It's been outfitted with a giant cannon that can bombard surface targets and water targets with ease.
The European Sector, or ES, is a dictatorship based in Britain. It controls all of Europe, including much of Russia, and has the main advantage in economics. ES forager units gather resources more efficiently and can get up to 100 more resources per resource patch due to their efficiency. They also have formidable artillery. Slow, but extremely powerful, their howitzers can tear through structures with maniacal efficiency and speed.
Making up all the territories from the very north in Mongolia to the very south in the Philippines, the Pan-Asian Coalition (PAC, for short) is a formidable defense force. Their buildings have twice the hitpoints and armor of any other faction, and each building comes with an upgradable defense force built-in, allowing even the most mundane of structures, houses, to defend themselves. Their strength also comes from their infantry. While they are cheap, you can produce up to 10 infantry units to fill 2 population spots, enabling quick, rush tactics popular among PAC commanders.
Australia Technology Corporation
The ATC contains the pinnacle of all human technology, bar nukes. They have superior vehicles and ships, though their infantry are limited and their is a population cap for their infantry (the CSAS still has better infantry, when compared). They also have faster training times due to efficiency boosts and can create vehicles in a pinch when necessary. Their "just-in-time" tactics combined with their quality units make them a hard force to beat.
North-African United Territories
With South Africa's diamond mines in devastation after the war raged throughout the world, the North African territories decided to band together to form the NAUT. Though they have standard soldiers, they have an unmatched navy that rivals even the ATC in power. Their ships boast two times the amount of hitpoints and can upgrade to experimental railgun weapons. Their land army is standard, though they have a slightly stronger economy in the form of offshore oil rigs (which are only available to NAUT due to the devastation in other parts of the world). They are a force to be reckoned with in naval skirmishes. Don't underestimate them.
South American Borderlands
While North America was organizing into the CSAS, the South American peoples were in shambles. Drug cartels ran rampant, and no suitable government could be formed. Still, somehow, a leadership formed from the ashes and the SAD was born. SAD focuses on hitting hard and fast, so their units have reduced hitpoints in exchange for extreme speeds, allowing hit-and-run operations to be done with ease. Their bases are also mobile (all buildings are simply trucks converted into supply and training tents), allowing for bases to be moved tactically or according to resource needs. Overall, SAD is weaker in conventional battles but can be crippling to other factions if an adequate defense is not built up.
Now, with the other 2 factions posted up, please comment on my ideas! It's much appreciated!
Edited by Bladex1200, 27 April 2010 - 03:05 AM.