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New Celtic Buildings


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#21 lutovac18

lutovac18

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  • Tiro
    (5 posts)

Posted 08 October 2010 - 07:13 PM

Two things i dont like. Mill ... The model is good but its role is missed. Mill is for farms as far as i know. It would be better to add lumberjack and mine like good old Age of Empires 2 have it :D.
Kennel, the model is good but add some eyecandy for dog training in that times. Other models are great.

#22 Mythos_Ruler

Mythos_Ruler

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  • Megas Philhellene
    (13,898 posts)

Posted 08 October 2010 - 08:34 PM

'Mill' means lumber mill in this context.
Michael D. Hafer [aka Mythos_Ruler]

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#23 WhiteTreePaladin

WhiteTreePaladin

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  • Primus Pilus
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Posted 08 October 2010 - 09:26 PM

The new Celtic buildings are nice, but I just want to make a few suggestions. (I avoided saying anything up until now, just to ward off first impressions.)

All of the buildings are nice. I thinking that a Grand Hall would be really nice for the Civil Center. Not that the round one is bad, but I don't think we need round buildings all that much. The current round Civil Center just seems like it should be a special building or something. A smaller version of it could perhaps make a good Market?

The Market is too epic IMO. It's a fantastic building, but it dominates all the other buildings (which is great if it is a building of that importance, but it's just a market). Maybe use the Market building for the Civil Center or a special building?

The front triangle of the main building on the Barracks is great. Maybe use that style for a Civil Center Great Hall or on the Market?


These are just a few thoughts I had that I've been considering since you released these buildings. Feel free to ignore. :victory:

Edited by WhiteTreePaladin, 08 October 2010 - 09:27 PM.

Brian [aka WhiteTreePaladin]

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